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Tuesday, May 29, 2001

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Civilization III Preview, Status
9:26 AM | Andy Largent | Comment on this story

PC.IGN has posted the second part of a Civilization III preview after chatting with some of the game's creators at E3. They focus specifically on the trade aspects of the title, which will play a much larger role in this incarnation of the series. Conquest is also discussed, as you will need to power one of sixteen civilizations across time. Other general enhancements are also being made to help the game flow better. Fans of this excellent series should appreciate the improvements. Here's a clip:

The "game is going to be incredibly polished" when it's released. The team has eliminated about two-thirds of all the pop-up messages. No longer will we be plagued by windows popping up constantly during the end of the game. In fact, a lot of the game can be read from the map screen. You can see which terrain squares are being worked from the map itself. You can also see the resulting city radius before you commit your settler to founding a new city. In all the game has a very 3D rendered look reminiscent of Pieter Breugel's Tower of Babel. A new continent generation routine should generate continents that are much more natural looking than the long ribbons that the previous game generated. There will also be "robust editor support" for players who want to design their own maps and scenarios.
Head over and check out both parts of their preview for a nice rounded look at Civilization III. And if you're curious just where the game is now in development, MacSoft's Nate Birkholz was nice enough to give us an update in our forums recently:
We recently announced that we (MacSoft) will be publishing the Mac version of Civ III, Due to the extremely recent signing of this deal, we have no further details at this time, other than that we are currently trying to find a developer for the Mac version. We hope to have a near-simultaneous release, but until we know more about the code and the developer, we cannot promise anything about a release schedule, particularly since Firaxis is still reticent about their intended completion date.

At the moment, the PC version is somewhere in the neighborhood of 60% finished, and actually looks quite good, especially for such an early build.

Civilization III will hopefully be published by MacSoft around the same time as the PC version is completed. We'll bring you more info as it nears release.

Civilization III Preview at PC.IGN
Civilization III Status from MacSoft
Firaxis Games
Civilization III
Buy Civilization III

PC GeForce 3 Flashed to Work in a Mac
4:36 PM | IMG News | Comment on this story

Apple has been shipping GeForce 3's for less than two weeks, but already, some adventurous Mac users have gone to work. Yesterday, XLR8YourMac posted a reader report confirming that he was able to flash PC GeForce 3 with the Macintosh ROM, allowing him to use it in his 4xAGP equipped G4. The video card he used was the Asus V8200. Technically, any PC GeForce 3 can be used since they are all based on NVIDIA's reference design (which Apple also uses).

The procedure used is nearly identical to that of flashing a PC GeForce2 MX, the only difference being obtaining the Mac GeForce 3 ROM and drivers. This may prove difficult for most since Mac GeForce 3's are still rare and extracting the ROM requires a PC. Also, the monetary risk factor is a lot higher since a PC GeForce 3 costs over $350. In other words, don't try this unless you're willing to risk the cost/damage you might cause. If you are interested though, head on over to XLR8YourMac for the full report.

XLR8YourMac Report: PC GeForce 3 in a Mac

Marathon: Resurrection Releases New Images
1:04 PM | IMG News | Comment on this story

For some time we have been following the Marathon: Resurrection project, an attempt to bring the sights, sounds and action of Bungie's Marathon to the flexible Unreal Tournament engine. Although this is obviously a PC project, as there are no Mac editing tools, this "mod" is of particular interest to Mac gamers as it focuses on a gaming experience which has been (up to this point) a Mac-only exclusive.

As this project nears an initial release, the team has released seven screen shots for IMG readers to enjoy. With 1024x768 resolution and FSAA enabled, these shots reveal the reproduced weaponry from the Marathon series in action (with some logical modifications) as well as the enhanced textures the level designers are using to replicate classic Marathon levels. These shots of familiar locations rendered with the superior lighting, texture resolution and special effects of the Unreal Tournament engine are sure to give veteran Marathon fans quite a rush of nostalgia.

