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Friday, June 28, 2002



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Tom Clancy's Ghost Recon Mac Bound
4:36 PM | Michael Phillips | Comment on this story

According to the latest issue of MacAddict magazine, Mac gamers will once again be eliminating terrorists in another Tom Clancy based series, thanks to the crazy kids at Aspyr Media. Ghost Recon and its expansion pack, Desert Siege are said to be Mac bound this fall.

Here's the scoop on Ghost Recon:

Ghost Recon puts you in the deadly, realistic combat of tomorrow’s battlefields that only Tom Clancy and the makers of Rainbow Six can deliver.

Eastern Europe, 2008. War has broken out on the borders of Russia and the fate of the world hangs in the balance. That’s when the call goes out for the Ghosts – an elite handful of specially trained Green Berets, armed with the latest technology and trained to use the deadliest weapons. Their mission, spearhead the way for a NATO peacekeeping force, and keep the lid on the conflict before it mushrooms... literally! As the war escalates, casualties mount, hostages are taken and the Ghosts are sent in. Take command of the Ghosts through a series of missions that range from demolitions, to search and rescue, to all-out firefights for survival.

  • Squad-based tactical combat with next-generation military action in stunning 3D environments.
  • Mission-driven storyline with 15 different singleplayer maps (as big as 400m x 400m), and 6 dedicated multiplayer maps.
  • Up to 36 people can play online multiplayer games via internet (TCP/IP) or LAN.
  • Specialist characters that can join your team who add much needed firepower with their own, distinctive weapons.
  • Easy to use on-the-fly mission planning interface gives the player total, flexible control over their squads.
  • Simulates the latest military hardware including the OICW combat systems and the Land Warrior command and control system.
  • Aspyr informed us late today that an official announcement about Ghost Recon will be made on Monday. In the meantime, check out the links below for more information on Ghost Recon.

    Aspyr Media
    Red Storm


    Want to Host IMG?
    2:32 PM | Tuncer Deniz | Comment on this story

    About a month ago we moved Inside Mac Games to a new server. And while at first everything was fine and dandy, our increasing traffic demands are putting a strain on the new server. As you've probably noticed, IMG is quite slow right now and well...that sucks!

    Luckily, we'll be moving to a brand-spanking new Xserve in the coming weeks. The only problem is that our current ISP does not offer co-location (send them your server for hosting). So, we're looking for ideas. If anyone out there is interested in hosting IMG or has ideas on where we could move to, please contact IMG Publisher Tuncer Deniz at tuncer@insidemacgames.com.



    IMG Previews Only Mortal 2.0
    2:16 PM | Tuncer Deniz | Comment on this story

    If you haven’t been paying close attention you might think that Only Mortal is the name of a new first-person shooter. But actually it’s a free OS X utility that players can use to find servers for playing games like Quake III. The good news is, the authors are working on a new version for release soon and IMG's Matt Diamond got to check it out.

    Here's a snippet from the preview:

    So what can you expect from Only Mortal 2.0? For starters, support for some new games. Being a fan of both Unreal Tournament and Elite Force, I was pleased to see them make an appearance, as well as Quake 1 and QuakeWorld. The authors are also working on adding SiN and Jedi Knight 2 to the list, and at least one other title that they don’t want to talk about yet. To encourage game developers to support Only Mortal in future, they are releasing an SDK to make it as easy as possible for new games to be supported.
    Be sure to check out the rest of the preview!

    IMG Preview: Only Mortal 2.0


    MacPlay Ships Bejeweled and Alchemy
    12:57 PM | Michael Phillips | Comment on this story

    Today, MacPlay announced that they have begun shipping the mind-bending puzzle games, Bejeweled and Alchemy. In the same vein as the classic Tetris, Bejeweled and Alchemy promise gamers many hours of puzzle mania.

    Here's a clip from MacPlay's official release:Bejeweled, enjoyed over 17 million times online, is a fast paced gem-matching puzzle that will keep players coming back again and again. Players swap gems on the board to align at least 3 gems in a row, either horizontally or vertically, to collect points and make the collection disappear while more gems fall into place.  In Alchemy, the player is a wizard who must transform the ordinary into the invaluable in this addictive, brain-tickling puzzle.  The ancient art of alchemy involves the transformation of worthless metals into glittering gold.  Throughout history, most have failed, but stories have materialized of mystical wizards who discovered the secrets of this ancient art.

