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Monday, June 3, 2002



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Medal of Honor: Allied Assault Goes Gold
2:59 PM | Sean Smith | Comment on this story

Aspyr Media has announced that the acclaimed World War II shooter, Medal of Honor: Allied Assault, has gone gold. The game has been sent to duplication, and Aspyr expects to have a ship date soon. The game was developed by 2015 and converted to the Macintosh by Westlake Interactive.

Here’s a description of the came from Aspyr’s press release:

As Lt. Mike Powell, member of the famed 1st Ranger Battalion, you’ll battle through over 20 levels based on historical military campaigns of World War II.

Fire over 21 historically accurate World War II era weapons and command authentic war vehicles, like an M4 Sherman tank, Mark II Frag Grenades, and “sticky bombs,” as you silence the gun batteries at Port Arzew, survive the Omaha Beach landing, and more.

You don’t play, you volunteer.

Aspyr has also posted new screen shots from the game’s fifth mission, “The Day of the Tiger,” a tank scenario. The publisher offers two options for viewing, a low-resolution iPhoto album, and a StuffIt archive of the same shots in a higher resolution.

Here are the final system requirements for Medal of Honor:

  • Mac OS 9.0 or later (with virtual memory) or Mac OS X 10.1 or later
  • Power Mac G3/G4/iMac (Flat Panel)/PowerBook G4 (Gigabit Ethernet)
  • 450 MHz processor or faster
  • 128 MB of RAM (256 MB under Mac OS X)
  • 16 MB of VRAM or more
  • 3D graphic acceleration (ATI Rage 128, Radeon, Nvidia GeForce or later)

For our preview of the game with more information and a gallery of screen shots, or to order your own copy from the IMG Store, follow the links below.

IMG Preview: Medal of Honor: Allied Assault
Medal of Honor: Allied Assault
Westlake Interactive
Aspyr: Mission 5 iPhoto Album
Aspyr: Mission 5 Screenshot Archive (2.1 MB)
Buy Medal of Honor: Allied Assault


The Gamesome Mac Talks with MacPlay
4:03 PM | Andy Largent | Comment on this story

Tonight on The Gamesome Mac, the only Internet radio show dedicated to Mac gaming, host Sean Smith and I will be talking with Mark Cottam, president of Mac game publisher MacPlay.

In late 2000, United Developers resurrected the venerable MacPlay brand and has since brought a number of first-class games to the Macintosh, including Giants: Citizen Kabuto, Baldurs Gate II, Aliens vs Predator, realMyst, and the upcoming Freedom Force. At Macworld Expo in January of 2002, MacPlay made waves throughout the industry by announcing that all future projects would be developed for Mac OS X only.

We’ll talk about MacPlay’s history, their lineup of current and future titles, and Mac OS X development. And as we do every week, Sean and I will serve up news, reviews, and commentary, answer listener questions along with our guest, and give away some great games to our listeners in the show’s live chat room.

You can hear The Gamesome Mac on Mondays from 8 to 10 pm Central Time (6 pm Pacific; 9 pm Eastern; Tuesday, 01:00 UTC) on the MacTV Network.

MacPlay



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GarageGames June Newsletter Released
1:15 PM | Andy Largent | Comment on this story

The latest newsletter from independent game company GarageGames has been released for the month of June. The long (and image heavy) newsletter features a number of articles talking about the recent E3 expo, gaming in general, and of course their powerful 3D engine Torque which was used for Tribes 2 and is now available for $100 for would-be game developers.

One of the most interesting articles concerns a new game in the works from GarageGames Jeff Tunnell called Chain Reaction. The title is really a side-project for Tunnell through another company called Monster Studios, but Chain Reaction looks to be an excellent successor to one of his previous Sierra titles, The Incredible Machine. Many Mac users will remember this fun and educational game as a sort of Rube Goldberg construction set.

Chain Reaction looks to be a nice 3D implementation of The Incredible Machine, and Tunnell talks about how the game is progressing at length:

Bryan: What kind of game is Chain Reaction?

Jeff: For those that have not seen our website, Chain Reaction is all about placing small parts on the screen. The player chooses from around 50 different parts such as conveyor belts, electric motors, ropes, balls, etc. to set up chain reactions. These parts all react according to a rigid body physics model the way you think they should. For instance, a ball drops onto a light switch, which turns on the electricity to a light bulb, causing the light to be focused through a magnifying glass, which starts the fuse burning on the cannon, which shoots the cannon ball, etc. The goal of the game is to make our monster character, MC, drive his spaceship onto his landing pad. It sounds simple, but these complex reactions create a challenging and fun puzzle play mechanic.

Bryan: Ive seen a screen from the Torque demo and was wondering by any chance will the demo be turning into a game from GG?

Jeff: We will be moving Chain Reaction over to the Torque in order to get our Mac version (Linux as well). In fact, that will probably be the next product Chris works on after Torque ships. Kevin is already working on a Torque game tentatively called Marble Reaction. Roughly, it is a kind of like Marble Madness meets Super Monkey Ball meets Tony Hawk. Should be ready by late Fall 2002.

Check out the official Monster Studios site for more information, and also have a look at the newsletter for many screen shots of the title in action. As Tunnell mentions above, once Chain Reaction is ported to the Torque engine, the Mac version will be available.

GarageGames
GarageGames June Newsletter
Monster Studious



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Tomb Raider Q&A
12:57 PM | Vern Xiong | Comment on this story

Patrick Garratt of Computer and Video Games has interviewed Adrian Smith, the head of Tomb Raider development at Core Design, about some technical stuff and gameplay issues relating to Lara Croft’s new adventure, Tomb Raider: The Angel of Darkness.

