|Tuesday, February 19, 2002|
Spider-Man Updated to Version 1.0.1
6:00 AM | Eddie Park | Comment on this story
Aspyr Media yesterday updated their new action title Spider-Man to version 1.0.1. The update features several bug fixes and enhancements, including the enabling of full screen anti-aliasing (FSAA) for ATI users.
Here's the rundown from the "Read Me" that accompanies the update:
- Fixed a crash and rendering glitch with the Scorpion in the Character Viewer Gallery.
- The invisibility feature of the Spidey Unlimited costume was not working.
- Added support for 32-bit color (millions of colors). This improves overall texture dithering for machines that have the horsepower. It is a user option selectable under Options/Display Options.
- Added support for Full Screen Anti-Aliasing on ATI video cards. It is a user option selectable under Options/Display Options. If your machine does not support this feature, the option will be disabled. ATI's Radeon 8500 Mac Edition graphics board supports Full Screen Anti-Aliasing for Mac OS 9 and Mac OS X. To enable Full Screen Anti-Aliasing support in older Radeon Mac Edition models, including the original Radeon and Radeon 7000, a driver update from ATI's website may be required. Visit www.ati.com for the latest driver updates.
- The radio tower on top of building at start of the 2nd level was rendered incorrectly.
(At the time of this writing, the FSAA driver update for Radeon cards older than the 8500 was not yet available from ATI's web site.)
The update, which weighs in at one megabyte, is available for download at MacGameFiles and is recommended for all owners of Spider-Man. For more information on Spider-Man itself, be sure to check out IMG's recent preview.
IMG Preview: Spider-Man
MGF: Spider-Man 1.0.1 Update (1 MB)
Custer Strikes Forcefully
2:01 PM | IMG News | Comment on this story
IMG's Brad Custer has posted yet another desktop fit to grace the screens of your gaming Macs. Titled "Special Ops," this week's artistic creation is an homage to Strike Force, the popular realism-based mod for Unreal Tournament:
Strike Force is a total conversion modification for Unreal Tournament of realistic team combat simulation. The players take the roles of either the infamous Terrorists or covert Strike Force operatives, in missions that could change the fate of the world forever. You will choose from one of 16 characters, each with his or her own special training and characteristics, and select real-life weapons and gear with which to wage war with your enemies. You will need sound tactics, quick reflexes and solid teamwork in order to prevail. Head over to Custer's Corner to check out Special Ops, and take care to heed the words of President Kennedy.
IMG: Custer's Corner
Strike Force incorporates a host of features that totally change the way you play Unreal Tournament. Every aspect of play has been revised, from gameplay and weapon selection, to player models and maps.
Are you ready?
One on One with Glenda Adams
1:51 PM | IMG News | Comment on this story
Inside Mac Games has posted the sixth part in an ongoing conversation between old friends Glenda Adams, Mac gaming goddess and president of Westlake Interactive, and Tuncer Deniz, publisher and editor-in-chief of IMG.
Here are a couple of excerpts to whet your palate:
Tuncer: Let's talk a bit more about Return to Castle Wolfenstein. I remember there being some discussing about a Carbonized vs Cocoa version. The tests were Cocoa but Westlake got the project, you folks decided just to concentrate on the Carbon version. Can you explain why? Would there be any advantages of doing a Cocoa version (as opposed to Carbon)?For the full chat, follow the link below.
IMG Feature: One on One with Glenda Adams (Part 6)
Glenda: Part of deciding to do Carbon only was because we wanted to support the widest range of gamers. Instead of doing an OS 9 port and an OS X Cocoa port, we did a single Carbon port that runs under 9 or X. So far I haven't seen any advtanges to a Cocoa version. Performance for the Carbon version has been identical to the Cocoa MP test version in my own tests....
Tuncer: Let's talk about OS X a bit. Are there any issues gaming-wise that still need to be addressed?
Glenda: We still need better input device support. HID manager really hasn't been working well from the developers I've talked to. On a broader scale, I wish Apple would go back to sometime more like the Sprockets days when they had some programmers internally working on gaming technologies full time. It'd be great to get some really cutting edge game technology in OS X.
Aspyr: Harry Potter Ships, Galactic Battlegrounds Soon
11:27 AM | Andy Largent | Comment on this story
The project status page at Aspyr Media was recently updated with good news. For the first time since their Macworld keynote announcement, the company has publicly listed Star Wars: Galactic Battlegrounds as coming to the Mac. While there is no mini-site for the game yet, they are still expecting the game to be released this April. Star Wars and real-time strategy fans in general should be very excited by the news of this excellent title making it to the Mac.
The rest of Aspyr's impressive lineup includes Harry Potter and the Sorcerer's Stone, set to ship today, and Return to Castle Wolfenstein, which is still pending final approval but which should be available this month.