    “We are very excited that Bejeweled and Alchemy are shipping.” Said Mark Cottam President of MacPlay “ Bejeweled and Alchemy are the two best puzzle games since Tetris and will offer hours of entertainment that the entire family can enjoy.”Bejeweled and Alchemy are shipping as a bundle for $19.95 from retailers and direct from MacPlay.

    MacPlay



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    Tactical Ops Mac Support Announced
    12:55 PM | Mike Apps | Comment on this story

    According to a story at MacGamer, Infogrames has given the developers of the popular counter-terrorist game Tactical Ops: Assault On Terror permission to officialy support the Mac and Linux versions of the game. Tactical Ops: AOT is currently available as either a PC boxed retail product or as a downloadble add-on to Unreal Tournament. But up until now, Mac users who wished to play Tactical Ops were forced to manually install the files.

    Infogrames has now apparently given permission to the development team to provide users of Mac and Linux with platform-specific bug fixes and official troubleshooting support.

    Tactical Ops developer Laurent Delayen of Kamehan Studios made the announcement in the official Tactical Ops forums today.

    I've just received a couple days ago the "go" from Infogrames to release a MAC and Linux version. I think we'll wait next patch though to release everything.
    Be on the lookout for the official Macintosh version of Tactical Ops: AOT soon.

    TO Forum: Tactical Ops Mac Support Announced
    Tactical Ops: Assault on Terror
    Infogrames Entertainment
    Mac Gamer: Official Mac version of TacOps confirmed



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    Owari 1.0 Released
    11:09 AM | Mike Apps | Comment on this story

    News from developer site iDevGames brings word that Owari version 1.0 has been released. The new game from Dan Lab Games is a computer version of the African bead game, Owari.

    Owari is a bead game played all across Africa. It has many spellings, more common variants being Awale, and Warri. It is from the Mancala class of games, which are count and capture bead games, with many different variations of rules.
    Owari v1.0 is $10 shareware, and is compatible with Mac OS 9 and X.

    Owari
    DanLab Games
    iDevGames



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    Mac B&W Patch Status
    8:08 AM | Andy Largent | Comment on this story

    Yesterday IMG reported on a new PC patch for the god-game Black & White. This popular title was originally developed by Lionhead and jointly published for the Mac by Feral in Europe and GraphSim in North America. We contacted Ian Bullock, CEO of Mac porting house Zonic, about the status of the Mac patch, and he reports they do have plans to bring it to the Mac as well.

    According to Bullock, they were awaiting the code for the PC patch to be finalized before moving forward with the conversion:

    Both Feral and Zonic are committed to tracking Black & White's PC developments on the Mac. We have talked with Lionhead regarding this patch but we were not able to schedule any development time until the PC code was frozen.
    Stay tuned for more details on Black & White and a date for this specific patch in the coming weeks.

    IMG News: Black & White PC Patch Coming Soon
    Zonic
    Feral Interactive
    Lionhead Studios
    GraphSim
    Black & White


    Look at Recent MOO3 Changes Posted
    7:59 AM | Andy Largent | Comment on this story

    GameSpy has a new article which examines the complete overhaul Quicksilver and publisher Infogrames have been giving to their anticipated strategy title Master of Orion III. It seems that while the team was assuredly making an in-depth and complex strategy game, the 'fun factor' was being left out. Their new goal as of earlier this year was to retool the game, strip down the unnecessary micro-management, and bring back the fun.

    The article explains every feature has been carefully thought out, with many getting cut completely, and others being combined or simplified. For example, the number of interface screens in the game has decreased from over 60 to just around 20. Here's an excerpt explaining more of the situation:

    The engine and much of the AI mechanics remained the same, but anything else was fair game for elimination. "If it wasn't fun or didn't add to the experience, we got rid of it, no matter how much work was involved in creating it," said Cory Nelson, producer on MOO3.