We weren't the only ones to share in the bounty of M:R's screen shots; there are seven more images hosted at the fan site, and even more at the clan site OSX, hosted by PlanetUnreal. Click on the links below to see the eye candy.

Marathon: Resurrection Screen Shot #4
Marathon: Resurrection Screen Shot #3
Marathon: Resurrection Screen Shot #2
OSX Web Site
Marathon: Resurrection Screen Shot #5
Marathon: Resurrection Screen Shot #6
Marathon: Resurrection Web Site
Marathon: Resurrection Screen Shot #7
Marathon: Resurrection Screen Shot #1

Tales of the Sword Coast Ships
11:42 AM | Andy Largent | Comment on this story

IMG has confirmed with GraphSim today that the expansion pack for Baldur's Gate, Tales of the Sword Coast, is indeed shipping. Fans of this very popular isometric RPG will be happy to hear they can now explore many new quests and meet up with other Mac gamers online via Scott Kevill's GameRanger service. Here's a quote from their ToSC web site explaining what the new expansion pack will add:

Tales of the Sword Coast is literally an expansion of the Baldur's Gate game world, increasing the number of areas available to explore and adventure through. Because of this, Tales of the Sword Coast is played within the Chapters of the Baldur's Gate saga.

If you have not completed the original game of Baldur's Gate, Tales of the Sword Coast adds new adventure areas, but, you will have to find them as you explore your expanded realm.

If you have already completed Baldur's Gate, you may explore the new adventure areas, or any of the other areas of the original game, or return to the city of Baldur's Gate at any time, but be warned-you may find there is someone waiting for you...

Baldur's Gate fans can also expect to see the long-awaited multiplayer patch, which "should be up this week," according to GraphSim CEO Jeff Morgan. It will be a free download for all owners of the original RPG. Tales of the Sword Coast should be shipping out to all preorders now and is available at the official GraphSim web store.

Tales of the Sword Coast Web Site
IMG Preview: Tales of the Sword Coast
Baldur's Gate: Tales of the Sword Coast

Volition Confirms No Mac Red Faction Level Editor
11:25 AM | Michael Eilers | Comment on this story

All the way back in October of 2000, a few scant weeks after the announcement that the next-wave shooter Red Faction would be coming to the Mac OS, IMG brought you the disappointing news that it was very unlikely that the in-game level editor this title will feature on the PC side would be ported to the Mac version. As with many game editors, the Red Faction tools were put together with Microsoft Foundation Classes -- a rapid prototyping tool used to make quick user interfaces for applications in development. There is no Mac OS version of the MFC classes (tools) of course, so moving editing tools crafted with MFC would mean re-writing the tools practically from scratch -- not a viable option in most cases.

Mark Allender of Volition dropped by our forums recently and confirmed his earlier speculation, stating definitively that the Mac version of this shooter will not ship with editing tools. Here is his post:

There will be no level editor for the Macintosh. The editors are quite a bit more time consuming (and thus cash consuming) to port over. It's actually quite a bit more difficult because of the user interface work involved.

Sorry about that.

Obviously this is a disappointment for the small part of the gaming community who wished to make levels for this unusual shooter; unfortunately this situation is not likely to improve in the future, as the MFC classes remain useful tools for PC developers and are still commonly used. The use of Microsoft-only technologies such as Visual Basic and MFC to create level editors will continue to be a barrier to ports of Mac editing tools, except in unusual situations such as Westlake Interactive's port of the Tomb Raider level editor which will be released with their port of Tomb Raider Chronicles, later this summer.

News: Volition on Mac Red Faction Editor
Mark Allender on Red Faction Level Editor

Mac Myst III: Exile Patch Coming "Soon"
11:06 AM | Michael Eilers | Comment on this story

Ubi Soft has updated their tech support pages with details on yet another patch for the PC version of the game, and the promise of a corresponding Mac OS patch due "soon." Due to the larger variety of system and graphics card combinations on the PC side, many of the problems fixed by the patches so far don't even apply to Mac users, so we aren't being slighted by Ubi Soft or Presto Studios. The changes made to the Mac version will most likely be platform-specific, addressing problems with bugs in the Mac Voodoo3/4/5 drivers and memory issues.

