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Thursday, April 18, 2002news@insidemacgames.com



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New WarCraft III Shots, Beta Info
10:15 AM | Eddie Park | Comment on this story

Gaming site Game Over Online recently added their own two cents to the ever-burgeoning pile of WarCraft III previews available online ever since the beta testing period began. Though the preview doesn't cover much in the way of new details, it does distinguish itself by making a huge number of high-quality screenshots available that show off everything from various structures to battles involving multiple units.

One of the interesting details that is brought up regarding the beta is the dominance of the Orcs in the current ladders:

Each race has its own type of units with different abilities and unique buildings with special features and upgrades. All of the races are fun to play and have their differences as well as play strategies. From what Iíve seen, it looks like they are all pretty well balanced against each other so far, but the online player ladder for the top 1000 players seems to have a lot more people on it with Orcs than any other race.
Players wondering just how good WC3 looks in action should definitely give this preview a look-see, as it has more than enough screenshots to convince even the most jaded player that WC3 may just be the next big thing in RTS titles.

In related news, GameSpot has a new update on the ongoing beta for the game. New patches from Blizzard have tweaked the title's gameplay even more, and many new changes are being made to help balance the monstrous title. For all of the information, be sure to check out the article at GameSpot now.

IMG Preview: WarCraft III
IMG Preview: WarCraft III Multiplayer Beta
Game Over Online: WarCraft III Preview
GameSpot: WarCraft III Beta Update
WarCraft III (add to watch list)
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Neverwinter Nights Press Event Gallery
12:59 PM | Sean Smith | Comment on this story

Yesterday, RPG Vault posted a number of new screenshots and artwork from a travelling "press event" hosted by publisher Infogrames showcasing Neverwinter Nights. The fantasy role-playing game, in development at BioWare, uses the Advanced Dungeons & Dragons rule set and, like Icewind Dale and the Baldur's Gate series, is set in the Forgotten Realms:

Last week and again this week, developer BioWare and publisher Infogrames have extended their hospitality to a number of games writers from around the world, first a group from Europe and then one from North America and Asia. The focus has been Neverwinter Nights, the very eagerly awaited Dungeons & Dragons-based title that begins with the scenario outlined above. According to recent reports, the game is now projected for release this summer. It is certain to be a feature attraction at this year's E3 trade show in a few weeks, but showings there tend to be quite short, usually 30 minutes or less, so the companies wanted to offer selected individuals a much better and much longer look. In this Neverwinter Nights Press Event Gallery, we take a look at some visuals from the event.
Head over to RPG Vault for a look at both the artistic inspiration behind the title and the impressive visuals that will be offered in the game itself.

IMG Preview: Neverwinter Nights
Neverwinter Nights (add to watch list)
RPG Vault: Neverwinter Nights Press Event Gallery
Buy Neverwinter Nights



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Shadowbane Audio Q&As Available
10:15 AM | Eddie Park | Comment on this story

Those craving more information on Wolfpack Studio's upcoming massively multiplayer online role-playing game Shadowbane may want to give X-Treme Gaming Radio a look. XGR recently interviewed Chris Mancil, Community Manager for Shadowbane, and has posted the audio session in several parts for easy download.

Some of the various topics discussed during the interview are as follows:

  • Background to Shadowbane
  • Story behind the game
  • How Shadowbane will be different from other MMOs
  • Character Development and Creation
  • Party System
  • Guilds, Sieging, City Development
  • Player vs Player
  • Questions submitted through the Ask Chris Mancil thread in the XGR Forums
  • Much, much more!

The origin of the name Shadowbane is actually discussed in the first part of the interview and apparently involves a war between the Humans and the Elves, with the Humans acquiring a legendary sword of power from which the game gets its name. Though the sword Shadowbane turned the tide of the war in the Humans' favor, the High King of the Human race loses the sword and is killed at the One Tree, whereupon the world is destroyed. The game world actually starts some 90 years after this cataclysmic event.

The rest of the interview is broken up into nine parts, each encoded in MP3 format. Those seeking more detailed information on Shadowbane should give the interview a listen, as a wealth of information is revealed during the Q&A session.

Shadowbane (add to watch list)
Wolfpack Studios (add to watch list)
XGR: The Ask Chris Mancil Interview


Lead Designer Leaves Master of Orion III Team
10:15 AM | Andy Largent | Comment on this story

In a post to the official Master of Orion III forums, former lead designer Alan Emrich noted he is parting ways with Quicksilver. While the full story isn't given, it seems Emrich won't be completely distanced from the team, as he might help out with random tasks before the game ships. Here's a clip:

The formal ties between myself and Quicksilver have been untied. That is, for the record, I've ceased to be a full-time Quicksilver employee and, at month's end, I will not be a Quicksilver employee at all.

Obviously, I'm not a quitter by nature and this situation was not one of my choosing. Write this one off to "circumstances"; when these kinds of things happen in life, you roll with 'em....

Now, as for MOO3, I've stated to both Bill Fisher and Constantine my willingness to remain involved in whatever capacity we can work out between us. I mean, shoot, I still live 12 minutes away from Quicksilver, and Bill is still the same best friend I've had since Kindergarten and whom I stood beside as the best man at his wedding. If Bill asks for help, or advice, or just needs a friend to listen to him while he rails at the injustices of the universe (which he seldom does; he's pretty stoic) — he knows I'll always be there for him. We've got a lot of history, Bill and I, and a new chapter awaits to be written.

Check out Emrich's full post for the rest of the word on his departure. The game is now being retooled slightly by the remaining Quicksilver members and should be released in Q3 of this year by MacSoft.

Master of Orion III (add to watch list)
Quicksilver Software (add to watch list)
MOO3 Forums: Alan Emrich Farewell Post (login as Guest)
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Myth II Rank Testers Sought
10:15 AM | Andy Largent | Comment on this story

MythMaps recently announced their online server for Myth II is set for final public opening on April 25. In order to get ranking and other features completely tested by that date, they are looking for willing participants to jump in early on some online ranked games.

It's actually possible to get your own account, if necessary. Here's the scoop from the MythMaps site:

The ranking system for the Myth 2 server is ready for testing. While the test01 - test40 accounts will still work for this beta test, we're giving you the opportunity to get your own user account for this beta testing period. If you want an account - send an email with your username and password request to: accounts@mythmaps.com and we'll work to get them added as quick as we can. You will not receive any notification that you have been added so you will just need to try logging into the server with your username and password. At this point, we will not be keeping a record of usernames and passwords so if you forget either one, you're on your own. We're finishing up the web-based system for setting up and maintaining accounts and we'll have more news on that as it becomes available. For now, email us and get those account requests in.
Keep on the lookout here for more about their Myth II and upcoming Myth III servers as well.

MythMaps
Myth II: Soulblighter (add to watch list)


Mac Games News for Wednesday, April 17, 2002

Tuncer is a Dad!3:23 PM
IMG Reviews Sheep2:38 PM
IMG Q&A with Coderus CEO about MacDX12:41 PM
Mac Lineage Credit Deadline10:22 AM
New Unreal Tournament 2003 Details10:22 AM
Quicksilver Explains Master of Orion III 'Demo'10:22 AM
Tips on Interviewing in the Games Industry10:22 AM
Wolf Requirements Clarified [Update]10:22 AM
Coderus Releases MacDX10:21 AM
 
View all of the Mac games news for Wednesday, April 17, 2002 on one page


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