    "Basically MOO3 was incredibly ambitious, and each of the components, whether you're talking about technology, or ship design or some of the newer concepts like empire development planning, worked as individual items, and seemed like it would work towards the game as a whole, but until we had all of those pieces, all of them being over 60-some screens of controls, it was difficult at best to accurately assess whether something worked in the game as part of the whole," [art director Rantz Hoseley] said. "Once we got to that stage, it was obvious, very clearly, what things worked and what didn't."

    Fans of the series will definitely want to head over and read through the new changes to the game, including screen shots of before and after screens and the new story information. Also have a look at an exclusive new Master of Orion III trailer availble for download. The game should be completed later this year and will be published for the Mac by MacSoft.

    Master of Orion III Preview at GameSpy
    MacSoft
    Quicksilver Software
    Master of Orion III
    Buy Master of Orion III



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    Warbirds 06.27.02 Released
    6:00 AM | Tim Morgan | Comment on this story

    The iEntertainment Network has released an update to their flagship product, Warbirds III as part of the game's gradual metamorphosis into a massively-multiplayer total war simulator. The new version, 06.27.02, adds the following features:


    • New: destroyer2 (Fubuki) model and cockpit
    • Aircraft updated: destroyer1
    • hi-med-low quality video settings now work
    • Mission editor implemented
    • Mission Editor "How to" document included in this package (cmtool.rtf)
    • Reworked and fixed some effects and effects problems.
    • Plane list alphabetized
    • P38J weight fixed
    • Fixed toggle engine# commands
    • Fuzzy cockpits problem fixed
    • Crash at end of loading terrain due to low mem allocation. Fixed. (OS9)
    • Mac resolution/refresh rate/black border bug fixed. (OS9)
    Warbirds is a massively-multiplayer flight simulator taking place over Western Europe during World War II. It offers two styles of play: a simple arena mode and scheduled scenarios. The game also features preliminary support for ground vehicles and ships.

    iEntertainment Network
    WarBirds III
    Download 06.27.02 Update (8.9 MB)



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    Dog of Prey Release Soon
    6:00 AM | Tristan Kane | Comment on this story

    Lovers of flightsims be warned, Darkhand Team has announced that it has very nearly completed the first beta of Dog of Prey. Dog of Prey is a humorous, cartoon-style dogfighting game built around the inexpensive and cross-platform Torque engine. The game contains both mission and multiplayer modes that both promise to be extremely addictive. Here is the news from their web site:

    Dog of Prey is near completion of the first public beta release. We may have one week of late but it will mainly be to test the current release in order to remove and correct bugs as much as possible. We will also release in the next weeks the linux & mac build of Dog of Prey.
    All the team will dedicate next week to test the current release and tune the last parameters. Then, it will be you that will test the game for us (be aware that it may still have some bugs, few i hope).
    Use the following links for more information on this upcoming title.

    Darkhand Team Press Release on Dog of Prey
    Dog of Prey Preview at 3D Action Planet
    Dog of Prey


    Aspyr June Newsletter Released
    6:00 AM | Andy Largent | Comment on this story

    Four huge titles being released in a one month period has to make June one of the busiest for publishing house Aspyr Media this year. Late yesterday the company released their newsletter for June, recapping the new titles, as well as looking forward to their newly announced games such as The Sims: Vacation and Jedi Knight II: Jedi Outcast.

    The fourth expansion pack for the best selling game of all time, The Sims: Vacation looks to take your Sims to places they've never been before. Westlake Interactive's experienced programmer Mark Krenek is on the job and Aspyr has some preliminary system requirements already in the newsletter:

    -Full version of The Sims required to play.
    -Mac OS 8.6, 9, X or later
    -233MHz or faster (333MHz recommended)
    -PowerMac G3 or G4 processor
    -192 MB of built-in RAM (additional Virtual Memory may be necessary)
    -4 MB video memory
    -600 MB storage space
    -8x CD-ROM drive
    -Video Card (ATI Rage Pro, NVidia GeForce or later)
    These are of course subject to change before the game's release, which has yet to be determined.

    The other big non-shipping title on their plate is Jedi Knight II, which was just recently revealed as going into Alpha by Brad Oliver, also at Westlake Interactive. This stage means that most all of the game's major systems are in place already, and Oliver will hopefully be able to move into beta testing soon.