For details on what has been fixed so far, much of which will not apply to Mac users, check out the Ubi Soft tech support page. Remember, at this point no Mac patches have been released, so don't bother to download any listed or order another CD-ROM #1.

Ubi Soft's Myst III: Exile Support Page

'Cipher' Cross-Platform Game Engine Complete
10:35 AM | Michael Eilers | Comment on this story

IMG brought you the news of Synaptic Soup's cross-platform open architecture game engine Cipher in October of last year; now it appears that this next-generation game engine is complete, and about as buzzword-compliant as you would expect. Developers can now license this engine to make their own game (an increasingly common practice, as it becomes increasingly expensive to "roll your own" engine) and the fact that this engine already runs on the Mac OS means we may get games made with it "for free."

One of the best advantages of this new engine is that, unlike any of the current licensable game engines (with the possible exception of the revamped UT engine) it is built to take full advantage of the feature set of the GeForce 3 card and any other next-generation hardware that does "per-pixel everything." As there will likely be an eight month to yearlong "lag" between the introduction of the GeForce 3 and games that actually use its full feature set, this engine may help to speed along the process. Here is an excerpt from the press release:

UK based games and technology developer Synaptic Soup announced today that its one-stop development solution Cipher is now available to license.

Cipher offers a complete technology solution for developers working on the current and next wave of gaming hardware. Designed specifically to address spiralling development times and costs, Cipher delivers an integrated development environment that provides all of the core systems required to deliver a cutting edge game in the quickest possible time and at a minimum of cost.

Features include: -

  • Latest high performance graphics engine, ready to exploit next gen. consoles and latest PC hardware.
  • Art driven approach for rapid prototyping and development.
  • Particle systems for realistic fire, smoke and explosions.
  • Animation system.
  • Collision detection.
  • Multiplayer.
  • 3D Audio.
  • Powerful tools.
  • Built to be highly portable.
  • Suitable for many different game genres.
  • Quality Technical Support.
  • Limited number of licenses to ensure a highly personalised service.

Cipher has already attracted some of the industries biggest names with NVidia recently choosing the Cipher powered game Crazy Car Championship as a showcase product for the launch of their GeForce3 GPU. Kevin Strange, Developer Relations Account Manager for NVIDIA commented, "We were very impressed by how well positioned Synaptic Soup were to take advantage of our leading edge technologies and how fast they were able to turn our discussions into demonstrable software with their Cipher engine."

Visit the Synaptic Soup web site for more details. There was no information released as to when Crazy Car Championship itself would be ready to ship.

News: Platform-Independent Cipher Unveiled
Synaptic Soup
Synaptic Soup Announces Cipher Engine Complete

Master of Orion III Down to 16 Races
9:40 AM | Eddie Park | Comment on this story

In a statement posted at the Official Master Of Orion III website, it has been announced that MOO3, which originally planned to have 32 alien "races", will now contain 16 races.

There are two reasons for this. The first reason is of course lack of time, as the team wants to create quality races, rather than dilute their work for the sake of quality. As they state, they'd "rather have 16 unique races that all reach a jaw-dropping level of quality and speaking to you in their own language than 32 that are so-so."

The other reason is due to uniqueness in the races. In order to fill the 32 race quota, the designers found themselves quickly losing differentiation between some of the races that shared the same species. Here's a clip:

Some species lent themselves very well to multiple races. Others... well, it was pushing it to come up with four viable races when the only reason to do so was to meet the keep a specific number. "Oh here we have the 'pumice' Geodic... " It was just becoming silly. Instead we decided to concentrate on those that were truly unique and we felt were going to be exciting to play. If you still want more variety you can always customize your races just as you did in Master of Orion I and II.
In other changes, the number of planets that can be within any given solar system has been reduced from the original 10 to 8, mainly due to the lack of screen space. In the MOO3 universe, one can still have 256 stars, each with 8 planets, and each of those with 5 moons, which makes for a potential 21, 040 worlds to colonize, a number that'll hopefully keep players busy for a while. The game itself is due in 2002, and will be published by MacSoft.

