November 23, 2017
Archives  News  


Friday, November 30, 2001



Click to enlarge
Westlake Porting Max Payne, Muse
9:13 AM | Tuncer Deniz | Comment on this story

Westlake Interactive has announced that the company is porting the popular third-person shooter Max Payne to the Mac. Developed by Remedy Entertainment and produced by 3D Realms, Max Payne is a story-driven game about a man on the edge, fighting for justice while uncovering plot twists and twisted thugs in the gritty bowels of New York during the century's worst blizzard. The game, when completed, will be published by MacSoft. Here's Westlake's update on Max Payne:

Westlake is pleased to announce that our good friends at MacSoft and Take Two Interactive have chosen us to help bring Max Payne to the Macintosh. Combining photo-digitized textures, radiosity lighting, hardware T&L, and the butt-kicking feature of Bullet-Time™ gameplay, Max Payne will be a tour-de-force of Macintosh gaming.


Previously referred to as Project Morphine on the Westlake Project Status page, Max is still in early development so we don't have much news yet. But Cary Farrier, the newest member of the Westlake family, has already put in plenty of late nights on the code. We expect that Mac gamers will have their hands full when Max is released next year.

Westlake has also updated their project status page with a new title, currently codenamed Muse. If you have any guesses as to what Muse might be, check out our forums where lively guessing on Westlake codenames usually occurs.

MacSoft
Westlake Interactive
Max Payne
IMG News: MacSoft to Publish Max Payne
IMG Forum: What is Muse?
MacSoft
Remedy Entertainment
Westlake Interactive
Max Payne
Buy Max Payne


MacPlay Releases Giants Install Script
1:02 PM | Tuncer Deniz | Comment on this story

MacPlay has released a Giants: Citizen Kabuto Install Script that allows users to install Giants under Mac OS X 10.1.1. According to MacPlay, changes in OS X 10.1.1 prevent the original Giants installer from working as designed. The install script also installs the missing Delphi Transformation movie and the ending cinematic.


MacPlay has provided detailed instructions on how to run the install script. Be sure to follow the link below to download the script and to read the instructions.


Also, MacPlay has asked for some help in tracking a specific bug. Anyone who is having the problem with the Mecc battle mission freezing at the robot should email support@macplay.com with an Apple System Profile and with the subject "Mecc Battle Freeze."

MacPlay: Giants Install Script and Instructions
MacPlay: Giants: Citizen Kabuto
IMG Review: Giants: Citizen Kabuto
MacPlay
Planet Moon Studios
Omni Group
Giants: Citizen Kabuto
Buy Giants: Citizen Kabuto


MacGames CD #4 Goes to Duplication
12:37 PM | Tuncer Deniz | Comment on this story

The fourth MacGames CD, a subscription-based CD full of great demos, shareware, updates, add-ons, trailers, and a whole bunch more, is now in duplication and will be shipping sometime in the next two weeks.


If you're already a subscriber to the MacGames CD, be on the look out for the new CD soon! If you haven't gotten a subscription yet, you can still subscribe from now until the end of next week and be guaranteed to receive the fourth MacGames CD.


What's included in the MGCD? How about new demos of Otto Matic, WingNuts, Sheep, and more. Plus dozens of updates, shareware games, and much more.


As an added bonus, we're offering a FREE copy of MacPlay's Aliens vs Predator or Aspyr's Escape from Monkey Island or Tomb Raider: The Last Revelation with every new subscription (all you pay is the shipping and handling). These will also be mailed out with the new MGCD.


For more information, be sure to check out the IMG Store!




Click to enlarge
IMG Reviews iPuppet: Colin's Classic Cards
12:32 PM | Tuncer Deniz | Comment on this story

Today IMG has posted a review of Aspyr's recently released iPuppet presents: Colin's Classic Cards, a collection of four classic card games. Reviewer Michael Phillips gives it high marks overall: 8.5 out of 10. Here's a brief snippet from the review:

I’ve been playing games for many years, most dealing with solving puzzles, outwitting enemies on the field of battle or slaying evil wizards, all of which are quite taxing. So, when a game comes along that is insanely fun, yet doesn’t cause me an aneurysm because I’ve died to a group of Umberhulks 900 times in row, I pick it up post-haste. iPuppet Presents: Colin’s Classic Cards (iPuppet) is truly a breath of fresh air.


