Aspyr Announces BloodRayne For Mac
4:40 PM | Jean-Luc Dinsdale | Comment on this story
Prolific game publisher Aspyr Media announced Friday that they will be bringing the vampire-themed third person shooter BloodRayne to the Mac.
Sharing story elements with Clive Baker's Undying and gameplay elements from Max Payne, BloodRayne follows the story of a young vampiress-turned government agent who uses her supernatural powers and vampire strength in order to combat evil Nazi scientists and unholy forces of the occult:
Set in the mid-1930s, BloodRayne introduces the sexy, supernatural Agent BloodRayne. An unholy union of human and vampire, Agent BloodRayne was raised and trained by a secret governmental agency to hunt down and eliminate global evil forces. Now she must take on an occult faction of pre-Nazis and their army of vile, unearthly ghouls to prevent them from unleashing creatures of unfathomable terror onto the world.The very stylish game, which is rated "Mature" by the ESRB, draws heavily on cinematic horror elements, and, combined with the game's exotic 3D environments and original camera effects, makes for a truly unique gaming experience.
Agent BloodRayne's lethal repertoire includes inhuman strength, spectacular leaping and acrobatic skills, night vision, zoom vision and slow-motion perception that enables her to weave in and out of bullets. By feeding off the blood of other creatures, she is able to sustain her life force, however her undying thirst for blood compels her onward until she is driven into Bloodlust where she achieves near invincibility and unstoppable lethality.
Created by New Jersey-based developers Majesco Games, the game is driven by Terminal Reality's new Infernal Engine; the Mac port of the game is also being completed by the TR programming team.
Originally designed for the PC, Playstation 2, Xbox and Gamecube platforms, the initial versions of the game hit the shelves in mid-October of last year. Aspyr spokesperson Amy Torres expects the Mac version of the game to be released by the end of March of this year.
Current system requirements call for a PowerMac G4/iMac G4/eMac/PowerBook G4 with a 733 MHz or faster processor, 256MB of RAM, a 32MB 3D Graphics card (Radeon or GeForce strongly recommended), 2 GB of hard drive space, and MacOS X 10.2 (Jaguar) or later. Specs may change as the port gets finalized.
Stay tuned to IMG as further news on this exciting new game develop.
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IMG Reviews Logitech MX500
1:06 PM | Lucian Fong | Comment on this story
The MX-series mice have been an overwhelming success for LogitechMX700 does have a few shortcomings though, such as the wake from sleep issue and extra weight from the batteries. Fortunately, Logitech has an alternative for gamers who don't entirely trust wireless mice. The MX500 features the same ergonomic design and button placement as the MX700, but in corded form. Here is an excerpt from the review:
Adjusting from the Dual Optical to the MX500's shape and button layout took about four days. As natural as the Dual Optical feels, the MX500's body is rounder and seems to fill my hand better. The mouse is still designed for right handers, but the overall shape is more symmetrical than its predecessor. It is also slightly lighter than the Dual Optical since the MX Optical Engine only needs one sensor to achieve maximum precision and accuracy. I only wish the side grips on the MX500 provided as much grip as the Dual Optical did. Sometimes, the MX500 would slip out of my hands if I didn't hold it firmlyTo find out if the MX500 is the right mouse for you, read the rest of the review.
IMG Review: Logitech MX500
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IMG Store: Pre-Order Unreal Tournament 2003
11:53 AM | Tuncer Deniz | Comment on this story
The IMG Store is now taking pre-orders for MacSoft's upcoming first-person shooter, Unreal Tournament 2003. It is available for $42.99 for IMG Pro/MacGames CD susbcribers and $48.99 for non-subscribers.
Here's more info about UT 2003:
Wield multiple weapons, including favorite blasters from the original Unreal Tournament and brand new, awe-inspiring implements of destruction! 6 different races and over 35 characters, 30 maps, class-specific combos, role assignments, teamwork directives, and recharge stations for ammo and health. Feast your eyes on breathtaking graphics, powered by advanced Unreal Engine technology, that go beyond the cutting edge. There are currently no solid system requirements for this game expect that it will only run on Mac OS X. When the official requirements are made available, we will let all those who pre-order the game know via e-mail.
Never die the same way twice! Sophisticated in-game physics does away with "seen-it-before" animations and effects. Power up on adrenaline to unleash Special Moves - a completely novel concept in first-person shooters that adds a new dimension of unpredictability and skill to a favorite genre, and to each battle you dare to wage!
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Custer Spearheads New Desktop
8:58 AM | Tuncer Deniz | Comment on this story
It's Friday, and you know what that means, right? Yep, a brand new desktop from IMG's Brad Custer. This week's desktop features Spearhead, the upcoming expansion pack for Aspyr's popular World War II first-person shooter, Medal of Honor.
Here's what Brad had to say about his latest creation:
I've been wanting to do another desktop for the Medal of Honor franchise. Medal of Honor Allied Assault: Spearhead gave me that opportunity. I tried to capture the feel of official desktops offered by EA Games and also give it a vintage feel. I simply entitled it "Speardhead" and I hope you enjoy it as much as I did making it.To check out Brad's latest creation, plus dozens of other desktops, head over to Custer's Desktops.
ATI, NVIDIA Announce New Mobile Chips
8:33 AM | Eddie Park | Comment on this story
Just a few days after announcing their new line of desktop graphics cards, both ATI and NVIDIA have turned out announcements unveiling their new line of mobile graphics chips. ATI has dubbed their new chips the Mobility Radeon 9600 and 9200, respectively, while NVIDIA's new offerings include the GeForce FX Go5600 and Go5200.