Master Of Orion III - Race Announcements
Quicksilver Software
Master of Orion III
Buy Master of Orion III

ATI Unveils TRUFORM Technology
9:34 AM | Lucian Fong | Comment on this story

Today, ATI revealed their exciting new TRUFORM™ technology, which will included in all their future products. The TRUFORM technology will use the graphic chip's transform and lighting engine to smooth out and improve the lighting effects on objects. Because all of the work is done by the T&L engine, the visual improvement will not cause your frame rates to suffer. In fact, ATI claims that there will be no performance penalty. Another exciting characteristic of TRUFORM is that it will work with all games: past, present, and future. Older and current games will require updates, but according to ATI, only one line of code needs to be added for the game to take advantage of TRUFORM technology. ATI's innovative new feature is not proprietary, but a part of OpenGL and Microsoft's DirectX 8. Here is a quote from ATI's Senior Product Manager, taken from the press release sent to us this morning:

"TRUFORM also allows for a higher level of scalability, meaning the number
of triangles or polygons in a 3D image can be varied according to the
capabilities of the installed graphics hardware," explained Mr. Okumura.
"Software developers usually create low triangle count models so that their
games can run well on low-end PCs, which make up the vast majority of
products used today by consumers.

"TRUFORM can take these 3D models with low polygon counts and generate
smooth, highly detailed images, affording most users a greatly enhanced
visual experience with no compromise in performance or compatibility."

AnandTech has published an excellent article detailing the TRUFORM technology. It does get a bit technical, but the process is broken down step by step and explained thoroughly. Here are AnandTech's thoughts on ATI's breakthrough:
The best thing that TRUFORM has going for it is the fact that enabling the technology in future ATI products will not hinder performance at all. In fact, it will finally allow the T&L engine to do what it is good at: transform, light, and clip triangles. Add to this the obvious visual quality improvements that come with TRUFORM technology and it seems that we may have something to get excited about. Although the calculations are complex, and understanding the technology is a bit confusing, TRUFORM boils down to better image quality without a sacrifice in speed. And isn't that all that really matters?
As mentioned in the article, it seems that NVIDIA and ATI are moving away from pure performance. Graphics cards have gotten sufficiently powerful that they can now focus on other aspects of 3D games besides raw frame rate, specifically visual quality and effects. ATI seems to have taken a different approach to eliminating the jagged edges in a scene. Instead of sampling the given frame multiple times, which eats up fill rate and memory bandwidth, ATI is using the T&L engine to increase the polygon count of objects which are supposed to have curved surfaces. The popping and shimmering seen in games might not be eliminated, but for a zero frame rate hit, it is very impressive.

By now, you are probably wondering when we will see this technology. ATI has indicated that TRUFORM will be in their future products, so it is logical to assume that their next-generation chip will have it. Rumors have it that the Radeon 2, code named R200, is close to being completed and should be ready in the fall.

In related news, our colleagues at MacGamer have produced a hands-on report on this new technology, which involved an actual visit to ATI headquarters in Canada. Be sure to read this report and check out the screen shots for more details on this technology and its possible impact on present and future games.

TruForm: The Next Great Thing? at MacGamer
Inside ATI's TRUFORM Technology at AnandTech
ATI TRUFORM Press Release

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IMG Previews Summoner
9:29 AM | Eddie Park | Comment on this story

IMG's own Michael Phillips has posted a recent preview of GraphSim's upcoming RPG Summoner. Here's the opening excerpt:

Are you dying for a full 3D role-playing game to grace your Mac, but can’t wait for Neverwinter Nights? Do you dream of exploring vast 3D landscapes with a group of fellow adventurers over the internet, hacking & slashing enemies all the while? Well, don’t panic, help is at hand. In just a short amount of time GraphSim will be bringing Summoner to the Mac OS. I recently had the opportunity to take Summoner for a test drive and let me just say that this game is definitely worth getting excited over. With gorgeous OpenGL graphics, beautiful spell effects and exhilarating combat, Summoner will cause any Mac gamer to drool all over their Apple Pro Mouse.
Phillips goes on to cover the storyline and major highlights of Summoner, such as its gorgeous locations and varied characters. For the full preview and plenty of screen shots, be sure to check it out at the provided link.

