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Friday, September 6, 2002


Alchemy, Bejeweled Demos from MacPlay
9:18 AM | Andy Largent | Comment on this story

Today MacPlay released demos of two very addictive puzzle games in their current 'Value Series' lineup, Alchemy and Bejeweled. The trial versions weigh in at 7.9MB and 18.1MB respectively, and they share a common set of system requirements. Both games need only relatively low-end systems of a G3 with either 64MB RAM for users of OS 8.6, or 128MB RAM for those with OS 10.1.

The two titles are sold together in MacPlay's Value Series for only $20, and the addictive nature of both demos is meant to entice you to buy the full version. The trail versions of the games feature time delays on startup as well as the possibility of registering online for the full game.

In case you've never tried Bejeweled online, here's a description from MacPlay's page:

Bejeweled has been enjoyed over 12 million times online and is now available for Mac OS, enhanced, improved and better than ever! Bejeweled is a fast paced gem-matching puzzler that will keep you coming back again and again. Swap gems on the board to align at least 3 gems in a row, either horizontally or vertically, to collect points and make the collection disappear and have more gems fall into place.
Alchemy also keeps Bejeweled's simple nature of gameplay which so many find hard to put down. In Alchemy, you're set with turning squares of lead into gold before the time runs down. If you have yet to try out either of the titles, head over to Macgamefiles now and make the download.

As always, these files will be included on the next MacGames CD. For more information about the MacGames CD, be sure to visit our store.

Bejeweled & Alchemy
MacPlay
Download Alchemy Demo (7.9MB)
Download Bejeweled Demo (18.1MB)


MacDX Site Updated
2:26 PM | Michael Phillips | Comment on this story

Recently, the folks at Coderus Ltd. have updated their MacDX product site with more info, samples and testimonials. For those unaware, MacDX allows developers to quickly port titles based on Microsoft DirectX technology to the Mac OS.

Here's a clip from the MacDX site:

The software industry is driven by a few OS leaders who compete over technology and feature sets. Unfortunately these leaders don't have an equal share of the market and naturally new software products are attracted to the OS leader who has the biggest percentage of the market place. Developers choice of platform is rarely driven by a technological requirement, but usually financial and operational imperatives. Coderus is focused on solving this problem for the Mac OS platform.

MacDX allows software/porting houses to bring DirectX® based products to the Mac OS platform rapidly and cost effectively by providing the DirectX® interfaces and functionality so that the product runs just as it would on a PC.

For more information on MacDX, visit the link below.

MacDX



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IMG Reviews Jinni Zeala
1:34 PM | Michael Phillips | Comment on this story

Today, IMG has posted a review of MacPlay's value priced pinball title, Jinni Zeala. Written by our own deaf, dumb and blind kid, Chris Barylick, this review covers Jinni Zeala's various features.

Here's a clip:

Visually, Jinni Zeala isn’t going to push the OpenGL or 3-D rendering envelope, but this isn’t to say the game isn’t easy on the eyes. As bright, stunning, flashy and gaudy as you’d expect the arcade version to be, Jinni Zeala succeeds in bringing the arcade experience to your Mac.

Not everything has to look as detailed and intricate in a pinball game as a top of the line game might demand and LittleWing realized this with Jinni Zeala. Flashing lights, targets, flippers, ramps and balls may not live up to a Max Payne level of detail, but they reflect a determined effort. Most importantly, they’re objects that can be readily identified at a fraction of a second’s notice during gameplay and still look quite good in the process. Nothing is sacrificed for the sake of performance, a definite plus for the game.

Hit the link below for the rest of the review.

IMG Review: Jinni Zeala
MacPlay
LittleWing
Jinni Zeala



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Titan Launches Rage Hard Web Site
1:05 PM | Tuncer Deniz | Comment on this story

Titan Computer today announced the launch a web site dedicated for their new game, Rage Hard. The new site, located at planetragehard.com, features character and weapon descriptions, screenshots, concept art, and a F.A.Q.