    A recap of the games shipping this month includes the real-time strategy Star Wars: Galactic Battlegrounds, the highly acclaimed shooter Medal of Honor: Allied Assault, the spooky Undying, and of course The Sims: Hot Date. We expect more great things from Aspyr as Macworld New York approaches and throughout the rest of the year. If you aren't a subscriber to the Aspyr Newsletter, be sure to head over to their site now to sign up.

    Aspyr Newsletters
    Aspyr Media
    Westlake Interactive
    Star Wars Galactic Battlegrounds
    Medal of Honor: Allied Assault
    Clive Barker's Undying
    The Sims: Hot Date
    Buy Star Wars Galactic Battlegrounds
    Buy Medal of Honor: Allied Assault
    Buy Clive Barker's Undying
    Buy The Sims: Hot Date


    Burst 1.0.1 Released
    6:00 AM | Daniel Krechmer | Comment on this story

    Dracosoft, the makers of Dragon Alpha and Avalanche, have just released an update for Burst, bring it to version 1.0.1. Here's the offical game description:

    Burst is a highly addictive arcade/puzzle game. Line up balloons and watch them Burst. Use special items and point bonuses for enhanced entertainment.

    Swap balloons to line up three or more matching shapes. The more balloons lined up, the greater the points. Entertaining bonus items such as Burst Balloons, Lightning, Tornadoes, and Flying Saucers burst even more balloons. Play with ten different high-resolution balloons and point bonuses and you won't want to stop.

    Burst can be played in both Classic and OS X, and it is a quick download at 1.4 MB.

    Burst 1.0.1
    Dracosoft


    Shadowbane Beta Report
    6:00 AM | Michael Phillips | Comment on this story

    Ubi Soft has posted a report from the closed beta test of their upcoming massively multiplayer online role-playing game, Shadowbane. Much of the report centers around an ongoing feud between two of the game's major cities, Akalabethia and Comptonia.

    Here's a taste:

    The war of attrition between the cities of Akalabethia and Comptonia had entered a new level of intensity. For weeks the city of Akalabethia had been fighting a defensive war in order to retain control of the area of control around their city. During that time Bone Dancer had ordered several small raids into Akalabethia’s area of control for the purpose of confusing the defenders. Over time Akalabethian scouts had to attempt to guess whether or not they were defending against a small raiding force with the intent to harass, or if the small force was an advance party for a larger siege force. With the constant swarm of small raids, there was a lot of second-guessing and idle time waiting for siege forces that never arrived. One of the raids on Akalabethia eventually did end up being a front for a new siege attempt, and the Akalabethians were able to discover and put an end to it before it became a serious threat to the city. Tired of fighting a defensive war, Akalabethia finally marched south with a small force to take the battle to Comptonia.
    Be sure to hit the link below for the rest of the report and more on information Shadowbane.

    Ubisoft
    Wolfpack Studios
    Shadowbane
    Shadowbane Report


    Carmack Talks Graphics
    6:00 AM | Daniel Krechmer | Comment on this story

    id Software's John Carmack has now updated his .plan on WebDog twice this week. Carmack starts the latest .plan by correcting an error he made in his previous post while talking about Matrox Parhelia. He then goes on to chat about his tests on the new 3dlabs card, P10. Carmack was dutifully impressed, or as he says:

    The implementation went very smoothly, but I did run into the limits of their current prototype compiler before the full feature set could be implemented. I like it a lot. I am really looking forward to doing research work with this programming model after the compiler matures a bit.
    Also, he did say this little bit which might be of interest to Mac users.
    I am now committed to supporting an OpenGL 2.0 renderer for Doom through all the spec evolutions. If anything, I have been somewhat remiss in not pushing the issues as hard as I could with all the vendors. Now really is the critical time to start nailing things down, and the decisions may stay with us for ten years.
    Certainly strong support for OpenGL from one of the biggest names in the business. The .plan also mentions Nvidia's Cg language, and his opinions about all-assembly language coders.