So, what exactly is iPuppet? Well, folks, it’s a collection of four classic, enjoyable card games all bundled into a neat little package. Upon launching iPuppet the player is presented with a menu containing the four card games, Euchre, Hearts, Pitch & Spades. One simply has to click on a menu item and they’re whisked into the game of their choice. No fuss, no muss. iPuppet also fully supports Mac OS X.

If you're into card games, be sure to check out the full review.

IMG Review: iPuppet presents: Colin's Classic Cards
Aspyr Media: iPuppet presents: Colin's Classic Cards


Commandos 2 Coming to the Mac
11:55 AM | Brian Rumsey | Comment on this story

Macworld Spain has posted a new article with some good news for Mac gamers: Commandos 2: Men of Courage is being ported to the Mac by Pyro Studios, although Eidos (the publisher of the PC version) has not yet confirmed the port or who will publish it. MacCentral reports on the original Macworld Spain article:

López spoke with Pyro Studios developer Gonzalo Suárez, who said the Mac version of the game could be finished by the end of the first quarter. Suárez indicated that development of the Mac version of Commandos 2 is running parallel to the PlayStation 2 and Xbox versions. Suárez called the Mac "a platform with great machines."
To find out more about this good news, check out the MacCentral article for yourself, or the Macworld Spain article if your Spanish is good.

MacCentral: Pyro Studios developing Mac version of Commandos 2
Macworld Spain: Commandos 2 para Mac el próximo año


Coldstone Nears Completion
9:25 AM | Eddie Park | Comment on this story

Coldstone, a stand-alone RPG creation engine, is drawing ever closer to completion. Currently in development by Beenox Studio and Ambrosia Software, Coldstone promises to be a cross-platform application with features such as a real-time battle engine, a map engine with multiple layer rendering, and advanced script editing.


An earlier note on the Coldstone progress log noted that version B5 had been released, and that all there was really left to do was some interface polishing and a manual update. The latest log reveals that the interface polishing has been finished, and that both Mac and Windows compilers reached Final Candidate status a week ago. The manual and the tutorial have also been updated.


RPG gamers itching to get their hands on a competent creation engine may not have to wait much longer. For those who wish to see a practical example of the Coldstone engine in action, Ambrosia is currently offering Pillars of Garendall. For more information, be sure to check out both Beenox Studio's and Ambrosia's web sites.

Ambrosia Software: Coldstone Progress Log
Ambrosia Software: Pillars of Garendall
IMG Review: Pillars of Garendall
Beenox Studio: Coldstone
MGF: Pillars of Garendall Demo
Ambrosia Software
Beenox
Pillars of Garendall



Click to enlarge
Moon Lander 1.2 Released
9:13 AM | Tuncer Deniz | Comment on this story

A new version of the excellent shareware title Moon Lander was released recently, bringing the game to version 1.2. The surprise hit from the German OnlyMac Software has been getting great reviews so far on Macgamefiles.com as well as a good number of downloads.


Moon Lander is a 3D adaptation of the arcade classic Lunar Lander and maintains the original's easy-to-pick-up gameplay while adding impressive 3D graphics and even a story line. Here is a full list of the changes in 1.2:

  • Added native display support for TiBook (OS X only) and Cinema Display.
  • Further speed improvements (again 5% faster).
  • Many people want this and we do it. You can now ALWAYS start at the last dock you landed if you want.
  • Normal and Hard is easier now.
  • Few minor bugs fixed.
  • There is a known issue with MP Macs and OS X, MOON LANDER doesn´t work on some configurations, we work on this.
  • There is a known issue with Logitech drivers under 9.x, please disable them to play MOON LANDER.
  • If you haven't already, head over to Macgamefiles to download the latest demo of Moon Lander now. The demo needs a G3 with at least 8 MB of VRAM and will run on Mac OS 9 or Mac OS X. The full version costs $25 and is available through the OnlyMac Software web site.

