GameRanger 3 Updated to Preview 3
7:12 AM | Sean Smith | Comment on this story
GameRanger 3, the Carbon version of the Macintosh multiplayer online gaming service by Scott Kevill, has been updated to Preview Release 3.
Notable changes to this latest preview release include the addition of support for Myth: The Fallen Lords (GameRanger has long supported the real-time strategy game's sequel, Myth II: Soulblighter).
Other changes include:
- Replaced room list with a more intuitive and space-efficient drop-down list
- Buddy list visibility now preserved across launches
- Window positions are saved and restored across resolution changes by misbehaving games
- Fixed last remaining bug with Classic Helper on OS 8.6
- Fixed about twenty old Classic games
- Widened user list a little
- Completely fixed adding servers to favourites
- Added contextual menu command to copy extra server details to the clipboard
- Enabled "Add to/Remove from Buddy List" in private message windows
Earlier preview releases of the GameRanger 3 client, available at Macgamefiles.com, will automatically update themselves when connecting to the service.
Kevill notes that GameRanger 3.0 will soon be a forced update for users of GameRanger 2.1.6 as well, so if you find any critical bugs in version 3.0 Preview 3 that force you to stick with version 2.1.6, Kevill advises you to report them as soon as possible.
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MGF: GameRanger 3.0 Preview (185 KB)
New Unreal 2 Screenshots Posted
7:36 AM | Tristan Kane | Comment on this story
Well Rounded Entertainment has published six shiny new screenshots of the upcoming Unreal 2: The Awakening. The shots appear to be a mixture of both in-game and cutscene graphics, (you can only tell by the lack of HUD, otherwise the quality is the same). These shots are extremely cool, almost good enough to make you consider waterproofing your keyboard. The only slight drawback is, as is often the case, this title is yet to be announced for the Mac, so it is rather problematic to really become caught up in the hype over its impending release. The shots are certainly worth a look however, if nothing else then an indication of the quality of graphics we can look forward to in upcoming titles.
Doom III might have been the game that had people gaping at E3 this year, but Unreal 2 was the one that had the quiet buzz - and those are often the games that become the true triumphs when they hit store shelves.So cruise over and have a look, and remember to stay tuned to IMG for any news regarding the port of this extremely impressive looking title.
Well Rounded Unreal 2 Screenshots
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Black & White PC Patch Coming Soon
7:12 AM | Daniel Meissner | Comment on this story
On July 13th Lionhead Studios is releasing a Multiplayer/Clan patch for their sleeper hit, Black & White. The patch will allow players to organize themselves into clan structures and earn credits as a group, as well as individuals. The patch also allows several new ways to achieve victory, as well as the ability to set a time limit. Lionhead is also updating its web pages so that clans may register starting the 1st of July.
The clan patch is said to make the multiplayer aspect of the game faster and more furious. thanks to the new victory conditions and time limit, as described at bwgame.com
The introduction of new winning conditions in this Patch make the games more riotous and makes victory sweeter. The network programmers along with Lionhead's test department came up with and tested a number of different winning conditions. These can be selected by players prior to a game, combined in whatever way they choose and a time limit set for any game.There's no word yet on whether this patch will be made available for the Mac. In early May, Feral Interactive released the 1.1.5 patch for the Mac that included the first multiplayer beta of Black & White. We'll be sure to keep you posted on any future developments.
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Clan Patch for B&W avialble July 13th
Candy Cruncher Update Coming Soon
7:12 AM | Daniel Krechmer | Comment on this story
The latest OS X update of Candy Cruncher, an addictive puzzle game by San Diego-based Pyrogon, is almost ready. Here's the official press release:
Pyrogon has just released version 1.50 of Candy Cruncher! An integrated tutorial, better compatibility, more challenging times, more candies, and better performance are just some of the improvements we've made!Check out Pryogon's web-site for more information on Candy Cruncher, screenshots, and also details about this up and coming game company - which supports the Mac.
Candy Cruncher Update News
And, of course, the upgrade is free for existing users!
Updated versions for Mac OS X and Linux/x86 will be released soon!
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Candy Cruncher (add to watch list)
Deus Ex 2 Q&A
7:12 AM | Eddie Park | Comment on this story
Undoubtedly one of the more anticipated titles currently in development, Deus Ex 2: Invisible War has plenty of gamers waiting in the wings. In the search for more information, Gaming Horizon conducted a recent interview with Harvey Smith, Lead Designer for DX2. While most of the information has been covered in the past, some new details regarding the new innovations in DX2 did manage to surface.
Fans of the original Deus Ex no doubt recall the fairly rigid biomod system, which didn't allow for much leeway when deciding what mods to use. DX2 uses the same system, but has tweaked it for greater flexibility. Installed biomods can now be overwritten by other biomods if the player so chooses, though any upgrades to the overwritten mod are lost. In addition, a seperate group of black market biomods will be available, though each will have a negative trade-off of some sort if used.
The sound engine is also receiving some serious tweaking, and should aid as well as hinder players attempting to sneak around:
To cite one example of how these technologies have gameplay ramifications: In the new engine, a sound is bounced around realistically (instead of being a simple go-through-walls radius broadcast) and is muffled or echoed by the surface materials in the world. So if you make sound while robbing an office, it matters if there's carpet on the floor, if the office window is intact and if the door is closed. Without those things, the sounds will bounce more and guards in the hall beyond are more likely to be alerted.The rest of the interview covers topics such as the seams between mission levels, the support for mods and level editors, and story progression. There are also a few screenshots available showing off the graphical prowess of DX2. Interested gamers can find the whole Q&A session at Gaming Horizon.
Gaming Horizon - Deus Ex 2 Q&A
Monitor sleep/ATI Drivers/Kernel Panic Issue in OS X
7:12 AM | Eddie Park | Comment on this story
Mac performance site Accelerate Your Macintosh! recently posted some information regarding the possibility of kernel panics occuring when running OpenGL-based games with the latest ATI drivers. Apparently, letting a monitor go to sleep while running a game and then waking it back up can trigger a panic.
Here's the long and short of the info:
Granted it's very unusual for someone to let a monitor sleep (no activity for 5 min or more ) during gameplay - but it's definitely a problem I can reproduce here. Accelerate Your Mac contacted ATI on the issue, which responded that the bug will be addressed in the next driver update. It's also noted that the problem should not occur once OS 10.2 is released.
I set the OS X Energy Saver to sleep the monitor (after 5min) and ran Return to Castle Wolfenstein v1.32 (I don't own MOHAA yet) - after the monitor sleeps, waking it causes a kernel panic.
"Panic(CPU 1): Mapping_Remove: attempt to unmap a permanent mapping...."
Though most gamers probably don't have a problem with their monitors sleeping during a game, the information is nevertheless important to know. Those interested in the full set of details can find them at Accelerate Your Mac.
Accelerate Your Mac!
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