Pillars of Garendall at Final Candidate Status
8:32 AM | IMG News | Comment on this story
In a brief update to the Pillars of Garendall progress log at Ambrosia Software, Dee Brown of Beenox reveals that this forthcoming RPG has reached FC1 - industry speak for "Final Candidate 1" status. This means the game is content and code-complete and is being evaluated by testers and the publisher for Gold Master Status -- which means this realtime RPG may be available in the near future.
Here is Dee's update to the progress log:
Pillars of Garendall FC1 (final candidate), our huge epic fantasy role playing game created using the Coldstone game engine, is now out of the door. This package contains the whole game (including the movies and a fully functional plugin system) as it should be released to the world.Pillars of Garendall is the first game to make use of the Coldstone engine from Beenox, which allows users to create their own, full-fledged RPGs. Hopefully it will inspire others to take up these tools and create their own original adventures. Watch for a demo version of this game once it reaches GM status; for more information on this title, browse our past articles on the subject.
Pillars of Garendall Progress Log
Recent News Items on Pillars of Garendall
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Nanosaur-Based Comic Book Underway
2:25 PM | Andy Largent | Comment on this story
Brian Greenstone of Pangea Software recently informed us about a new
project with publisher Samson Comics to release a comic book based on the
3D dinosaur game Nanosaur. This original charityware title was made
ubiquitous after Apple bundled it to showcase the 3D power in their first iMacs (and
still do so today). While notably light on storyline, the comic book promises more
than "just an action story about a Dinosaur with a gun." The sneak preview of
the hand-illustrated artwork certainly do look impressive, and there are even T-shirts already
available to celebrate the comic's release next month. Here's a clip from the description:
In the future, Dinosaurs rule the earth once more, but not for long. Man brought back theseHead over and check out some of the preliminary art samples available at the
amazing reptiles at the expense of his own demise. Now the very DNA that sustains the
Dinosaurs’ existence may cause their destruction. Disease is ravaging the evolved Saurians,
killing them off to the brink of another extinction. The only solution for the reptiles is to send
one of their own back through time to collect enough DNA from their ancestors to cure the
disease. The only problem is that he arrives just before the meteor that wiped out the Dinosaurs
the first time is due to hit.
Their past can save the future, but they're out of time in a world
that exists without fences or boundaries. A walk in the Park? It
never even crossed their minds... So begins the mission of the
Samson web site. We'll keep you posted as the comic heads to press and becomes available
for Nanosaur fans worldwide. Rumor has it Pangea might have other plans
to revisit the Nanosaur world after they're finished with their current project, Otto Matic; and perhaps Otto will also be the inspiration for a comic series as well.
Samson Comics Web Site
Pangea Web Site
Aspyr Releases The Sims: House Party
1:49 PM | Andy Largent | Comment on this story
Aspyr Media announced today that the Mac version of The Sims: House
Party is now shipping to stores. This second expansion for the
tremendously popular game brings a new host of group activites for your Sims
to participate in. The conversion was again done by the good folks at
Westlake Interactive, and a Carbon installer for OS X is expected out from
them in the coming months. Here's an excerpt from the press release:
"'The Sims House Party' is a must-have for all Sims fans," says Michael Roger, president of Aspyr. "Throw the party you'veHead over to Aspyr's site now to get in your order for House Party and prepare
always wanted without having to clean up afterwards."
Players can build a dance floor, with optional dance cages, and watch their Sims dance to the rhythm of the DJ's music. A
flashy caterer is available for hire to keep the buffet table and punch bowl full. When all else fails, players can roll in a mechanical
bull or the popular cake dancers to kick the party into high gear. The House Party Expansion Pack makes it easy for players to
throw everything from a small birthday bash to a wild bachelor party. Within each entertaining theme, a festive variety of
costumes and decor options are available to add breadth to the bash.
to have a new round of fun with your Sims.
House Party Press Release
Aspyr Web Site
Aspyr Media (add to watch list)
Maxis (add to watch list)
Westlake Interactive (add to watch list)
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Special Offers for MacGames CD Subscribers
11:33 AM | IMG News | Comment on this story
With the release of MacPlay's Baldur's Gate 2 just around the corner, Inside Mac Games has a special pre-order offer for MacGames CD subscribers. For a limited time, you can pre-order Baldur's Gate 2 for just $39, plus shipping and handling. As an added bonus we'll also include a free Baldur's Gate 2 Collector's Edition Bonus Disc with every order.
If you're not already a subscriber to the MacGames CD, subscriptions start at just $29. MacGames subscriptions include 8 CD's per year, a free copy of GraphSim's Descent 3 or MacPlay's Sin, a free registration to Game Doctor, 5 perfect cash back on Macintosh games at Compuexpert, and much more.
And while supplies last, we'll throw in a free copy of Bungie's Myth II if you order a new subscription to the MacGames CD and GraphSim's Summoner via our IMG web store. This offer is valid only today, July 30th, 2001, so be sure to hurry.
Harpoon 3 Nears OS X Native
10:59 AM | Eddie Park | Comment on this story
Jesse Spears has updated his Harpoon 3 website with the news that an OS X native version of Harpoon 3 is now available. However, he also notes that it's not ready for anyone but himself to suffer through, as it's still reportedly slow and buggy.
For those that want to see H3 in all it's Aqua glory, Spears has been kind enough to post several screenshots of the game running under the OS X interface, all of which are available at the H3 site.
Harpoon 3 Official Site
Spears also mentions that he will continue to update the Classic version of H3 as people continue to use it.
