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Monday, July 22, 2002



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MWNY: IMG Talks with Aspyr, Feral, Omni, & GameRanger
7:02 AM | Andy Largent | Comment on this story

IMG has posted a large new article talking with four companies present at last week's Macworld Expo New York. Representatives from Aspyr Media, Omni Group, Feral Interactive and GameRanger talked with IMG about their newest and upcoming titles. Questions revolved around game demos, release dates, and feelings on Apple's newest Mac OS, Jaguar. Here's just a small example from Aspyr president Michael Rogers:

IMG: Any chance of seeing a demo of Medal of Honor or Return to Castle Wolfenstein?

Michael Rogers: Yeah, you know we have a few things in the works right now. I think we're going to be doing a Return to Castle Wolfenstein demo, but we are also planning a Medal of Honor demo. We also have Return to Castle Wolfenstein patches, with the official release of 1.33 that's coming soon.

We're working on just a ton of stuff. We have three more, maybe four more games in development right now, which we haven't announced yet. Maybe some of those will be ready in time for Christmas.

Be sure to head over and check out the full article for all the scoop. Also watch as the final round of pictures and stories come in over the next day or two.

IMG Talks with Aspyr, Feral, Omni, & GameRanger
MWNY 2002


The Gamesome Mac Talks with Green Dragon
3:35 PM | Sean Smith | Comment on this story

Tonight on The Gamesome Mac, the weekly Mac gaming radio show, host Sean Smith and producer Omaha Sternberg will be talking with Howard Shere of Green Dragon Creations.

Green Dragon has a long history of Mac game development and publishing: among other titles, the company brought MechWarrior 2 and Under a Killing Moon to the Mac, worked on the network gaming classics Spectre Supreme and Spectre VR, Gridz, Links LS 2000, and most recently Last Contact.

Also tonight, IMG's own Andy Largent and Patrick Leyden will make a special appearance on the show with a report on last week's Macworld Expo New York.

As they do every week, Sean and Omaha will serve up news, reviews, and commentary, answer listener questions along with their guests, and give away some great games in the show's live chat room.

The Gamesome Mac can be heard on Mondays from 6 to 8 pm Pacific Time (9 pm Eastern; Tuesday, 01:00 UTC) on the MacTV Network.

You can tune in live at The Gamesome Mac's web page, where you'll also find archives of past shows. QuickTime and a 28 kbps or faster Internet connection are required (broadcasts are optimized for 56K modems).




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Dog of Prey Released for PC; Mac Soon
8:07 AM | Andy Largent | Comment on this story

The Dog of Prey web site was updated recently with news that the PC version of this action-oriented flight sim has been released as beta software. The game is based on GarageGames' powerful and cross-platform 3D engine, Torque.

They have created some initial documentation about how to get the game started as well as a new forum. When asked about the other ports, they note the Mac is also very close to being done:

One note concerning the Linux & Mac release : the Linux release is on the way and should be available very soon as a patch of the windows release. For the Mac release, we have an issue concerning the MP3 that is under correction, and after that we will be able to bring you soon the release as a patch too.
Check out the rest of the Dog of Prey web site for more information and screen shots from the game.

Dog of Prey PC Beta News
Dog of Prey


Bungie Founder Leaves Company
8:00 AM | Andy Largent | Comment on this story

Today Bungie.net broke the word publicly for the first time that co-founder Alexander Seropian is leaving Bungie. No major conspiracy theories are cited, and Seropian makes his reasoning for leaving the company seem rather tame. He notes he is about to become a father, and so will move back to Chicago after making the jump to Microsoft's Redmond two years ago. Here's a clip from the interview at Bungie.net:

Matt: So the next thing people will want to know is how this affects Bungie.
Alex: In terms of the games, there shouldn't be any noticeable effect. The biggest difference will be internally, because Jason and I have to find someone to do the sort of day-to-day managerial stuff that I've been doing for Bungie. I'm good at that sort of stuff, but it's not like I'm the only person who can do it. So we'll be getting someone to do all that, and he or she will report to Jason.
Head over and check out the rest of the Q&A for all of the rest of the story. We wish the best to Seropian and to the remaining members of Bungie, who together have made quite an impression on the face of Mac gaming.

