Black & White Is Gold; Patch Soon
11:43 AM | Andy Largent | Comment on this story
In what might be confusing news, it seems Black & White may now finally be Gold, and a patch could be available soon for those who already own the game. Dair Grant of Zonic, the company who ported the game for Feral Interactive and GraphSim, posted to the IMG Forum with the good news this morning. Remember that while Black & White was available for sale at this month's Macworld Expo, it was then put back under final testing before going into worldwide distribution.
Those who obtained the game at the expo will need the upcoming version 1.1.1 patch to fix some things, and those ordering it normally will have the fixes in their boxed version. Here's the scoop from Grant:
If you're seeing B&W lock up the machine on 9, or unexpectedly quit on X, then that should be fixed by the 1.1.1 patchthis has been signed off as the GM by Lionhead, and fixes a couple of bugs since the 1.1 Macworld release. Stay tuned to IMG for the latest as the patch is released and IMG Store pre-orders start to ship out.
IMG Review: Black & White
There will be an update that'll apply the patch to the 1.1.1 releaseI don't know an exact release date, but it shouldn't be too far off.
Black & White
GraphSim: Black & White
IMG Forum: Black & White Status
IMG Reviews Black & White
12:51 PM | IMG News | Comment on this story
At Macworld Expo this month, Graphic Simulations debuted Black & White, the long awaited "god game" from Lionhead Studios and Feral Interactive. IMG's Kit Pierce got his hands on a copy, and today we bring you his review:
The god-game from Lionhead Studios, Black & White, needs little introduction. Designed by Peter Molineaux, who some call legendary with credits like the groundbreaking Populous under his belt, Black & White is a god-game like no other. It blends complex strategic gameplay with resource management, puzzle solving, and an advanced AI system for a wonderfully immersive gaming experience.Follow the link below for the rest of our review. If you're a MacGames CD subscriber, you can order your copy of Black & White in the IMG Web Store for only $39.
IMG Review: Black & White
Black & White
GraphSim: Black & White
Westlake Status Updates
12:10 PM | Sean Smith | Comment on this story
Westlake Interactive president Glenda Adams posted to Usenet newsgroup comp.sys.mac.games.action late Friday with brief updates on Return to Castle Wolfenstein, Unreal Tournament, Rune, and Klingon Honor Guard.
Here's what she had to say:
Not sure when RtCW will hit the shelves, but its getting close!Well, three out of four isn't half bad.
A bit of good news on the UT X frontI fixed the problem with command/control/shift keys not working in the engine (this was a bug that showed up in Harry Potter too), so at least that will be fixed in UT once I fix the loading bug.
And no promises, but now that Rune HOV is finally finding an outlet, maybe I will reconsider re-opening Rune someday to put X support in it. It may depend how HOV sells, since I have to gauge how popular the game still is. We WON'T be doing Klingon Honor Guard for X. :)
Aliens vs Predator Patches Released
11:26 AM | Eddie Park | Comment on this story
Late last week, MacPlay released a new update for Aliens vs Predator, bringing it up to version 1.0.1a. The patch specifically targets issues with Mac OS X 10.1 and 10.1.2, including the following:
At the same time, programmer "Burger" Bill Heineman of Contraband Entertainment released a version 1.0.2 beta patch, but without any word as to what is new.
- Fixes issues between Aliens vs. Predator and Mac OS X 10.1.2
- Fixes flickering of cursor
- Fixes gaming going into window mode in 10.1
Those interested in downloading the release version 1.0.1a patch can find it at MacPlay's web site via the link below, while those interested in beta testing the version 1.0.2 patch can find it at MacGameFiles.
IMG Review: Aliens vs Predator
Aliens vs. Predator: Gold
MacPlay: Aliens vs Predator 1.0.1a Patch (7 MB)
MGF: Aliens vs Predator 1.0.2 beta Patch (1.4 MB)
RtCW: Multiplayer Gameplay Analysis
11:20 AM | John Rousselle | Comment on this story
Glenn Lortscher over at Tuplay.com has posted an editorial analyzing the multiplayer aspects of Return to Castle Wolfenstein. Glenn makes the case that the game marks the first real advance in first-person shooter team play in years.
