RTCW: Enemy Territory Cancelled
7:55 AM | Scott Turner | Comment on this story
In a move likely to surprise fans of the game, Activision has cancelled support of Enemy Territory (expansion pack for Return to Castle Wolfenstein), and is immediately halting the development of the retail version. While short on words, Activision does state why they cancelled the project. Below is a clip from Activision's announcement, posted on Blue's News.
Despite a strong effort from talented developers, the single player portion of the game did not progress as anticipated. Canceling the release was a difficult decision made in the best interest of the Wolfenstein franchise and fans. However, we remain excited about the progress and direction of Enemy Territory multiplayer. Over the next several months the focus of our development will be to complete the multiplayer portion of Enemy Territory and provide it as a free downloadable expansion to Return to Castle Wolfenstein.Continue to check back with IMG as this story progresses.
You can also check out the full press release at Blue's News at the link below.
IMG Review: Return to Castle Wolfenstein
RTCW: Enemy Territory Announcement (Blue's News)
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IMG Reviews Logitech's Internet Navigator Keyboard
11:52 AM | Tuncer Deniz | Comment on this story
IMG has posted a review of Logitech's Internet Navigator Keyboard. The most basic model in their line of multi-function keyboards, this $30 keyboard features an ultra-flat Zero Degree Tilt design, integrated scroll wheel, and three groups of buttons designed to increase your productivity.
Here's a clip from the review:
Logitech's goal is to make the "desktop experience", that is, the users interaction with the information presented on screen, as seamless as possible. They began to add extra buttons on their keyboards to make navigating the Internet faster and easier. Logitech conducted more research and held focus groups to analyze what users really wanted in their keyboards. They discovered that people wanted more functionality from their keyboards without turning them into a terribly complex device.To check out the entire review, follow the link below.
IMG Review: Internet Navigator Keyboard
Logitech took several steps to address the various problems that might appear when adding more features to their keyboards. The Internet and multimedia access keys have been separated for easy identification and access. The Internet keys themselves have been split into two groups, placing the most often used keys within easy reach. The multimedia keys have been designed to resemble a CD player, to give the user a sense of familiarity.
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Combat Mission: Berlin to Barbarossa 1.0.2 Released
9:00 AM | Tuncer Deniz | Comment on this story
Battlefront.com has released a new patch for their turn-based strategy game, Combat Mission: Barbarossa to Berlin. The new patch includes 17 new and improved vehicle and gun models, refinements to several commands and tweaks to the fatigue and morale systems.
A new feature included in the patch is a new "pure armor" Quick Battle force type which will only allow "armor" units to be purchased. The patch also includes dozens of unit and weapon/armor data updates as well as bug fixes.
To download the 10 MB patch, head over to our sister site, Macgamefiles.com.
IMG Review: Combat Mission: Barbarossa to Berlin
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Alida Released For Mac
7:55 AM | Jean-Luc Dinsdale | Comment on this story
Australian game developers Dejavu Worlds have released the Myst-inspired point and click interactive graphical adventure game Alida.
The game places players on the island of Alida, an island theme park built by a fictional band of the same name after the band gained notoriety from their first CD release. Unfortunately, as is the case with most rock bands, things eventually go terribly wrong:
The story centres around four young men in the band Alida that attained phenomenal success with their first CD release. Loads of money coupled with wild imagination resulted in construction of "Alida" - the theme park.... As Alida was nearing completion things got complicated, their popularity was waning and money stopped coming in. Distrust set in. Each of the band members claimed different areas of Alida for themselves where they devised weird and elaborate systems to protect their wealth. They retracted from each other finally leaving Alida uninhabited. Fifteen years later one of the guys is missing on Alida...Over five years in development, Alida features screen after screen of high-detailed, lush 3D envionments for players to explore, dozens of puzzles to solve, and full original score. The Mac-only game, which is available for purchase online for $46 USD (plus 7$ USD postage), boasts low system requirements of a 233mhz G3, 21 megs of RAM, Quicktime 4 or later, and OS 8 or later. An OS X version is forthcoming.
Cick on the link below for more information on the title. Thanks to a helpful reader for the tip.