Green Berets Ships
9:03 AM | Andy Largent | Comment on this story
Take-Two Interactive has announced their Myth II-based strategy
title Green Berets is now shipping to stores. This follows last week's
announcement of the squad tactic game going Gold Master. Green Berets is set
in Southeast Asia with 18 new units and even large elements like Huey helicopters.
It will run around $20 and include a full copy of Myth II, in case somehow you
don't already have a copy of the title. Here's a clip from the press release:
Powered by the magnificent Myth II engine, stalk through dense jungles with M60's, grenades, med kits and radio equipment to call in awe-inspiring air assaults, engage the enemy in blinding firefights and obliterate enemy bases with intense explosions. Combat enemy snipers and mortar crews and secure landing zones with your crack team of M16 gunners, Huey helicopters, and special Heroes (over 18 units in all). Your objectives are clear, rescue POW's, locate downed pilots, sabotage communication towers, and seek and destroy the enemy. Check out the Green Beret web site if you're interested in more info on the title,
"Myth II's already impressive legacy will be greatly enhanced by our upcoming release Green Berets," said Kelly Sumner, Chief Executive Officer of Take-Two. "With its combination of action and strategy, Green Berets creates an explosive gaming experience."
which will be released as a Mac/PC hybrid.
Green Berets Web Site
Green Berets Ships Press Release
Myth II: Green Berets Goes Gold
Take 2 Interactive (add to watch list)
Myth II: Green Berets (add to watch list)
Custer Throws a "House Party"
6:00 AM | IMG News | Comment on this story
Our gaming-related desktop craftsperson Brad Custer has once again debuted his weekly creation; this time around his theme is The Sims: House Party, an expansion pack for the original Sims due to be released this week by Aspyr Media.
The colorful desktop is a party in itself, and as always is available in sizes from 640x480 to 1600x1200. Grab it now and get excited about this next Sims-related release, which gives your digital persons a host of tools, objects and actions to enhance their social life.
Red Faction Update, Preview
6:00 AM | Michael Eilers | Comment on this story
With the surprise appearance of Red Faction at MWNY the week before last, Mac gamers are no doubt getting psyched up to play this revolutionary shooter. Although we still have some time to wait -- perhaps until as late as November -- the PC version of this game is gearing up for a September release. As with Volition's other title Summoner, the PC/Mac versions of Red Faction will be significantly enhanced over the console version with support for high resolutions, detail textures, 3D positional sound and EAX as well as Internet multiplayer support.
VoodooExtreme has posted a short blurb from the team at Volition detailing the progress of the PC version of the game. As the Mac version will strive to be identical in every way, this will give you a hint of what is to come:
We've Been working a lot on multiplayer Red Faction -- everything's starting to come together and it's beginning to feel more and more like a finished product. It seems like every time I run the game, there's something shiny and new replacing our old hacked debug stuff. There's new HUD art, new interface, better-looking levels, and a lot of the general polish that feel more complete. Obviously there is a lot to look forward to with this intense sci-fi shooter. If you'd like a better idea of what actual gameplay might be like, PCIGN has recently posted a preview of the game with 24 new screen shots. Follow the link below to check out the preview, and keep watching IMG for updates on the progress of the Mac version, currently at "First Playable."
One area we have been focusing on lately has been multiplayer balance. We've been tweaking the weapons and adjusting the levels to take care of any problems that playtesting flushes out, etc. Our daily play sessions have become quite popular, and the competition has been fierce.
Optimization work continues, especially in the rendering engine. Obviously, every bit of performance counts, so we're devoting significant time to profiling and tweaking.
Up next, we wll be addressing balance in the single player game, making sure it's not too easy and not too hard. There were some things that we did in the PS2 version that don't really apply to the PC, like auto-aiming, so we'll be making a few adjustments to get the feel of the game back to spec.
Past Articles on Red Faction
Red Faction PC Progress Report at VoodoExtreme
Preview of Red Faction at PCIGN
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Volition (add to watch list)
Red Faction (add to watch list)
Short Civilization III Interview
6:00 AM | IMG News | Comment on this story
A link on Blues pointed us to this short interview with Jeff Morris of Firaxis, the associate producer for Civilization III. This much-anticipated addition to the famed Sid Meier series will be ported to the Mac OS by Westlake Interactive and published by MacSoft.
The most significant information revealed by the interview is the news that the game is due to go "beta" (for PC) within 2 to 3 weeks. Obviously the sooner this game reaches a stable, feature-complete status for PC, the sooner the Mac port can begin in earnest. While a simultaneous release has not been promised (nor is it expected) the fact that Westlake is already in "Early Development" on this title portends a release not too far behind the PC version.
One of the elements that set the Sid Meier series apart from other turn-based strategy games is the ability to advance in the game through economic and diplomatic means, rather than just warfare. Here is a clip with details on the art of diplomacy:
Apolyton: You're playing civ for some time now :) How have the new ideas around culture and diplomacy changed the game for you? Read the rest for more details on this game in progress.
Jeff Morris: They fundamentally changed the way the game plays. Culture's impact on the acquisition of new territory and how you support a high culture civilization are definitely a 'new' way to play. By building (and more importantly maintaining) the city improvements that generate culture, you're closing off certain other play styles (like large, offensive military forces). Further, wonders that alleviate the maintenance costs of improvements become critical. Diplomacy's major impact is enabling resource trades. Since you really can't be competitive in this game without SOME luxuries and strategic resources, you need to maintain stable relationships with your neighbors. The tools to permit these arrangements are enabled by your play style. For instance, without an embassy, you can't expect to know the standing relationships between civilizations, or subscribe to complicated diplomatic arrangements like Military Alliances.
Jeff Morris Interview at Apolyton.net
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