    John Carmack's .plan
    id Software
    Buy DOOM 3


    nVIDIA Cg Interview
    6:00 AM | Daniel Bogan | Comment on this story

    nV News has posted a substantial and somewhat technical interview with David Kirk, Chief Scientist at NVIDIA. The interview covers the company's new Cg shader development language for their range of cards.

    Here's a small portion of the interview:

    nV News: How much closer to cinematic quality will Cg get real-time graphics and why?

    David: The short answer is "all the way"! Since Cg is a language, and not a specific piece of hardware or software with a specific feature set, Cg is the scalable solution that can and will evolve to allow GPUs and real-time rendering to create any picture, over time. Of course, Rome wasn't built in a day; in the current generation, Cg running on GeForce3 and GeForce4 can only make the same pictures that you could make before using those GPUs (they're great pictures, though), but those images are now easier for programmers and artists to make. Because we are making artists and programmers more productive, we will see more cinematic quality images.

    Those interested in the technologies offered by the new language will want to check out the rest of the interview.

    nV News Cg Interview
    NVIDIA



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    First Impressions of Warcraft III
    6:00 AM | Mike Apps | Comment on this story

    A few PC gaming sites such asIcrontic and GameSpot have posted their first impressions of Blizzard Entertainment's new strategy game, Warcraft III: Reign Of Chaos.

    Here's a section from GameSpot's preview:

    Warcraft III's campaign does let you adjust the difficulty, initially between normal and hard settings. If you lose a mission, you gain the option to play the mission in easy mode. Having played all of Blizzard's previous real-time strategy games, though, we found that the default normal difficulty mode is quite easy--at least initially.

    Like Starcraft, Warcraft III has a campaign for each of its races: the humans, the orcs, the undead, and the night elves. In addition, the campaigns in Warcraft III, like those in Starcraft, all tie together to form a single epic storyline, told from four different perspectives. Starcraft, however, included the option to play the campaigns in any order, while Warcraft III does not. You do have the option to play or not to play through the two-mission prologue campaign, in which you're taught the basics of Warcraft III's mechanics while guiding the orc war chief Thrall and his green-skinned mobs. Yet since this prologue campaign is indeed part of the game's story, it's worth checking out even for experienced real-time strategy players.

    Warcraft III: Reign Of Chaos will be on the 3rd of July, and will come in hybrid Windows/Macintosh format. You can pre-order it from IMG's store now for $59.99.

    GameSpot Preview - Warcraft III
    Icrontic Preview - Warcraft III
    Blizzard Entertainment
    WarCraft III
    Buy WarCraft III


    Custer Eyes Neverwinter Nights
    6:00 AM | Tuncer Deniz | Comment on this story

    Brad Custer has updated his section at IMG today with a great new desktop. This week's picture is of Neverwinter Nights, the epic role-playing game from Bioware, shipping for the Mac this fall. Here's an excerpt from Brad's update with more on the game itself:

    Endless adventure awaits you in Neverwinter Nights, soon to be published by MacSoft. The wildly-anticipated Dungeons and Dragons game from BioWare will be coming to OS X.

    Last year at E3 was my first exposure to Neverwinter Nights and I've been anxiously awaiting it since then. So with MacSoft's recent announcement they would be porting it to our platform I knew it was time for another desktop for the game. This week's selection was created from the art supplied by BioWare and is titled, "Fantasy Realm". I hope you enjoy it as much as I did making it. :)

    Head over now and grab the desktop in your favorite resolution.

    Custer's Desktops


    Mac Games News for Thursday, June 27, 2002

    New Unreal 2 Screenshots Posted7:36 AM
    Black & White PC Patch Coming Soon7:12 AM
    Candy Cruncher Update Coming Soon7:12 AM
    Deus Ex 2 Q&A7:12 AM
    GameRanger 3 Updated to Preview 37:12 AM
    Monitor sleep/ATI Drivers/Kernel Panic Issue in OS X7:12 AM
     
    View all of the Mac games news for Thursday, June 27, 2002 on one page


    Recent Mac Games News

    Wednesday, June 26, 2002
    Tuesday, June 25, 2002
    Monday, June 24, 2002
    Friday, June 21, 2002
    Thursday, June 20, 2002


    Search for other Mac games news stories or browse our Mac Games News Archive.



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