As can be expected, both sets of chips boast some serious power. The Mobility Radeon 9600 features an HDTV encoder, hardware acceleration for MPEG-2, and a new power-saving memory known as GDDR2-M:
MOBILITY RADEON 9600 is also the first and only mobile visual processor to support GDDR2-M memory, which delivers DDR-2 memory speeds while significantly extending battery life through innovative power saving technology. The specification for GDDR2-M memory technology was developed by a team of ATI engineers in conjunction with tier-one memory vendors. MOBILITY RADEON 9600 gives OEMs the choice of using either discrete memory, or one of three variants that offer up to 128 MB of memory integrated onto the chip package, another industry first.Not to be outdone, Nvidia's new Go5600 sports 8x AGP, improved PowerMizer power-saving technology, and the CineFX Engine:
The NVIDIA CineFX engine allows developers to easily apply their distinctive style to digital content, achieving cinematic visual effects in real time with specialized graphics programs called shaders. Powered by the CineFX engine, the GeForce FX shifts the focus from simple pixel fill rate to sophisticated pixel shading. The GeForce FX eliminates many programming barriers previously associated with pixel shaders by supporting long programs for even the most elaborate effects, and conditional branching capabilities for greater efficiency.In an additional footnote that may or may not be of interest to the Mac community, NVIDIA notes that the Go5600 is the "industry's first family of DirectX 9.0-class mobile GPUs." However, they also sport OpenGL hardware feature implementation as well.
As can be expected of the lower-end models, both the Mobility Radeon 9200 and the Go5200 are lower power versions of their more powerful brethren, featuring slower clock speeds and a bumping down of tech features.
Though there's no confirmation yet regarding seeing either of these chipsets in future Apple laptops, the possibility is certainly there for both chip brands, especially considering the fact that both ATI and NVIDIA chips reside in current Mac laptop models. We'll bring more news on this front as we get it.
ATI - ATI unleashes the MOBILITY RADEON 9600 family of mobile visual processors
Nvidia - NVIDIA First to Bring Family of Cinematic GPUs to Notebook Computers
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Hyperspace Delivery Boy Coming to the Mac
8:33 AM | Johan HansÚn | Comment on this story
Contraband Entertainment announces that they will bring Moneystone's retro game Hyperspace Delivery Boy to the Macintosh platform.
Here is a description of the game from the official site:
You are Guy Carrington, fresh on the job as a courier for the Hyperspace Delivery Service. Your job: get mail and packages to those that need them, no matter where in space they are! You may face insane robots, dangerous environments, or even the dreaded Sleeping Behemoths on your quest to deliver the universe's most important parcels! Explore bizarre worlds and defend yourself against alien creatures as you solve the devious puzzles of... Hyperspace Delivery Boy! Hyperspace Delivery Boy is currently in beta testing, according to Contraband's project status page and has an estimated release date of "Very Soon". The game will be available from Monkeystone when it's done.
Hyperspace Delivery Boy
Play some HDB, and you will:Journey through thirty amazing levels!
Choose puzzle or action-puzzle modes!
Revel in three amazing, completely different environments!
Find hidden bonus items!
Escape from the Crazy Panic Zones!
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MacMOHAA Website Updated
8:33 AM | Johan HansÚn | Comment on this story
MacMOHAA, the Macintosh fan site dedicated to Medal of Honor: Allied Assault, has let us know that they have posted some updates recently. Instigated by the new patch from Aspyr Media, the site also includes lists of Frequently Asked Questions if you're wanting to customize your game. Here's a full list of included changes:
new .min files in the mion file archiveTo visit the MacMOHAA, follow the link provided below.
new faq entries for admins and players
new faq entries for custom maps users
new Mohaa software update (1.1.3)
new download area
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OS X Myth II Final, More Updates Soon
8:33 AM | Johan HansÚn | Comment on this story
MythDevelopers announced yesterday the release of a new, non-beta 1.3.2 update for the classic strategy game Myth II: Soulblighter. Version 1.3.2 brings the game to OS X by being fully carbonized, though there are already plans to move forward with more features and bugfixes in a new 1.4 patch.
The next update to the game is underway in conjunction with Project Magma, a former map making group for Myth TFL.
From Project Magma's website:
Project Magma, in association with MythDev, is pleased to announce the upcoming release of Myth 1.4 on May 15th 2003. One of the changes being worked on is trying to implement OpenGL in the game. The only graphics mode available when playing the game in OS X at the moment is Software rendering. If OpenGL is not working perfectly at May 15th, it will be added with a later patch.
Myth v1.4 will add over 100 enhancements, bug fixes and new features to Myth II: Soulblighter, in the areas of: graphics; interface improvements; elimination of plugin lag; elimination of chat lag; elimination of the 'walking bug', new mapmaking features; AI improvements and bug fixes; optional vTFL (virtual TFL) gameplay, which effectively brings both games and communities to the same program; and much, much more.
Myth v1.4 will, of course, also include the changes present in Myth II v1.3.2, namely support for OS X, and elimination of the flashing cursor under Windows 2000/XP.
To get the v1.3.2 patch to Myth II, head over to our sister-site Macgamefiles and download it. For more information about v1.4, visit the Project Magma website.
MythDevelopers: Myth II
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