Preview: Summoner
Buy Summoner

New Mac Gaming Site - FragMac
8:29 AM | Eddie Park | Comment on this story

Perhaps in a nod to the ever-improving Mac gaming scene, a new Mac gaming site has officially opened its doors. Titled FragMac, this website, like others before it, is dedicated to reviews, previews, and daily news regarding the Mac gaming scene. It is headed up by Ben Apple, whom readers may recognize from The Mac Junkie.

MacFrag is currently listed as "beta 1," meaning that the overall format is still subject to change, based off of reader input. Here's a explanatory clip from Ben Apple:

Usually, reader feedback paints a skewed picture because a reader is more likely to fire off a complaint than a complement. However, we want you to let us know what we're doing right, so we can keep on doing it. Over the next few weeks, we'll be listening to the readers with especially keen ears, and making changes to the site according to what we hear. When we're satisfied that we've done the best job we can do to refine the site and satisfy the readers' wishes - your wishes - the beta period will end. Our perfectionist attitude, though, won't go anywhere. We want you to continue to keep in touch with us, and help us make this site the best it can be.
IMG extends its greetings to MacFrag and wishes it success. Be sure to take a look and offer your own input.


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Custer's Latest - Max Payne Desktop
8:15 AM | Eddie Park | Comment on this story

Brad Custer, after taking a long-deserved rest on Memorial Day along with the rest of the IMG staff, has created yet another excellent Desktop picture for Mac users to enjoy. This week, he's taken the highly anticipated action title Max Payne, worked his magic on some scans, and has put out a very impressive product that shows Max Payne in all his double gun wielding glory, complete with the caption "New York. Fugitive Undercover Cop. Nothing to Lose."

Here's a clip from the man himself:

I was very fortunate to be given a great press kit for God Games that included some nice art for Max Payne. After some quick scanning and a visit to the official Max Payne web site, I put together this week's desktop offering titled, "Nothing To Lose". A lot of behind-the-scenes work went into creating this desktop from recreating the brick wall to scanning in a few key elements. I couldn't obtain my first choice of Max Payne pictures, but in the end I think this one worked much better. I hope you enjoy it as much as I did making it.
The desktop pic itself is offered in the usual sizes, ranging from 640x480 to 1600x1200.

In related news, Custer has put up a teaser trailer at his personal site, Custer's Corner. The trailer is a bit large, weighing in at 1.8MB, but is definitely worth a look if you can spare the bandwidth. Links to both the new desktop and Custer's Corner have been provided below for convenience - be sure to check them out!

Custer's Desktops - Max Payne
Custer's Corner
Remedy Entertainment
Westlake Interactive
Max Payne
Buy Max Payne

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More Max Payne Previews, Screen Shots
8:09 AM | IMG News | Comment on this story

New previews of the upcoming shooter Max Payne have been posted recently, giving nice looks at this 3rd person title from 3D Realms. The Action Vault has summarized their E3 experiences with the title into a nice look at the game which covers the graphics, plot, environments, and more. If you're wondering just what this newly announced title is all about, give it a read. The new Mac gaming site FragMac has opened their doors with their first preview covering the title, so be sure to check that one out as well.

Those that like all their screenshots in one place are in luck, as Blue's News has noted the posting of a mix of both old and new shots of Max Payne at Daily Telefrag.