Here's a brief description of the game:

Rage Hard is a multiplayer tactic shooter based on the new Claws -3d Engine. It provides amazing particle effects, detailed 3d objects, realistic lights and shadows, dynamic shadows and lights, upto 32 players, 4 different multiplayer modes and many more.
For more on Rage Hard, be sure to visit the official web site.

Titan Computer
Rage Hard



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New Ghost Recon Screenshots
12:45 PM | Tuncer Deniz | Comment on this story

Aspyr Media this morning sent IMG five new screenshots from the upcoming action-thriller, Tom Clancy's Ghost Recon. Aspyr's Chris Silman explains the new shots:

We are back with our third installment of Tom Clancy's Ghost Recon: Game of the Year Edition screen shots. This week we are featuring Mission 3: Stone Bell.

In this mission you have to lead the Ghosts in an attempt to stop a Russian armored spearhead from reaching the NATO headquarters, defeat the covering infantry and then take out the tanks. Just another day at the office for the elite fighting force of Ghost Recon.

To take a peek at the screenshots, click on the links below. Also be sure to check out our First Look preview of Ghost Recon. We'll be posting an extensive preview based on the beta shortly.

Tune in next Friday for some more shots from Ghost Recon.

IMG First Look: Ghost Recon
Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5
Aspyr Media
Red Storm



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Ambrosia Updates Escape Velocity: Nova
10:26 AM | Tuncer Deniz | Comment on this story

Ambrosia Software this morning released the long-awaited update to Escape Velocity: Nova. Now at version 1.0.2, the new updates includes a number of bug fixes and also adds some new features.

The update also includes important instructions on how to update from 1.0.0 or 1.0.1 to 1.0.2:

To properly upgrade EV Nova from version 1.0.0 to version 1.0.1, you must drag all of the files that are in the "put in EV Nova folder" folder into your existing EV Nova folder. You must then drag all of the files that are in the "put in Nova Files folder" folder into your existing Nova Files folder (which is in your EV Nova folder).
To download the update as well as the full 1.0.2 shareware version of EV: Nova, head over to Macgamefiles.com.

As always, these files will be included on the next MacGames CD. For more information about the MacGames CD, be sure to visit our store.

IMG Review: Escape Velocity: Nova
Ambrosia Software
Escape Velocity: Nova
MGF: Escape Velocity: Nova 1.0.2 
MGF: Escape Velocity: Nova Update 1.0.2



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Sin 1.1.3 Update Released
9:07 AM | Tuncer Deniz | Comment on this story

After a rather lengthy beta period, MacPlay has released the final version of the 1.1.3 Sin patch. In addition to bringing OS X compatibility to the game, the new patch offers a myriad of bug fixes. Here's a complete list:

  • Cannot assign "USE" key in InputSprocket.
  • Launching SiN generates the following error message: "The Application "SiN" could not be opened, because "SiN" could not be found."
  • Game crashes when a movie plays on a multi monitor system, and one of the video cards is a 3dfx Voodoo card.
  • Game crashes with a type 12 error on video card/monitor configs that don't support gamma (Voodoo 3/5 with the Apple 15" display).
  • If Extensions folder is not called "Extensions" (as in some localized versions of MacOS), SiN couldn't find the Indeo plug in.
  • SiN crashes intermittently with a "Type 2" error.
  • Pulse Rifle in Wages of SiN displayed incorrectly.
  • When logging into a server that has a map that you don't have. SiN will begins downloading the map, then gives a "Rename Failed" error.
  • Video Option menu in Wages of SiN fixed.
  • After winning Wages of SiN, video mode defaults to 1024x768.
  • Saved games from Wages of SiN conflicting with SiN saved games.
  • When selecting a video mode larger than your desktop mode, a window is created that only contains a portion of the game screen.
  • When playing Capture the Flag from GameRanger, the HUD displays improperly.
  • General issues handling multi-monitor systems.
  • Display cards that don't support 8 bit modes can not be used.
  • When using a non-English localized version of InputSprocket, the Arrow keys, escape key and return key don't work.