Dejavu Worlds: Alida
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Mac Game Programming Book Review Posted
7:55 AM | Jean-Luc Dinsdale | Comment on this story
Mac programming resource center iDevGames posted on Tuesday a favourable review for the Macintosh programming reference book Mac Game Programming by author Mark Szymczyk.
The book, published by Premier Press Inc, is one of the more interesting additions to their game-programming line of reference books for Mac game programmers. Premier Press' game programming series currently features thiry books covering a wide range of gaming topics from general game design practices, AI design for games, even advanced photon mapping techniques.
The Mac Game Programming edition covers over eighteen different aspects of Mac game programming, including InputSprocket, HID Manager, and most of Apple's OS X API technologies. Cocoa API and OpenGL technologies, however, have been omitted. Coding examples in C/C++ fill both the book and the accompanying CD.
Mac game designers interested in finding out more about pogramming for our favorite platform should head over to the iDevGames review and read further on the title.
iDevGames: Mac Game Programming Book Review
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New WarCraft III Expansion Units
7:55 AM | Mike Apps | Comment on this story
Blizzard Entertainment recently made an update to their Warcraft III: The Frozen Throne page, showing off some of the new units that will be featured within. For those unfamiliar with The Frozen Throne, It's the upcoming expansion to Blizzard's hit Real-Time Startegy game, Warcraft III: Reign of Chaos. The expansion features new heroes and units for each race, along with a new single player campaign and an enhanced World Editor.
Here's Blizzard's description of the expansion:
Many months have passed since Archimonde and the Burning Legion were defeated at the Battle of Mount Hyjal? The new units Blizzard is now showing off are the Mountain Giant, a new Night Elf unit, and the Crypt Lord, a new Undead hero. For more info on the expansion, and to check out the new units, follow the link provided below.
IMG Review: WarCraft III
The stalwart night elves, led by the Arch Druid, Furion Stormrage and the Priestess Tyrande Whisperwind, have vanished back into the shadows of Ashenvale Forest - intent to heal the ancient lands that were scarred by the Legion?s vile corruption.
The battle-weary orcish Horde, led by the idealistic Warchief, Thrall, has settled in the harsh, eastern hills of the Kalimdor Barrens. Finally able to claim a homeland of their own, the orcs work tirelessly to found and protect their new nation of Durotar.
The human survivors of Lordaeron, under the command of the Sorceress, Jaina Proudmoore, have also settled along the eastern coast of the Barrens. The island citadel of Theramore was erected to safeguard the last, rag-tag remnants of the failing human Alliance.
?And Arthas, the newly crowned King of Lordaeron, has driven the undead Scourge to eradicate the last vestiges of resistance to his iron rule. His kingdom - the once proud bastion of human might and nobility - has become a plagued realm of death and sorrow. Now, driven by haunting visions of the Frozen Throne of Icecrown, Arthas plans to tighten his grip over the rest of the world.
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Warren Spector Talks Game Design
7:55 AM | Eddie Park | Comment on this story
GameSpy has recently published the results of an interview with Warren Spector of Deus Ex fame. Though the interview is titled "Warren Spector on Deus Ex: Invisible War" (DX:IW), the course of the interview actually steers more toward Spector's design philosophies and beliefs rather than on DX:IW itself, though these ideas certainly drop some interesting hints regarding the content of the upcoming sequel.
Fans of the original DX may be surprised to hear that Spector was dissatisfied with the final product, citing that the goal of a deep simulation of many small environments was not met. He also discusses the idea of true non-linear gameplay and the reality of its applicability:
There are other models in narrative games that I don't think we want to talk about just yet. I think we're starting to think about them. That would take us down a somewhat different path. But like I said, I think it's a bit early to talk about ideas that are just kind of forming in peoples' minds. So for now, at least in the Deus Ex universe, I think you're going to see the linear narrative be an important part of it. But non-linearity exists within each mission, not between missions.The rest of the interview touches on topics such as Japanese design philsophies, disappearing genres, and the dumbing down of modern games. Those interested in the full read can find it at GameSpy.
GameSpy - Warren Spector on Deus Ex: Invisible War
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