For those that have yet to discover this title, Max Payne is an upcoming 3rd person shooter that has its inspirational roots buried deep in John Woo style Hong Kong action flicks as well as The Matrix. To wit, people run around with pistols in each hand, blowing each other away. There's even a mode called "Bullet Time," in which a player can slow down the action in order to better react in dangerous situations.

The screenshots show off yet more of Max Payne's graphical goodness, with one shot showing Max ducking under a fired bullet. As an added bonus, a shot of the Remedy employee that was the inspiration for Max Payne's look is also featured.

MacSoft has already announced their intention to port this title over to the Mac, though all the details have yet to be worked out. The PC version of this title is expected to ship later this year.

Daily Telefrag - Max Payne Screenshots
Action Vault Preview of Max Payne
FragMac Preview of Max Payne
Blue's News
Max Payne Interview, Details
Remedy Entertainment
Westlake Interactive
Max Payne
Buy Max Payne

Applelinks Moofie Winners Announced
7:58 AM | Eddie Park | Comment on this story

The folks at Applelinks have tallied the votes regarding the Second Annual Applelinks Moofie Awards for the year 2000. The Moofies are a spoof of other awards shows, featuring categories like Best Screenplay, Best Documentary, and Best Supporting Actors, all of them applied to Mac gaming.

One of IMG's own network sites, Mac Deus Ex, took the award for Best Documentary (Mac-related game-themed site). Congratulations to all those who have put in such hard work all this time - your efforts have not gone unnoticed.

Other winners included Deus Ex itself, which took quite a few awards including Best Picture (game). Lara Croft took the award for Best Actress, and Matt Uelmen of Diablo II fame took home the award for Best Original Score or Song.

As Applelinks so eloquently sums it up:

We at Applelinks believe it's safe to say that 2000 may have been the biggest year ever for Macintosh gaming. The Sims, Deus Ex, Unreal Tournament, Ferazel's Wand, Diablo II, Baldur's Gate...for the first time in a long time, we didn't have to stare enviously at the PC game aisles as we walked through with our copy of Mario Teaches Typing.
For the complete list of winners, be sure to check out the full read at the provided link. Congratulations to all the winners as well as the nominees - it has been a great year for Mac gaming indeed, with an even more promising one currently in progress.

Mac Deus Ex
Applelinks - Second Annual Moofie Awards

New Heroes of Might and Magic IV Images
6:00 AM | Eddie Park | Comment on this story

The site has posted two new screen shots of 3D0's upcoming title Heroes of Might and Magic IV. For those unfamiliar with the series, HoMM has always been about medieval-themed turn-based strategy. What's new with HoMM4 so far is that, unlike the first 3 installments, it will run off a completely new engine. This engine will, among other things, allow the game to be run in higher resolutions - up to 1280 X 1024.

Though this title will still be based upon 2D sprite graphics, the look of these graphics is significantly much higher quality than its predecessors. One has only to look at the screenshots to see the amazing detail and color quality of this game. Even from its typical top-down isometric map view, the details that can be seen in the environment and the creatures that inhabit it are amazing.

John Morris, the programmer resposible for HoMM3, reported some time ago that a Mac port of this title was not inconceivable. Past Mac Heroes ports have made money for 3do despite lack of marketing efforts, and Morris notes that the port for HoMM4 should be easier to accomplish than HoMM3.

For more info on the subject of a Mac port, a link to a previous IMG article on the subject has been provided below. Don't forget to check out the screenshots as well - they are definitely worth a look. - HoMM4 Screenshots
IMG - HoMM4 a Possibility?

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Red Faction Q&A
6:00 AM | Toby Allen | Comment on this story

Voodoo Extreme has posted a small Q&A with James Tsai, associate producer at Volition. The interview is brief and talks about how RF was received at the recent E3 expo, and what are they doing with the PC version now that the PS2 version is out of the door. Since the release of the PS2 version, Volition has been working on the PC version and a bit on the Mac OS version, in order to keep it up-to-date with the PC changes. While Voltion will develop the Mac version in-house, GraphSim will publish the game. Here is an excerpt from the Q&A:

Voodoo Extreme - How is Red Faction going to stand out over other upcoming first-person shooters?

