KickOff 2002 Ships
8:19 AM | Tristan Kane | Comment on this story
Virtual Programming, the folks who brought us Wipeout 2097, have just released KickOff 2002. for the Mac. One of the great injustices committed against Mac gamers over the years has been the lack of football (aka soccer) sims. While the Championship Manager series has seen three versions over the past few seasons, you need to go back to 1998 and Actua Soccer for the last time an action football game was released. This is in stark contrast to the proliferation of these titles on the PC and the consoles in the same period.
Kickoff is a unique style of football sim, basically along the lines of the well known EA Sports FIFA series, but with a particularly unusual control method. Here is their spiel:
One of the most successful selling football games of all time makes it to the Mac for the very first time, with a whole new look and feel. The "Kick Off" brand has sold nearly 3.5 million units world-wide over the past 12 years and now for the first time ever Mac owners, whether old or young, can experience a totally different and fun packed experience in football gaming. What makes "Kick Off" so exciting is that it will be by far the fastest football game available to play. It throws the player head first into the pace and excitement of international soccer with a sprinkle of humour. "Kick Off" will stand out amongst other football games because of it unusual control system and playing mode.This is a truly momentous event for Mac-owning football fans. The game can be ordered through Virtual Programming, to do this or for more information on this title please use the links below. Also look for the game to be distributed in North America by Freeverse.
KickOff Official Site
My MWNY 2002 Tale Posted
11:30 AM | IMG News | Comment on this story
Another Macworld has come and gone, but the reports just keep rolling in! Our own Michael Phillips was at the and has written up a full report of his crazy escapades. No, it's not a story about the ice show.
Here's a clip:
In the area of hardware, Apple released some nifty new iMacs. These new iMacs sport STUNNING 17” flat panel displays, bigger hard drives and the addition of the nVidia GeForce 4 MX 3D hardware. The 17” wide screen display is truly a thing of beauty, it’s crisp, portrays color accurately and would be perfect for any game out there. Plus, those GeForce4 MXs should support solid frame rates while enjoying a game of Medal of Honor: Allied Assault or WarCraft III.Read the full article for the rest of the story.
MWNY 2002 Tale
IMG Talks 2: Shadowbane, Ambrosia, Freeverse
8:32 AM | Andy Largent | Comment on this story
IMG has posted the last compilation of interviews from the floor of Macworld New York, talking with UbiSoft about Shadowbane, as well as popular shareware makers Ambrosia Software and Freeverse.
UbiSoft was very excited about the Mac version of their Massively Multiplayer Online Role-Playing Game, and Shadowbane spanned two G4's with Cinema Displays in the gaming area. In the chat, they discuss the Mac version and how it compares with the PC, the amazing new graphical upgrade in the game, and the how they are preparing for a launch of the title.
Ambrosia's David Dunham talks with IMG about their experiences at the show and especially the popularity of their newest action/arcade title pop-pop. He also discusses the Windows ports of their games and their continuing commitment to the Mac with new titles in the queue.
Finally, Colin Lynch Smith and Jason Whong of Freeverse discuss their many upcoming games, as well as Whong's newest application Xpression!. Freeverse is very busy with brand-new game Lancer, development of a game matching system GameSmith, and much more. Xpression! is a very easy-to-use theme manager to OS X which will radically simplify changing icons, desktops, and more in OS X. Check out the full interview now, and also be sure to read through yesterday's Q&A's if you missed it for more from Aspyr, Feral, OmniGroup, and GameRanger.
IMG Talks 2: Shadowbane, Ambrosia, Freeverse
IMG Talks with Aspyr, Feral, Omni, & GameRanger
Interview With Peter Tamte
8:19 AM | Seth Scott | Comment on this story
Halo.bungie.org has posted an interview with Peter Tamte, head of Destineer Studios (the publishers-to-be on the Macintosh side), regarding the much-anticipated Mac and PC port of Halo. The interview covers a wide variety of issues, not the least of which are the questions of the delay in porting the much-anticipated game to the Mac and PC.
Halo was released with the launch of the Microsoft XBox, to the chagrin of some Mac gamers. A first-person shooter set on a ringworld, the game features beautiful graphics and landscapes, and what promises to be ferocious action; gamers familiar with the legendary Marathon series already know what is expected of this long-awaited game. The premise? The player (a marine) is part of a human expedition taking refuge from a race of aliens (the "Covenant,") on an enormous ring-shaped world encircling a distant star.
Halo promises to have exceptional multiplayer action in its port, if the success of its predecessors (Myth, Marathon) is any predictor.
Here is an excerpt from the interview:
MC: Have people you've talked to about this been cynical or sarcastic [about the porting project]? Head over to HBO for the full interview.
Interview With Peter Tamte
PT: No. Of course, most of the people that I've been talking to are in the Mac media, and they're realists, they know what's going on anyway, but I've gotten nothing but really favorable comments about it. "We know it's coming, we know now when it's coming, we know that Bungie is going to be actively involved..."
MC: Is there any possibility that some of the early Halo material (the Master Chief wielding a light sword, the flamethrower, etc) will make it into the PC builds?
PT: It's too early to say. That's a decision that the people at Bungie, and the people at Gearbox, will have to make. I know that Gearbox is very interested in trying to ensure that the conversion exceeds people's expectations, that people get excited about this version of the game.
Halo: Combat Evolved
Indie SoundBlaster OS X Drivers?
8:19 AM | Andy Largent | Comment on this story
Accelerate Your Mac recently posted a very interesting piece of news concerning OS X drivers for Creative Labs' audio card, the SoundBlaster Live!. According to a post in their forums, an effort independent of Creative itself is underway to get this card working in OS X. You may remember the long delay in getting an OS 9 driver update, and the fact that the card is currently unsupposted in Apple's latest operating system.
Brian "CreativeOne" Sounder, an employee of Creative Labs, is overseeing the effort in his non-work time, and expects at least minimal support soon. He notes they are already getting low latency (essentially the lower the latency, the faster the card can talk to the OS) with OS X, and their first goal is to have basic input and output working soon:
When we get the basic I/O working, you will be able to start using the card again. Many of the advanced features will be added over time. One of my goals is to add an auto update feature to the software like Apple's Software Update. Hopefully this will make it easier to pull in new features, as they become available.Check out the report at XLR8 now, and stay tuned for any new information on OS X drivers in the near future.
XLR8: Status on Independent Project to Develop OS X SoundBlaster Live Drivers
Sound Blaster Live!
Recent Mac Games News
Friday, July 19, 2002
Thursday, July 18, 2002
Wednesday, July 17, 2002
Tuesday, July 16, 2002
Monday, July 15, 2002
Search for other Mac games news stories or browse our Mac Games News Archive.