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Monday, August 12, 2002



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Vengeance: Myth III Editor for Mac 'Soon'
6:00 AM | Andy Largent | Comment on this story

An interesting screen shot was posted over the weekend at Antennahead Industries, the personal site for long-time Mac game programmer Andrew Meggs. The shot depicts an OS 9 application running a window with the title "The Crypt of Mazzarin" and a subtitle of "Soon." Myth fans will recognize this as a level from Myth III: The Wolf Age, and the editor for the game (which never made it to the Mac) Vengeance.

IMG talked briefly with Meggs about the project and why it's starting up now. It seems after the disbanding of the team working on Myth III, he was without a Mac to finish the port of Vengeance. Thanks to some generous fans, he's now in possesion of a G3 and back on track. He hopes to also bring Vengeance to OS X and even hints there may be more coming for fans of the series:

Right now there's no timetable because I'm heavily involved in two other projects, but converting it to Carbon and OS X is definitely in the plans. The Myth community could actually be poised for something of a renaissance over the coming months, because Take 2 has given a group of people permission to work on some updates, especially in the area of multiplayer.
It's good to hear the multiplayer aspects of Myth III may still get some tweaking, and we'll keep you posted on any new information released about Vengeance.




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IMG Previews The Sims: Vacation
1:00 PM | Tuncer Deniz | Comment on this story

The Sims have been Livin’ Large, thrown a House Party and even stepped out on a Hot Date, but have yet to know the pleasures of a full blown pack up the car, grab the kids, all out vacation. However, the previous will soon be a distant memory thanks to a hefty expansion pack by the name of The Sims: Vacation.

IMG's Michael Phillips takes the latest beta for a tour and has posted a preview of the expansion pack. Here's a snippet from the article:

Gamers will surely enjoy the level of group activity in Vacation. For example, Sims can sit around a campfire, singing songs & toasting fluffy marshmallows. Another interesting group activity is fishing. When fishing, Sims casually cast their lines, hoping to catch a fish worthy of a spot over the mantle back home, all while chatting it up with fellow fishersims. My Sim recently reeled in a poor turtle; luckily he was already in the market for a lip ring and was happy return home to the pond. I shed a tear for poor Yurtle, I hope the pond is treating him well… Volleyball is another way for Sims to spend their hard-earned vacation time. In volleyball, teams of 4 battle it out in front of the net for points and bragging rights. It’s too bad my Sim is about as good at volleyball as he is at fishing.
Be sure to check out the rest of the article!

IMG Preview: The Sims: Vacation
Aspyr Media
Westlake Interactive
The Sims: Vacation
Buy The Sims: Vacation



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Shadowbane GenCon Reports
9:16 AM | Andy Largent | Comment on this story

The official Shadowbane site has many reports posted from their experience at last week's GenCon event. As reported earlier by IMG, the company showed off their Massively Multiplayer Online RPG on both Macs (running OS X) and PCs at the show. Five full wraps-ups are posted, along with a number of screen shots and pics from the players at the show.

A report at GameSpot also summarized the presence of Wolfpack Studios and publisher UbiSoft. Here's a clip from their coverage about the ever-controversial PvP feature of Shadowbane, where players can kill other players:

Wolfpack Studios has made it clear that it intends to focus Shadowbane's gameplay on socializing and joining player guilds. As such, new players at level 20 will be fair game for player vs. player conflict, and if they insist on remaining unaffiliated with any guilds, they'll be at the mercy of any wandering bands of monsters or high-level players with a mean streak and should wind up with a substantially long death list--a list of names of the monsters and characters who have killed them. The death list includes the name and emblem of any guild members who may have committed the assassination, so when players do join a guild, they'll be able to quickly locate the home castle of their enemy's guild on the game's overland map and will also be able to see the name of that guild's leader. Players who have been assassinated (or have guildmates who were assassinated) will actually be able to chat directly with that rival guild's leader, from whom they can demand restitution. And once players are in a guild with other strong characters, they probably won't have to worry about constantly being murdered by higher-level characters, since the game's character level system makes a character's power increase less at higher levels. In other words, a few level 35 characters with some good tactics should be able to take down a level 50 character.
Read more for character customization, organizing players into guilds, and building cities. Also head over to the Shadowbane news page for all of their reports and pictures from the show.

Shadowbane is currently in closed beta, but is set to open its doors to more beta testers later this year.

GameSpot Shadowbane GenCon Report
Shadowbane GenCon News
Ubisoft
Wolfpack Studios
Shadowbane



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pop-pop Editor Released
8:07 AM | Seth Scott | Comment on this story

Systemready.com has released a beta-version, completely unsupported (by Systemready or by Ambrosia Software) editor for Ambrosia's recent smash release, pop-pop.

pop-pop is an ultramodern, hip and happening, Internet-competitive breakout game that puts the player in the persona of a "pop." Each pop has a superpower that can be fired off once you've charged your paddle up (with power being gained by hitting the ball); pop powers are used to confound your opponent, and range from the annoying (such as a flourish of ball-like flowers on your opponent's screen) to the downright crippling (like a hurricane that pushes your opponent's paddle to the bottom of the screen).