    To download the 3.8 MB update, head over to our sister site, Macgamefiles.com

    IMG Review: Sin Gold
    MacPlay
    Sin Gold
    MGF: Sin Gold 1.1.3 Update
    Buy Sin Gold


    Feel Custer's Payne
    8:40 AM | Tuncer Deniz | Comment on this story

    IMG desktop guru, Brad Custer, has once again updated his section with a brand new desktop. This week's creation features MacSoft's action-packed third-person shooter, Max Payne.

    Here's a snippet from Custer's update:

    After the release of the game at MWNY, Max Payne has been requested weekly by all the fans out there. Since it has been nearly a year after my last offering for the game I decided to revisit it one more time to satisfy all your desktop needs. This week's offering allowed me to use the Godgame's E3 Media CD for some high quality art. That disk has been a lifesaver at times. :) I entitled it "Undercover Cop" and I hope you enjoy it as much as I did making it. :)
    Interested in a desktop for your Mac? Be sure to head over to Custer's Desktop.

    Max Payne is available for order from the IMG Store. If you haven't grabbed a copy of this incredible game, be sure to order yours today.

    Custer's Desktops
    IMG Review: Max Payne



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    Shadowbane Hands-on Preview
    6:00 AM | Eddie Park | Comment on this story

    Gaming site IGN PC recently flew out a representative to Wolfpack Studios in order to take a close look at Shadowbane, a MMORPG currently in development that features a player-driven world and massive PvP battles. IGN PC notes that the current build is feature complete, and reveals a wealth of information regarding this upcoming title.

    As many gamers waiting for this title are aware, guild-based combat is a staple of Shadowbane. During beta testing, Wolfpack noticed that a single guild managed to dominate the world during the first run. Testing to see whether it would happen again, the servers were reset. Sure enough, a single guild once again rose to utter dominance. Rather than reset the world again, Wolfpack just let it ride, which brought about an interesting result:

    That's when things got interesting. With no one to challenge their power, it seemed the reigning guild could maintain their dominance forever. But a rift eventually developed within the guild and one group of players split off and started their own town. A third group took advantage of the situation to make their own bid for power and with these three major players now focused on each other, smaller cities were able to gain ground and reach a point where they started to pose a threat to the previously dominant guild.
    Testing has also shown that Shadowbane builds a strong sense of community through its Tree of Life concept, which forms the center of every guild. As players will perform nearly all their basic tasks around their Tree, players sharing the same guild will quickly become familiar with each other. This concept, notes founder Todd Coleman, has been very successful in building a "sense of territoriality," particularly when being attacked by a rival guild.

    The rest of the preview covers further experiences generated during the beta tests, the control scheme for character levels and the power that can be accumulated, and the newbie island, which harbors new players and allows them to build up to a respectable level before venturing out into the world. Those interested in the full read can find it at IGN PC.

    IGN PC - Shadowbane Preview
    Ubisoft
    Wolfpack Studios
    Shadowbane



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    New Lineage II Screenshots
    6:00 AM | Eddie Park | Comment on this story

    GameSpot has recently posted eight new screenshots of Lineage II: The Chaotic Chronicle, currently in development by NCSoft. A prequel to the original MMORPG Lineage in terms of storyline, Lineage II is making the jump to 3D graphics as well as a different mode of gameplay.

    The new screenshots exemplify the crossover to the use of polygons, and show off a variety of outdoor environments. Also shown are players in combat as well as at rest, with some players even sitting down or reclining while apparently continuing to interact with other player characters.

    Those interested in checking out the new screenshots can find them, along with some previously posted ones, at GameSpot.