There’s several key features in the game that will make the entire presentation stand out as a whole. There’s the Geo-Mod technology that everyone has been talking about, allowing players to deform their environments in real time with our varied arsenal of weapons. Hit a rock wall with a rocket launcher, and you’ll see the chunk get taken out of it. There will be no more searching for that "crack" in the wall where you can place a charge to blow a hole to the next part of the level. It’s great to turn around after a fierce fire fight and see the collateral damage that has been done to the area; craters, debris, rubble, and collapsing geometry are all par for the course in Red Faction.

Vehicles are another game element that Red Faction offers. Throughout the course of the game, the player will encounter several vehicles, such as submarines, fighters, or jeeps, that they will be able to get in and out of at will and actively control. There are a lot of gameplay sequences that we’ve set up and were designed with these vehicles in mind, so they’re not just there for show; each one will offer its own unique feel and adventure.

We also have several characters that the player will interact with, each with their own interesting history. Gamers will really enjoy watching the plot unfold as they battle a wide range of enemies and meet new people on both sides of the conflict. We really wanted our story to stand out amongst those of other first person shooter games.

The game is set to be released on PC and Mac OS simultaneously at the end of summer. An OS X version has not yet been confirmed, but we're certain Volition will support it in the future.

Red Faction
Red Faction Q&A at Voodoo Extreme
Red Faction

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Return to Dark Castle Beta 4 / Cow Catcher 1.6.1
6:00 AM | Eddie Park | Comment on this story

MacGameFiles recently acquired two new additions to its library of downloads. First up is the Return to Dark Castle Demo Beta 4. Based off the very old-school Dark Castle games, it features new levels, a larger playing area, and color graphics, all coupled with the same gameplay players of the originals should find instantly familiar.

Here are some notes regarding this release:

1) You do not lose lives in the Beta versions.

2) Scoring is not implemented.

3) Some levels are missing certain items, monsters, etc. They will be added in the next release.
Next up is the eponymous Cow Catching Game, updated to version 1.6.1. This Open GL-based game holds the distinction of being one of the first games that required OS X to run. The game's premise? Simply catch as many cows as you can within the three-minute time span. Not exactly earth-shaking, but it can be good mindless fun.

Both of these files are now available for download. Links to MGF have been provided below for convenience.

The Cow Catching Game 1.6.1
Return to Dark Castle Demo Beta 4
Delta Tao
Z Sculpt
Return to Dark Castle
Buy Return to Dark Castle

ClanLord Tune Helper 1.0 Released
6:00 AM | Eddie Park | Comment on this story

VersionTracker has noted the release of ClanLord Tune Helper 1.0. In beta phase for the past 2 years, Michel Pollet, the creator of this program, has finally released a finished version. Tune Helper allows players to compose music for Clan Lord, Delta Tao's Mac-only MMORPG. Duets and trios can be performed in real-time as well.

What's new in this version:

  • Closed the 2 years long beta period at last.
  • Added Undo for the editor.
  • Added a confirmation dialog before quitting, to help with the "nervous command-q syndrom" showing in a few bards.
  • Fixed a small timing issue for duos/trios. You no longer need and extra pause at the beginning for your parts.

This program simply requires a PPC processor and Mac OS 8.5 or higher. A link is provided below for those that wish to download it.

Delta Tao - Clan Lord
VersionTracker - ClanLord Tune Helper 1.0

Mac Games News for Friday, May 25, 2001

'MudPie' Technology Q&A2:54 PM
Myth III Interview, Demo Caught on Tape11:21 AM
Expansion Pack for Rogue Spear Planned9:35 AM
First Images of Warcraft III on OS X9:25 AM
New Master of Orion III Details9:10 AM
Max Payne Interview, Gameplay Details8:39 AM
View all of the Mac games news for Friday, May 25, 2001 on one page

Recent Mac Games News

Thursday, May 24, 2001
Wednesday, May 23, 2001
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