Next month should see two other much anticipated releases, Undying and The Sims: Hot Date. The folks at Westlake Interactive have been making good progress recently on Undying, which is playable and moving quickly towards beta. Hot Date will be the third expansion pack for the incredibly popular Sims series.
Check out the Aspyr web site for more information on all of these titles, and stay tuned to IMG as their releases approach.
IMG Preview: Harry Potter and the Sorcerer's Stone
IMG Preview: Return to Castle Wolfenstein
Star Wars Galactic Battlegrounds
Buy Star Wars Galactic Battlegrounds
Surrender 1.1 Released
9:04 AM | Tuncer Deniz | Comment on this story
Dark Shadow Software has released Surrender 1.1, a simple two-player network game that includes new single player games.
The game is played on a 10 by 10 grid that has four planets, a black hole, and each player's military forces. To win the game you must destroy the other players' star base or all their star ships.
Surrender features include persistent players and network synchronization of high scores. Surrender is available for $10. For a limited time, however, you can purchase Star Conquest (CD version) and Surrender (download required) for US$20.
To download the demo of Surrender 1.1, avalaible for both classic Mac OS and Mac OS X, be sure to visit our sister site, MacGameFiles.
Dark Shadow Software
MGF: Surrender 1.1 Demo (12.5 MB)
USB Overdrive for OS X Reaches Beta 3
6:00 AM | Richard Porcher | Comment on this story
Alessandro Levi Montalcini has released beta 3 of USB Overdrive for Mac OS X. This version improves USB mouse support, but does not yet add support for devices other than mice and trackballs, a feature that will be added in a later version.
USB Overdrive is a shareware utility that acts as a universal driver for most USB controllers, including mice, trackballs, joysticks, and gamepads. It supports most of the additional buttons, wheels, and switches on these devices, and can be used to create custom settings for individual applications.
The Mac OS X version of USB Overdrive promises to be particularly useful since some USB controllers do not yet have OS X drivers of their own. Users of currently unsupported USB controllers may find that USB Overdrive will allow them to use their devices in OS X.
Here are the changes made to USB Overdrive X beta 3:
- Fixed problems with mice that stopped working after some time, or when coming back from sleep.
- Hopefully fixed the problem where the settings wouldn't be enabled after login until the USB Overdrive X application was launched.
- Single-button mice now always perform a normal mouse click when their only button is pressed, no matter what has been assigned to the left button in the USB Overdrive. This allows you to use the Apple mouse normally while assigning different actions to a second mouse. For example, left-handed users can reverse the left and right buttons of a wheel mouse and still use the Apple mouse as usual.
- Added more Speed and Acceleration settings, based on user feedback from beta 2. All existing application settings will revert to the system default, and should be manually updated by the user. Note that this beta does not have variable acceleration curves yet.
- The Options menu now displays the list of connected devices, although it doesn't display their exact names yet.
- The user interface has visual feedback when the mouse wheel is rolled up or down.
Follow the link below to get all the details from the USB Overdrive site or to beta test this latest release.
Apple's Puzzling Trivia
6:00 AM | Andy Largent | Comment on this story
The latest article on Apple's Games web site takes a look at the many puzzle and trivia games now available for the Mac platform. From commercial licenses like Who Wants to Be a Millionaire and Jeopardy! to completely original titles such as Burning Monkey Puzzle Lab and Candy Cruncher, the Mac is well covered in this genre.
Here's a clip from the piece by Chris McVeigh with a good word of advice for any gamer:
Puzzles and trivia tend to have minimal system requirements. The titles do not require graphics acceleration and therefore run exceptionally well on any recent iMac or iBook. Please inspect the box of any title that appeals to you to ensure that it will run on your Macintosh. New titles such as Jeopardy 2nd Edition, Wheel of Fortune 2nd Edition, and Enigma fully support Mac OS X. And just remember, you'll need two extra chairs for head-to-head competition!Gamers looking for something new to play will likely find a worthy title listed here, with many available for both Mac OS 9 and X. Give both pages a close read if you're interested.
Apple: Puzzle and Trivia Games
NPRQuake Beta 2 for Mac
6:00 AM | Andy Largent | Comment on this story
The folks at GamingGroove pointed us to a very interesting modification to the original Quake source code called NPRQuake. The NPR stands for Non-Photorealistic Rendering, and much like a Photoshop filter, the mod takes the original 3D game and makes it appear to be drawn by an artist. If you've ever wanted to be in a demented A-Ha music video, this could be your chance. A Mac client of NPRQuake was recently released, and though it is still in an early beta form, it does work as promised.
Three modes are available currently. The first is sketchy NPR, which seems to be the most playable mode. The other two simulate playing in a blueprint or brushstroke environment. It is also possible to tweak the settings for the three NPR modes.
If you want to give NPRQuake a try, be sure to go through the ReadMe carefully for instructions on getting it up and running. You'll need the data files from your original Quake installation.
Download Mac NPRQuake b2
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