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Monday, February 24, 2003



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Target Rabaul Development Update
6:00 AM | Tim Morgan | Comment on this story

The Target Rabaul development team has released another update on the progress of this WWII-era massively-multiplayer flight simulator. As the website indicates, despite worry from Macintosh gamers that Target Rabaul will turn into vaporware, the team is indeed hard at work in bringing this promising simulator to market.

Target Rabaul is a massively-multiplayer flight simulator under development using the Sickware engine (featured prominently in Targetware's Target Korea). When released, it will allow players to combat each other in a very dynamic and extensible simulation of World War II.

Here is just a short list of changes in the latest build:

Target Rabaul Plane Updates

Lots of work is going into the TR aircraft. Here are just a few highlights from the long list of changes:

  • Beaufighter 3D model provided by a previous volunteer was adopted by Yak, reworked, remapped, and finished. 2D external and cockpit art was done by Blowhard. 2 variants are available, the Mk Ic and the Mark VIc, both in RAAF 30 Squadron markings. The beaufighter is complete with working cockpit and damage animations. Instruments are still placeholder US instruments until we find better photos of the original instruments.

  • Ki-44 3D Models overhauled and upgraded extensively by Silo. 2D external textures are now being handled by LoAmmo (originals done by Yak).

  • P40N 3D external and cockpit models upgraded, and textures forcockpit added. Fox is the 2D artist on the P40N, Silo is the 3D artist.

  • A6Ms, B5N2, F4U, Beaufighters, and SBD all have working visual damage feedback

  • B5N2 Kate 3D external and internal models upgraded. It also has an external paint scheme (beta) now, oscoog is the 2D artist, sancho is the 3D artist.

For more information, please see Inside Mac Games' interview with Target Rabaul's project lead, Micah "Yak" Bly.

Target Rabaul Development Update
Interview: Target Rabaul's Micah Bly
Target Rabaul


IMG Reviews Alias: Underground
1:09 PM | Tuncer Deniz | Comment on this story

Inside Mac Games has posted a review of Alias: Underground, the web-only game available through the ABC web site. Here's a clip from the review:

Alias is unique in the fact that it isn't a single game. Instead, it is split up into a series of level downloads, starting with a mandatory training mission download and branching off into a series of missions. In order to download, players need to register with the official Alias site first, ensuring their eternal bondage to ABC. While the process may seem a bit tedious, it should also be noted that Alias is, besides the signing over of your identity and soul, completely free of charge, a price that even the most strapped student should be able to afford.
Be sure to check out the rest of the review.

IMG Review: Alias: Underground
Dream Mechanics
Alias: Underground


Tropico 2 Hands-On
7:57 AM | Mike Apps | Comment on this story

IGN recently got to sit down and take a look at the sequel to Tropico, Tropico 2: Pirate Cove. Unlike the previous game, in which players took the role of a socialist dictator controlling a tropical island, players in Tropico 2 take the role of a pirate lord. As can be expected, the game has a totally different feel and slightly different style of play than its predecessor.

Here's a snippet from the preview:

Tropico 2: Pirate Cove puts the player in command of an island as the Pirate King. The player's primary role on the island is to decide where to build structures. Unlike the system in some other builder games, the location of the structures in Tropico 2 matters both because of environmental auras issuing from buildings themselves, and because of the need to supply the characters in the game with access to the buildings. Planning and carrying out a strategy for island development that takes both factors into account should be rewarded. At the same time, we didn't want Tropico 2 to be difficult, especially at the beginning of a game.

Balancing the game to offer easy success at the start and still reward players for strategic planning is at the core of the Tropico 2 design. Game design starts with the idea that the Pirate King builds up his island to make pirates happy and to keep captives under control, or resigned to their fate. We came up with the generic word 'satisfaction' to describe pirate happiness and captive resignation together. All of your islanders, whether they are pirates or captives, achieve 'satisfaction' as a combination of two types of elements: environmental and immediate. For example, a pirate becomes happier when his environment seems safe from foreign invasion - when he feels well defended. He also becomes happier if his immediate need for grog or wenches is met. Captive resignation works the same way, with different immediate and environmental factors.

Although there are no current plans for a Mac version, given that the first Tropico is already out for the Mac and the expansion is on the way, it is always possible for Tropico 2 to make it to the Mac. To read the full preview, follow the link below.


Tropico 2 Hands on


Massive Online Gaming Magazine in Publication
6:00 AM | Scott Turner | Comment on this story

As was sure to happen with the surge in Massive Multiplayer Online gaming, a new magazine about this type of gaming called, Massive Online Gaming has declared its opening for publication, and is now accepting requests for subscriptions. The magazine is published by Incan Monkey God Studios, a company formed by five former employees of Origin, developer of the first ever MMORPG, Ultima.

