The Green Machine Demo Released
9:14 AM | Tuncer Deniz | Comment on this story
Sawblade Software has released a demo of their recently released game development tool, The Green Machine. This interesting tool allows gamers to create their very own 2D side-scrolling games.
Featuring non-tiled, non-repeating backgrounds and super accurate physics, The Green Machine provides you with the freedom to create games with huge, colorful sprites, multiple layers of parallax scrolling, animated cut screens, panning stereo sounds, and crazy particle effects. The game engine also includes support for such niceties as conversations with non-player characters, automatic resolution switching, gamma fading, and saved games.
The Green Machine is available for $15 requires a G4, OS 10.1, and 256 MB RAM. Head on over to our sister site, Macgamefiles.com, to download the demo.
The Green Machine Demo
Max Payne Now Shipping from IMG Store
2:02 PM | Tuncer Deniz | Comment on this story
Max Payne from MacSoft is now available from the IMG Web Store. If you're a MacGames CD subscriber, can order for just $35. Non-subscribers can order Max Payne for $42.
Max Payne is an original third-person 3D game based on the MAX-FX engine, and uses photo-digitized textures and radiosity lighting, resulting in one of the most realistic looking games ever seen on the PC. Story is the bedrock of Max Payne. At every turn, a new and clever piece of noir storytelling will motivate you forward and illuminate the action. Game play never looked this real, nor frightening! Auto-adjusting game play. You want the action to be challenging and intense, but not unfair and frustrating, the game's self-adjusting difficulty keeps you in the sweet spot of game play bliss. Painstaking attention to detail, bullets are even modeled accurately resulting in realistic and cinematic game play unlike anything you've seen. Everything is destructible, and comes apart realistically. You've never played action sequences with this level of demolition. Slo-mo gives you an inventive advantage over your opposition.
The MacGames CD is a CD-ROM subscription service featuring the best in Macintosh game demos, shareware, updates, add-ons, trailers, cheaters and much more. Get eight issues per year (delivered every six weeks) and save big bucks!
For a limited time, when you subscribe to the MacGames CD, you can get a full version of a game; all you pay is the shipping ($5 USA, $7 Canada, $12 international).
Each subscription or renewal also includes free registration of the shareware game guide Game Doctor plus great discounts from Mac game stores and publishers. For more information, please visit the IMG Web Store.
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The Slackerís Guide to Shareware - Part 4
12:46 PM | Tuncer Deniz | Comment on this story
The Slacker's Guide to Shareware, authored by the wild and often wacky Chris Barylick, is back with another installment. In this feature the Slacker looks at five cool shareware games including Battle Cocoa and pop-pop.
Here's a snippet from the article:
Commercial gaming is as alive as it ever was in the hallowed halls of the Javits Center, Mac gaming still serving as the best example of a market that takes the best of what the PC has to offer and giving it back to its own rabid fan base. Refined and beautiful, titles like Jedi Knight II, Max Payne and WarCraft III prove that there will always be a good game to shell out for on your Mac. The shareware end, expo or otherwise, still proves no different, some games rising to the top and becoming worth of every positive word that can be said about them as well as their shareware fees.Be sure to check out the rest of the article today!
The Slackerís Guide to Shareware - Part 4
GameRanger 3 Preview 6 Released
9:14 AM | Mike Apps | Comment on this story
MacGameFiles has posted a link to the latest update to Scott Kevill's popular Mac-only environment to organize and play multiplayer games online, GameRanger. This marks the sixth 'preview' version of the application, which now runs natively under either OS X or earlier Classic systems. Preview 6 makes a number of changes over the earlier apps, and a listing of the fixes follows:
Joining a server list game for a game you don't have now shows an alertGameRanger is compatible with Mac OS 8.6 or higher with CarbonLib / Mac OS X. Head over to MGF to download the latest version.
MGF: GameRanger 3.0 Preview 6
Widened Host column in some cases
Arrow keys now auto-scroll the icon views (as well as changing the selection)
Added a pop up menu to explicitly set the voice input source
Fixed a couple of problems with the Find Players window
Fixed game user list not retrieving new user icons
Fixed duplicating of servers when refreshing them
Fixed Kick User button in game room window
Fixed ping/score columns in server info window
Fixed occasionally random sorting of game user list
Unreal Tournament 2003 Q&A and Trailer
9:14 AM | Eddie Park | Comment on this story
FPS junkies slavering away for the impending arrival of Unreal Tournament 2003 may be interested in two new pieces of media that have recently popped up. The first, appearing on GameSpot, is an interview with Lead Designers Pancho Eekels and Cliff Bleszinski. While the Q&A session covers the now-familiar basics of UT2003, it also discusses several other features that may not be as well-known.
Besides tweaks and new additions to the cachet of available weapons, special moves, which can be activated with adrenaline power-ups, are also being implemented to allow players greater freedom of movement. Four special moves are currently available that can impact several abilities during play. Bleszinski expounds on this concept an example:
The concept of dodging and moving through the map in a fantastical manner has only been expanded. You can dodge and leap out of it, double jump, dodge off walls, and so on.Another interesting point brought up by Bleszinski is that UT2003 will in fact ship with one working vehicle, although the vehicle will not be implemented in out-of-the-box gameplay, but rather be available for mod-makers to use if they so wish.
Bleszinski also discusses some of the more creative graphical tweaks that will be available in UT2003:
Render-to-texture is in and working well. In [the map] Curse 3, there is a large mystical portal above the shock rifle in the sky, and if you gaze into, it you can see real-time images of the rest of the level. Shoot the portal and it will warble, [just like the movie] Stargate. Very cool stuff.The rest of the interview covers Eekels's estimate on recommended system specs for decent play, support plans for mod-makers, and the resources currently being committed to development.
A trailer of UT2003 in action is currently available at IGN PC in QuickTime format. It shows off several astounding levels and some signature UT-style action. Also demonstrated are some of the new weapons, including the satellite laser, and shots of flag-carriers dodging through traffic.
GameSpot - Unreal Tournament 2003 Q&A
IGN PC - Unreal Tournament 2003 Trailer
Unreal Tournament 2003
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Blizzard's Bill Roper Interview
9:14 AM | Tristan Kane | Comment on this story
UGO.com Games has published an interview with Bill Roper, Vice President of Blizzard Entertainment, about all things Warcraft III and World of Warcraft. As far as interviews of this kind go this one is massive, and goes into all the juicy bits of detail you could ever want, from his impressions of both games to their relative feature film prospects. Here is an excerpt:
UGO: So how exciting is it to get Warcraft III out the door?So if you are a fan of Blizzard games you really must check out this both long and interesting interview, to do so please use the link below.
Bill Roper: Oh, fantastic! It has been a real blast. We actually had a chance, almost the whole team, lot of guys from the cinematics and stuff, we did three different, midnight events at Fry's [Electronics] up in Northern California, the rest of the guys did one down in Southern California. It's very humbling to go into a store where you've like three or four hundred people lined up to buy the game, and they're like waiting in line. But it was fun and I think it was great for the team to get to meet the people and sign copies of the game and stuff. But it's a big relief, and especially since people seem to like it.
Interview with Bill Roper
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