    OnlyMac Software: Moon Lander
    MGF: Moon Lander 1.2 (22 MB)


    Nvidia Discuss the GeForce3 Ti
    9:11 AM | Eddie Park | Comment on this story

    The crew over at Firing Squad recently managed to land an interview with David Kirk, Chief Scientist for graphics chip maker Nvidia. Makers of the highly popular GeForce series, Nvidia recently released their updated GeForce3 boards, named Titanium, in several different flavors. The bulk of the interview focuses on these recent releases, and asks plenty of tough questions concerning performance issues and user response.


    One of the first issues brought up is the possibility of overclocking the cards. The Firing Squad notes that many people may opt to pick up the inexpensive GeForce Ti 200 with the intent of overclocking it past standard GeForce3 performance levels. Kirk responds that the GeForce3 is made to scale well with clock rates, and that all boards are tested for maximum operating speed. However, he admits that a margin is left in order to assure stability in performance.


    The issue of rendered shadows is also addressed. Typically, shadows cause a huge hit in performance, and most 3D titles come with the option to turn them off. Kirk responds that the GeForce3 has "specifically optimized paths" for rendering shadows, both through OpenGL and DirectX. The buffer technology in the GeForce3 allows developers to use the same pipeline used for normal rendering.


    The Firing Squad also grills Kirk on the issue of some sites reporting that the GeForce3 Ti's memory bandwidth may be inferior to other cards. Kirk responds with efficiency results testing:

    Results are the proof. GeForce3 is faster, clock for clock (that is, running at the same clock speed), than any other graphics processor. GeForce3 Ti 200 and 500 cards beat other cards that offer higher clock speeds. What this means is that GeForce3 is more efficient in its memory bandwidth use than other hardware. Also, as I believe people will see from their overclocking experiments, GeForce3 has sufficient overclocking headroom to match the clock rates of other hardware. When you put these facts together, it seems clear to me that GeForce3 is superior. Graphics performance is a result of the total package: graphics architecture, memory usage efficiency, driver quality, feature optimizations, etc.... not just a game of megahertz.
    The rest of the interview covers issues such as the number of renders possible in one pass, synthetic benchmarking, and the performance of the GeForce technology running rendered movies such as Final Fantasy in real time. The tech lingo gets a little heavy at times, but the overall interview is a great read for anyone wanting to know a little more about the GeForce3's capabilities and Nvidia's general market strategy.

    Firing Squad: Nvidia Interview
    Nvidia: GeForce3
    NVIDIA


    New Parsec LAN-Test Released
    9:01 AM | Tuncer Deniz | Comment on this story

    The saga that is Parsec continues. In development since 1997, this 3D shooter has evolved greatly over time; as the latest screen shot on the parsec web site reveals, the visuals of the game have taken another leap in quality with a marked increase in texture resolution and polygon detail.


    Now the freeware space shooter has been updated once again with the release of a new Parsec LAN-Test. Here's what the Parsec team has to say about the new test:

    We have released a new build (0197) of the Parsec LAN-Test, which is primarily a bug-fix release. Please see the README for details. Unfortunately, we currently cannot host the Parsec LAN-Test packages on our own server (due to an outrageous amount of traffic after the last release), which delayed this release. By now, there should be enough mirror servers, however.
    Interested in downloading the latest and greatest Parsec? Head over to Macgamefiles.com and download the 86 MB file.

    Parsec.org
    MGF: Parsec LAN-Test build 0197 (86 MB)


    Mac Games News for Thursday, November 29, 2001

    IMG Reviews Aliens vs Predator11:58 AM
    Ask Jason Jones11:25 AM
    GameSpot Reviews Return to Castle Wolfenstein10:16 AM
    Disney Trivia Challenge Announced9:35 AM
    Tamte Bullish on Mac Gaming9:25 AM
    Westlake Project Updates9:06 AM
    Jake Simpson: Heretic II Postmortem9:04 AM
    'G4' Gaming TV Network Announced9:01 AM
    Deus Ex Co-Op Mod Released8:58 AM
     
    View all of the Mac games news for Thursday, November 29, 2001 on one page


    Recent Mac Games News

    Wednesday, November 28, 2001
    Tuesday, November 27, 2001
    Monday, November 26, 2001
    Friday, November 23, 2001
    Wednesday, November 21, 2001


    Search for other Mac games news stories or browse our Mac Games News Archive.



    Archives  News