You can beat your opponent (be it the computer or another human) by finishing your puzzle or by burying him in his own puzzle -- bricks that you hit are sent to your opponent's side of the screen. The game features original anime-style artwork, funky music, fast-paced action, and that trademark Ambrosia quality we know and adore: horrifyingly addictive simplicity.

Popedit is Mac OS X only, and requires an ATI Rage 128 or better. The download is 157 k, and is a tar.gz archive.

IMG Review: pop-pop
MacGamefiles: PopEdit 1.0b1
Ambrosia Software
Pop-Pop


The Gamesome Mac Talks with Freeverse
7:57 AM | Sean Smith | Comment on this story

Tonight on The Gamesome Mac, the weekly Mac gaming radio show, hosts Sean Smith and Omaha Sternberg will be talking with Colin and Ian Lynch Smith of Freeverse Software.

Among the many games developed, published, or distributed by Freeverse are iPuppet presents: Colin's Classic Cards, Burning Monkey Puzzle Lab, Burning Monkey Solitaire, AirBurst, WingNuts: Temporal Navigator, Arcane Arena, Atlas: The Gift of Aramai, and WipeOut 2097.

As if that weren't enough, coming soon from the company are Kick Off 2002, Active Lancer, Xpression! (a Mac OS X interface makeover utility), GameSmith (an online gaming service for Mac OS 9, Mac OS X, and Windows), and others.

Sean and Omaha will serve up news, reviews, and commentary, answer listener questions along with their guests, and give away some great games in the show's live chat room.

The Gamesome can be heard on Mondays from 6 to 8 pm Pacific Time (9 pm Eastern; Tuesday, 01:00 UTC) on the MacTV Network.

You can tune in live at The Gamesome Mac's web page, where you'll also find archives of past shows. QuickTime and a 28 kbps or faster Internet connection are required (broadcasts are optimized for 56K modems).

Freeverse


Galactica A.D. Tourney Prepares for Launch
6:00 AM | Vern Xiong | Comment on this story

Monkey Byte has announced the Galactica AD Rogue Tournament.

Galactica AD is a space strategy game where you can either colonize or declare war by using superior technology and great fleets of starships to re-unite the surviving factions of the once great human empire!

Here's a little of what they said:

The Galactica AD Rogue Tourney starts soon. Our first tournament starts with 36 players each battling against computer and human players until only one. Specially designed tournament maps to play on.
To be a part of the upcoming tourney, interested players should jump on over to their site.

Join the Tournament
Monkey Byte
Galactica A.D.


Westlake Project Updates
6:00 AM | Galen Wiley | Comment on this story

Several updates occured yesterday on Westlake Interactive's project status page. The project status page is an easy way for gamers to see how their favorite games are coming along. Recently, the list has undergone some changes:

Max Payne: In Stores
Jedi Knight II: Jedi Outcast: Beta
The Chosen One (Codename): Prototype
Finest Hour (Codename): First Playable
For more status reports of upcoming and already released games, be sure to check out Westlake's Current Projects page. A link is provided at the bottom of the article.

Westlake Current Projects
Westlake Interactive



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Alien vs. Predator 2 Interview
6:00 AM | Galen Wiley | Comment on this story

Paul Pawlicki of Fox Interactive was interviewed by AvPNews.com, concerning one of Fox's most popular titles, Alien vs. Predator 2. This rather lengthy interview covers a wide-array of topics, ranging from Pawlicki's background, the movies, past games, future games, and of course, Alien vs. Predator 2, the game itself.

Here's a sneak peak of what's inside:

SG: The first-person perspective has been extremely popular with Fox for the format of it's Aliens/Predator games – since AvP for the Atari Jaguar in 1994, there have been seven Aliens-based titles using the first-person perspective. Do you think this trend will continue?

PP: Yes, I think it will continue. It seems to be a natural fit for the series. That doesn't mean that all AvP games will be first person. We're open to new ideas and searching for different genres of games that might lend themselves to a good game. An AvP game essentially means that you can play the same game from the perspective of three different species. It doesn't necessarily have to be from the first-person perspective.

You can check out the full interview for more, exclusive, information.

Paul Pawlicki Interview
Aliens vs. Predator 2
Fox Interactive
Buy Aliens vs. Predator 2


Doom III Q&A
6:00 AM | Galen Wiley | Comment on this story

Ferrago.co.uk held an exclusive question and answer session with id Software big cheese Todd Hollenshead, concerning id's newest game in the making, Doom III.

Hollenshead revealed some new information, including what appears to be the storyline:

Ferrago: Can you reveal any of the game's plot to us? Will it evolve via cut-scenes or in-game sequences?

TH: I won't go into in detail at this time, but people should think of it as a re-telling of the original Doom. Scripted sequences will be used at certain points (as people who saw the E3 presentation realized with the now famous bathroom scene), and the gameplay itself will be story driven.

A link to the question and answer session can be found at the bottom of this article. Be sure to read it for more information.