Core Design promises a big improvement in The Angel of Darkness over past Tomb Raider engines and gameplay.

Here’s a peek at the interview:

Garrat: From a gameplay point of view, are we going to see a similar thing as in previous games, with Lara climbing up on boxes and the like?

Smith: Yeah. People say, “Are you going to get rid of boxes?” We are to an extent, but it’s actually quite hard as it’s a fairly intrinsic mechanism to Tomb Raider, to be honest.

To check out the rest of the interview, head on over to Computer and Video Games.

Computer and Video Games: Lara Spreads Wings in LA
Core Design
Buy Tomb Raider: The Angel of Darkness


Harpoon3 Update, Harpoon4 Pics
12:57 PM | Eddie Park | Comment on this story

Jesse Spears sent word this weekend of an update to his perpetual project, Harpoon3. For those unfamiliar with the title, Harpoon3 is a naval warfare simulation set in real time that features a graphical user interface and in-game movies of real combat units in action.

The update, which brings the game up to version 3.4.13, addresses two problems:

The main fix is the SAM mount “underflow” bug. I fixed a number of places that might have been causing it, and the problem seems to be gone in the test scenario I have for the problem.

Also, there were some fixes for the Mac version (one a potential crash bug in the OS X version... was reported under a Beta build of Jaguar, but the problem could be happening under the current release).

In addition to the recent update, Spears has also posted a slew of screenshots from the upcoming Harpoon4. The shots, which were taken behind closed doors, show off the current Harpoon4 build in action, including the Formation Editor and various dialog windows.

Also posted are various pictures taken from the recent Electronic Entertainment Expo. The Harpoon3 update can be found at our sister site, MacGameFiles. The E3 pics, including the Harpoon4 shots, can be found at the Harpoon3 web site.

Harpoon3
Harpoon4 Screenshots
MGF: Harpoon3 3.4.13


GeForce4 Ti / G4 Dual 1 GHz Combo Tested
12:57 PM | Eddie Park | Comment on this story

Since the GeForce4 Ti was first made available for the Mac, many gamers may have been wondering just how well the card performs versus the other competitors currently out in the market. Taking a no-holding-back approach to it all, the Mac speed testers at Bare Feats decided to plug a GeForce4 Ti into a G4 Dual 1 GHz machine to see just how much of a performance boost could be achieved.

Of principal interest to most readers are undoubtedly the Quake III benchmarks, which even now are used as a standard method of testing 3D speed through fps (frames per second) scores. Bare Feats tested Quake III 1.31b5 at both 1024x768 and 1280x1024 resolutions, using max settings for both.

At 1024x768, the GeForce4 Ti scored 174 fps, versus the GeForce3’s 128.9 fps, the Radeon 8500’s 110.5 fps, and the GeForce4 MX’s 102.3 fps. At 1280x1024, the GeForce4 Ti still came out way ahead at 123.1 fps, versus the GeForce3’s 83.5 fps, the 8500’s 77.2 fps, and the GeForce4 MX’s 70.8 fps.

One caveat that must be mentioned is that, under Mac OS X, the Open GL drivers from 10.1.3 had to be used versus the current 10.1.4 build due to driver issues:

When I first tried to run Quake3 Arena X and Unreal Tournament X under OS X.1.4, the apps crashed or quit saying “no OpenGL hardware present.” Turns out that the GeForce extensions installed from the OS X 10.1.3 CD are a later version that those installed by the 10.1.4 update. So I reformatted one of my drives, installed OS X.1.3 and it worked like a charm. Even then, the drivers used are GeForce2 MX and GeForce3. Apple still hasn’t released GeForce4 drivers.
Bare Feats also performed a slew of other tests using popular programs such as Photoshop 7 and AppleWorks 6 as benchmarks. A comparison to gaming PCs, both Pentiums and Athlons, is also documented.

Those interested in seeing all of the results can find them at Bare Feats.

Bare Feats: GeForce 4/G4 Dual 1Ghz Tests
GeForce4


IMG Moves to New Web Server
12:57 PM | Tuncer Deniz | Comment on this story

Some of you may have noticed that Inside Mac Games was offline on Sunday. Over the weekend, IMG was moved to a new web server that is faster and has more bandwidth. The move is now complete, but there are a few things that still need fixing such as the IMG Store and Forum. These will be fixed today.

Since we have moved to a new server, the DNS had to be changed, so some of you will not be able to access the web site until your ISP gets the DNS update. Then again, you would not be reading this if you could not connect to IMG

We apologize for any inconvenience this may have caused you.



Mac Games News for Friday, May 31, 2002

IMG Looks Back at E3 20021:37 PM
Elite Force II Preview at IGN PC1:04 PM
Audio Interview: Carmack & Reznor Discuss Doom III12:50 PM
Pre-order Jedi Knight II at the IMG Store12:07 PM
Custer's Patriotic Fervor6:00 AM
Oliver on Jedi Knight II Status6:00 AM
OS X Quake and Quake II Updates6:00 AM
Wolfenstein 1.32 Patch Update6:00 AM
 
View all of the Mac games news for Friday, May 31, 2002 on one page


Recent Mac Games News

Thursday, May 30, 2002
Wednesday, May 29, 2002
Tuesday, May 28, 2002
Friday, May 24, 2002
Thursday, May 23, 2002


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