While the genre has largely neglected Mac users, there are a number of Mac-specific titles listed on their site such as Clan Lord and Arcane Arena. In the content section, the publishers list what they claim Massive Online Gaming will bring to its readers:

In Massive Online Gaming, we strive to bring you news, updates and official information about established and up-and-coming MOGs. Each issue covers all the biggest games, plus articles on other popular games. We also spotlight several lesser known titles and "fellow travellers"-games that aren't quite MOGs, but are still Internet-based multiplayer games. Our game list changes from issue to issue, so let us know what you're playing or looking forward to!
If you'd like a better look at what some of the magazine will look like, you can download a PDF file containing a sample of their first issue's content. You can also sign up for a subscription to their magazine directly off of their website, with each issue costing $5.99 in the US, $7.99 in Canada and $9.99 overseas.

Click on the link below to head over to their website.

Massive Online Gaming Website


Bannister Updates New GB Emulator
6:00 AM | Jefferson Regan | Comment on this story

KiGB, a Mac emulator for Nintendo's GameBoy handheld system, has been updated to version 1.2.2 by programmer Richard Bannister. This new emulator takes the place of Boycott, a program now discontinued by its developers. Fixes for the lastest version of KiGB include:

  • Blitter Library joystick support did not work correctly under Mac OS 9. Fixed.
  • Fixed a minor issue with Quick Freeze and Defrost when a USB gamepad was connected.
  • KiGB, which is freeware, can be downloaded from Bannister's website.

    KiGB v1.2.2
    Download KiGB v1.2.2



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    Updated VLC Player Fixes M-Audio Issues
    6:00 AM | Lucian Fong | Comment on this story

    Jon Lech Johansen, a contributer to the VideoLAN Client player, posted a note in the IMG forums with news that an updated version of the player resolves some issues with the M-Audio Revolution 7.1 and Sonica. Early adopters of the Revolution have discovered several bugs and have been unable to use the digital output. Here is part of his post:

    This test release fixes some audio issues. It has been successfully tested with M-Audio Sonica, M-Audio Revolution and Griffin iMic.

    AC3 over SPDIF with M-Audio Sonica Theater does not work. This is most likely a driver bug and has been reported to M-Audio.

    The standard warnings for pre-release software apply here. If you do choose to experiment with VLC player, please post your experiences in the IMG forum thread linked below. Your feedback will go a long way toward helping M-Audio and the VLC group improve their products.

    Download VLC Player 0.5.2 Test 1 (2.0 MB)
    IMG Forums: M-Audio Revolution 7.1 Feedback Thread
    Revolution 7.1
    Sonica
    VideoLAN Client Player
    M-Audio


    Feral's David Stephen on The Gamesome Mac
    6:00 AM | Sean Smith | Comment on this story

    Tonight on The Gamesome Mac, the weekly Mac gaming radio program, hosts Sean Smith and Omaha Sternberg talk with David Stephen, owner of Feral Interactive.

    Based in London, England, Feral is the foremost Mac game publisher in Europe. The company has brought such games to the platform as Black & White, F1 Championship Season 2000, and Max Payne, and is soon to release Warrior Kings, Enemy Engaged, and Worms Blast.

    Sean and Omaha will also offer Mac gaming news, commentary, and reviews, and together with their guest will take questions from listeners in The Gamesome Mac's live chat room.

    The Gamesome Mac can be heard on Mondays from 6 to 8 pm Pacific Time, 9 to 11 pm Eastern (Tuesdays at 0200 UTC) on MacRadio.com. You can tune in live at The Gamesome Mac's web page, where you'll also find complete archives of past broadcasts. QuickTime 5 or 6 and a 28 kbps or faster Internet connection are required.

    Feral Interactive



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    Abducted Screenshots Posted
    6:00 AM | Mike Apps | Comment on this story

    Contraband Entertainment recently updated the page for their upcoming action/horror game, Abducted, with new screenshots. Abducted is an all-new original adventure game being produced by the Contraband team, featuring state-of-the-art graphics and an intricate, Sci-Fi storyline.

    Here is Contraband's official description of the game:

    Abducted is a unique blend of the best of science fiction, horror and adventure all rolled into one harrowing, immersive game. Blending state of the art real-time lighting, dynamic shadowing, and per pixel rendering all within a hi-speed environment pushed by a proprietary cutting edge engine developed exclusively by Contraband Entertainment, you will be propelled into a realm unlike anything you know!
    To check out the new screenshots, or to learn more about Abducted, follow the links provided below.

    New Abducted Screens
    Contraband Entertainment
    Abducted


    Mac Games News for Friday, February 21, 2003

    GameRanger Adds New Premium Service, Client Update9:06 PM
    MacSoft Releases Civilization III Map Editor9:06 PM
    IMG Chats with Pangea's Brian Greenstone2:07 PM
    IMG Store: Save 10 Percent, Prices Reduced2:03 PM
    Custer Lets the Dogs Out1:47 PM
    Microsoft Buys VirtualPC11:14 AM
    Airburst Extreme Dev Diary8:31 AM
    New PC UT2003 Demo Mac-Compatible8:31 AM
    Pangea Software Announces Billy Frontier8:31 AM
    RHEM Demo Now Available8:31 AM
    Shadowbane Testers Talk8:31 AM
     
    View all of the Mac games news for Friday, February 21, 2003 on one page


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