    GameSpot - Lineage II Screenshots
    Lineage II: The Chaotic Chronicle



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    Mac Tenebrae Quake Beta Underway
    6:00 AM | Andy Largent | Comment on this story

    A helpful forum poster pointed out that Fruitz of Dojo is currently working on a Mac port of Tenebrae Quake, a modification to the original Quake source code which adds next-generation techniques such as per-pixel lighting and stencil shadows.

    IMG originally reported on the story last week, and it's great to see there are already folks hard at work on a Mac version. You may recall Fruitz of Dojo is the group who have updated ports of Quake, as well as Quake II, for OS X.

    If you're feeling particularly brave, you can help Fruitz of Dojo test out the Mac beta of Tenebrae Quake. A forum post to their messageboards notes they have something already put together, but it requires testing, as well as a download of the PC version of Tenebrae in order to run:

    The purpose of the public beta is to test the game with NVidia boards. I own only an ATI Radeon/PCI board, which provides the minimum required extensions, but unfortunately there seems to be something wrong with the rendered result [and the orginal author states at his homepage that the Radeon is untested]...
    If you do want to try out Tenebrae Quake, be sure to grab the PC files as well, and place the tenebrae folder in the same directory as your Quake installation. Reports are that some cards are having graphical issues at this time, but look for a more mature beta in the future.

    Any comments on your results with Tenebrae for the developers should be placed in the forum thread already underway. For more information on what Tenebrae is all about, check out its official home page.

    Fruitz of Dojo Forum: Tenebrae Quake public beta
    IMG Forum: Mac Quake Tenebrau beta available
    IMG News: Quake 1 Meets Doom III
    Download PC Tenebrae Quake Files
    Download Mac Tenebrae Quake Beta
    id Software



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    Apple Analyzes AvP2
    6:00 AM | Andy Largent | Comment on this story

    A new article has been posted in Apple's Games section, looking at another of MacPlay's much-anticipated OS X titles, Aliens versus Predator 2. Many fans of the original Aliens versus Predator loved the title's three-way gameplay between Marines, Aliens, and the Predator character types. Aliens versus Predator 2 looks to bring more of this great gameplay back, along with much improved graphics, a thrilling singleplayer mode, and many multiplayer options for internet play. MacPlay president Mark Cottam explains the reasoning for the OS X only title:

    “We had originally planned on Aliens vs. Predator 2 being released for both Mac OS X and Mac OS 9,” explains MacPlay president Mark Cottam, “but when we started the porting process it quickly became apparent that Mac OS X was the only way to go.

    “MacPlay has made a commitment to supporting Mac OS X,” he continues, “and porting the game to Mac OS X only allows us to release the finest product that we can. The OS allows us to create a more graphically robust game as well as flawlessly manage memory issues.”

    Along with the usual rundown of features, the article also gives some history of the title, selected cheats, as well as suggested hardware requirements:
    • Mac OS X version 10.1.4 or higher
    • 350MHz Power Macintosh G3
    • 128MB of RAM
    • 3D video card with 8MB of memory
    Head over now for the full scoop on Aliens versus Predator 2, and look for the game to be released for OS X later this year.

    Apple Preview: Aliens versus Predator 2
    MacPlay
    Hyperion Entertainment
    Aliens vs. Predator 2
    Buy Aliens vs. Predator 2


    Mac Games News for Thursday, September 5, 2002

    IMG Reviews Microsoft's IntelliMouse Optical12:40 PM
    WingNuts Updated to 1.2.19:53 AM
    SimCity 4 Progress Update8:55 AM
    Halo Sequel Trailer Released8:23 AM
    nVidia Interview8:23 AM
    Tranquility Updated for Jaguar8:23 AM
    Unreal Interview8:23 AM
    WWIIOnline 1.67 Patch Info, Videos8:23 AM
     
    View all of the Mac games news for Thursday, September 5, 2002 on one page


    Recent Mac Games News

    Wednesday, September 4, 2002
    Tuesday, September 3, 2002
    Monday, September 2, 2002
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    Thursday, August 29, 2002


    Search for other Mac games news stories or browse our Mac Games News Archive.



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