Bungie.net: The Man is Leaving the Building
Bungie Studios


Forma 2.0 Released
7:02 AM | Eddie Park | Comment on this story

Gamers looking for a diverting puzzle game may find Forma 2.0 to be of interested. Recently released by Degana Software Development, Forma uses a combination of various falling and sliding blocks to create a unique puzzle experience. Players must arrange falling blocks in such a way that they trap and eliminate slider blocks.

A list of the new features in 2.0 is as follows:

  • Extended game play goes beyond simple color matching
  • Moving sliders to trap or eliminate using fire!
  • New levels with barriers
  • Extra power-ups create new options to play the game
  • Completely new graphics
  • New sound and musical score
  • Polished user interface
  • Vastly improved high scores, with 100 entries, showing rank, player name, level, matches and score.
  • Preferences & keyboard control settings
Those interested in trying out Forma can find a free demo that includes the first three levels at MacGameFiles. Those interested in screenshots or purchasing information can find it at Degana's site.

Degana - Forma 2.0
MGF - Forma 2.0.5


A Brief History of Game Mods
7:02 AM | Eddie Park | Comment on this story

Popular Science recently took a look at the history of what are known to computer gamers everywhere as mods. Described simply as "alterations of a computer game," mods have been in the limelight as of late, and have gone on record as outdoing the original works they modify in terms of distribution and popularity.

The article itself, titled The Mod Squad, starts with Doom, and moves on to the various mods spawned from Quake and the seemingly ever-living Half-Life engine. In a tip of the hat to Will Wright, The Sims are also briefly discussed:

"If you look at the amount of stuff fans have created for the game," says Wright, "it probably outnumbers the stuff we've created, 9 to 1. I think it's great." Diabolically, Wright introduced his own mod to The Sims in 2000, a wee Trojan horse in the shape of a guinea pig. If not properly cared for, the rodent spread a deadly virus to its owner, a plot twist that Wright did not disclose until many characters were in their virtual graves.
The article also takes a look at how various hackers modified existing game engines, the methods of which include creating mod programs and attacking the source code directly. Also quoted are several design giants, including John Carmack and John Romero.

Anyone interested in mod design should find the article interesting, as it gives a glimpse into the brief history of what has evolved from a simple pasttime into an accepted genre.

Popular Science - The Mod Squad



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NeverWinter Nights Q&A
7:02 AM | Tristan Kane | Comment on this story

Gameguru Mania has recently posted a short Q&A with Brent Knowles of BioWare regarding the much talked about RPG Neverwinter Nights. The interview covers the basics of what the game is, and where it fits in the spectrum of RPG's on the market.

Here is an excerpt:

Predrag: Can you compare Neverwinter Nights with good old Baldur's Gate? Will Neverwinter Nights offer gaming community same what Baldur's Gate did - revolution in RPG genre? Less? More?

Brent Knowles: Adventuring, puzzles, evil villains and epic combat are some of the core elements of the Baldur's Gate series, and Neverwinter Nights has these all in abundance. And when the awesome campaign is finished the game isn't done, unlike BG. The player will be able to build their own adventures or download those that others post to the Internet. Many players are finishing the campaign via single-player and trying it out again in multiplayer. The replay opportunities are endless -- and I think that is one of the major defining features of a good role playing game

While hardened RPG fans who have been following the plethora of press surrounding this title will not really find anything new here, it does provide some good basic comments as to where the game fits in the overall RPG market. Neverwinter Nights is being ported for Mac by MacSoft and is expected some time later this year.

Neverwinter Nights Q&A at Gamerguru Mania
BioWare
MacSoft
Neverwinter Nights
Buy Neverwinter Nights


Mac Games News for Friday, July 19, 2002

MWNY: Packing Up the Show4:04 PM
MWNY: IMG Q&A with ATI11:56 AM
MWNY: IMG Visits the new SoHo Apple Store11:44 AM
Black & White Updated to 1.1.610:42 AM
Apple on Upgrading your Mac for Gaming9:14 AM
Lineage: Episode 11 Mac Slowdown Issues9:14 AM
Nvidia Posts UT2003 Screenshots9:14 AM
WarCraft III Takes MWNY 'Best of Show'9:14 AM
 
View all of the Mac games news for Friday, July 19, 2002 on one page


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Thursday, July 18, 2002
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