In the beginning, there was deathmatch. Then for a long time, there was nothing. But soon enough, out came Capture the Flag, and its smarter brother TeamFortress, and the multiplayer community was established. Then there was Counter-Strike. And again, for a long time, over two and a half years, there was nothing.You can read the full article by following the link below.
Return to Castle Wolfenstein
Then, almost two months ago, Nerve Software brought us multiplayer Return to Castle Wolfenstein.
Tuplay.com: Wolfenstein MP: A Revolution?
Buy Return to Castle Wolfenstein
Peter Cohen on the New iMac
8:46 AM | John Rousselle | Comment on this story
MacCentral's Peter Cohen has written an article celebrating the iMac's great leap forward as a gaming machine. While the new iMac lacks the expandability and customizability that some gamers crave, it nevertheless represents a new baseline for gaming on the Mac that far surpasses the old.
At last, it's the iMac this gamer has been waiting for. Sexy and sophisticated, Apple's new consumer computer doesn't compromise performance for a small footprint. With Nvidia GeForce2 MX-based graphics, up to 1 GB of RAM and the best looking digital flat-panel display in its class, the iMac is absolutely certain to appeal to a lot more gamers than its predecessors.For the full text of Cohen's article, follow the link below.
MacCentral: The New iMac from a Gamer's Perspective
BlitzMax Offers Easy Game Programming
6:13 AM | Max Dyckhoff | Comment on this story
Last week saw the release of Coldstone from Ambrosia Software. Now it seems there is a new competitor in the field of game development programs: BlitzMax. Joseph Humfrey informed us of an update on the BlitzBasic web site (featuring a deceptively OS X decor) which shows that programmer Mark Sibly is intending to expand and upgrade his existing Windows-reliant BlitzBasic programming language to offer severe game programming power to users of Mac OS X everywhere. While not quite as simple as Coldstone, the rewards it offers are impressive. The easiest way to explain Blitz is by quoting from their web site:
Blitz is an easy-to-use, yet powerful and flexible programming language designed for the sole purpose of writing slick, playable video games!Published by Guildhall Leisure Services, BlitzMax will offer multiplatform (Windows, Mac OS X, and, later, Linux) support using the OpenGL API. Games written on any system should be able to run on the other systems simply by recompiling the project.
The web site lists some extremely interesting features, including fast 2D support, simple (and impressive) 3D support, a very customizable interface for the program, and an enormous potential for a lot of quality games to be produced.
While this may not be a tool for every gamer, it certainly means that users of Mac OS X can look forward to a number of new games. BlitzMax is aiming for a September 2002 release, and its creator Mark Sibly believes that 99% of the existing games for BlitzBasic will work with BlitzMax. Be assured that Inside Mac Games will keep you informed of any developments.
Vampire: The Masquerade 1.0.1 Update
6:13 AM | John Rousselle | Comment on this story
MacSoft has released a version 1.0.1 update for Vampire: The MasqueradeRedemption. The patch makes the following changes:
To download the patch, head over to our sister site, MacGameFiles.
IMG Preview: Vampire: The Masquerade—Redemption
- Connecting via GameRanger will now work reliably.
- Storytellers will now have access to the Long List of items in Storyteller mode. Note that to display the Long List you will need to click the Short List/Long List button, which is the second button down on the right side of the Place Object pane.
- Game now requires InputSprocket 1.7.1.
- In 16-bit mode on ATI graphics cards, blood will appear blue. This seems to be a driver issue but we will continue to look into the problem.
MacSoft: Vampire: The MasqueradeRedemption
MGF: Vampire: The Masquerade—Redemption 1.0.1 Update (116 KB)
Buy Vampire: The Masquerade
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