Todd Hollenshead of id Software talks out on Doom III
id Software
Buy DOOM 3


Harpoon 3 Update
6:00 AM | Galen Wiley | Comment on this story

Harpoon 3, a real-time naval warfare simulation, has been updated to version 3.5.3.1. Here is the list of changes:

•Added extra messages to various parts of the game: Straight Running Torpedoes being the only area I can remember right now. Unfortunately, it appears that they will not display in most cases because of the way that function is laid out (I've fixed this and it will be in 3.5.4, which will hopefully ship before I leave on vacation in a little over a week).

•Implemented a "Temporary Registration Server" to allow people to play Harpoon3 for a little bit after they've first installed the game (but before they've received their .kee file). This is was mostly a way for me to learn about OpenPlay and NetSprocket (which is vital for the MultiPlayer version I'm starting to work on), but it will also let most people play Harpoon3 while they are waiting to be registered. This isn't that important most of the time, but it will be when I take a vacation (it would really suck to be unable to play the game you just bought for 10 days because I was out of town :P ).

A side effect of this change is that the download is more complicated now (and it will be for the next few versions until I'm sure most people the extra stuff they need). There's a ReadMe file included that explains it in more detail, but in short, copy everything in the Update folder into the Harpoon3 folder.

•Fixed some more MacOSX 10.1.5 specific bugs (that might affect Classic as well, but have never turned up before OSX 10.1.5).

•Fixed a crash bug that only shows up in Jaguar (aka, OSX 10.2..it hasn't been released yet). This turned out to be a change in the way Carbon works (although Apple DTS points out that this is how it should have always worked in theory...but since the "broken" code was taken pretty much directly from Apple's own sample code, and has worked for the last 7 years, it obvioulsy didn't work this way in practice ;-).

You can download the latest version off of MacGameFiles. A link has been provided at the bottom of this article.

Harpoon 3 3.5.3.1
Spearsoft
Harpoon3



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GarageGames Interview
6:00 AM | Tristan Kane | Comment on this story

InGaming has posted an interview with Jeff Tunnell from GarageGames. GarageGames is a group of former Dynamix members who, through the sale and continued development of the Torque Game Engine, are helping independent game developers produce high quality products. This devotion to the 'little people' of the gaming industry is one of the primary focuses of this interview. Here is an excerpt:

InGaming: Garage Games can be seen as making it easier for small time developers to create their games and get them validated (in the sense that their work is actually worth something) and published - even if only for an electronic format initially. With this, it will assist budding game developers to build confidence and try more and more complex projects. However, it appears that this is restricted to only the PC platform. Is there any intent to offer a similar development system for console platforms at any stage?

Jeff Tunnell: It is hard enough for Indies to compete on the PC platform. There is no way they can afford the development budgets or content royalties needed to get a product released on a console. Even development stations for the consoles are out of reach. The PC is a big enough platform to prove yourself and make some money.

The interview also covers some general features of the gaming industry such as game classification, piracy and the whole PC vs console debate. All in all it is a great read for anyone interested in the more general aspects of the gaming industry.

GarageGames Interview
GarageGames



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Freeverse OS X Betas Released
6:00 AM | Andy Largent | Comment on this story

Freeverse Software's Ian Lynch Smith posted news to the shareware publisher's web site about new OS X betas of their popular games, Arcane Arena and Classic Cribbage. These Carbonized ports aren't the only titles being ported to OS X this month, though. Here's more from Smith's post on what's coming up:

Additionally, the new Preview Release 2 of our world-class card games, Hearts, Spades, Setback and Euchre was released two days ago.

And if that was not enough, a new OS X Native beta version of 3D Bridge Deluxe will be available as early as Monday evening.

Phew! Who said August was a lazy month?

Seperate forum threads are running now to download both games and report any issues, bugs, or suggestions. Be aware that while Classic Cribbage is a full application, Arcane Arena needs the data files from the regular game. Stay tuned to IMG for more news from Freeverse on their other upcoming OS X games.

Freeverse: August Beta Madness
Arcane Arena OS X Beta Forum Thread
Classic Cribbage OS X Beta Forum Thread
Freeverse
Arcane Arena


Mac Games News for Friday, August 9, 2002

MacGames CD 8 In Duplication7:12 PM
IMG Reviews Monsoon PlanarMedia 72:01 PM
IMG Store: Fallout and Fallout 212:38 PM
Dragon's Lair 3D Preview and Screenshots12:28 PM
Custer Gets Radioactive10:46 AM
Yexi - The Interstellar Adventure Giveaway8:48 AM
Blizzard Q&A6:00 AM
Coldstone's Trinity Open Sourced6:00 AM
Geneforge, Avernum 3 to Hit OS X6:00 AM
Halo 2 Announced6:00 AM
Master of Orion 3 Preview and Screenshots6:00 AM
S2 Games Considers Mac Version of Savage6:00 AM
Unreal II: The Awakening Previewed6:00 AM
 
View all of the Mac games news for Friday, August 9, 2002 on one page


Recent Mac Games News

Thursday, August 8, 2002
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