New Majesty Quest Available
9:04 AM | Michael Eilers | Comment on this story
One of the Christmas presents the newly-reformed MacPlay brought to the Mac platform was Majesty, a realtime RTS with some fascinating twists on the genre. Now a new Quest has been made available for download, hopefully one of many more to come. This quest used to be PC-only, but an updated Mac OS-compatible version has now been posted.
The new Quest is known as the Wrath of Krolm, and it weighs in around 2.3 MB. The download and installation process is quite simple, although you must manually unlock several files in your Majesty folder before replacing them. The new Quest will not work with the demo, obviously. You can find this new Quest at the official Majesty web site, hosted by creators Cyberlore. While you are at the sight you might want to peruse the details for a coming expansion pack for Majesty, known as
The Northern Expansion. While there are currently no firm plans for a port of this expansion to the Mac version of Majesty, our discussions with MacPlay spokesperson Jason Whong led us to believe that if Majesty sales are good, this would be a possibility.
Majesty itself has been a big hit with IMG readers and at MGF; the game has recieved a 9.11 (out of 10) user review score, beating the IMG reviewer score of 9.0. Downloaded almost 3,000 times, the demo has received a four and one-half joystick (out of 5 ) rating from MGF visitors. If you'd like to see what all the fuss is about, be sure and read our review or grab the demo for yourself.
Download Majesty Demo (32.2 MB)
Majesty Web Site
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MGF Volume 3 CD Now Available
5:40 PM | IMG News | Comment on this story
Due to popular demand, Macgamefiles.com has created a third CD that includes the recently released Diablo II and Hereos of Might & Magic III: Complete demos.
MGF Demos Volume 1Each MGF CD-ROM is available for just $9.99 plus shipping and just $8 each when you order one or more.
• Heavy Metal: FAKK 2
• Quake III Team Arena
• Rainbow Six: Rogue Spear
• Shogo: Mobile Armor Division
• Star Trek Voyager: Elite Force (Single & Multiplayer)
MGF Demos Volume 2
• 4x4 Evolution
• Bad Milk
• Championship Manager 00/01
• Cro-Mag Rally
• Hoyle Casino 2001
• Kawasaki Jet Ski Racing
• Links LS 2000
• Maximum Pool
• Sim Theme Park
MGF Demos Volume 3
• Diablo II
• Heroes III Complete
• Earth 2140
Diablo II Updated Again
3:33 PM | IMG News | Comment on this story
Blizzard has never been one to let sleeping bugs lie, especially with their top-selling title Diablo II. Swiftly on the heels of their update yesterday, they have posted 1.0.5b to patch some problems not fixed or introduced by the previous patch. As always the patch will download automatically if you log into Battle.net. If you are still engrossed in the solo play of the game, the patch is also available as a separate download. Here is a list of changes in this version:
•Fixed a video driver crash encountered when displaying graphics in the Battle.net chat room. This patch is accumulative -- you can install it regardless of which version of Diablo II you have and it will bring you up to date. Grab it now and have a Baal -- oh, we just couldn't help ourselves. Our apologies.
Diablo II 1.0.5b Update (4.3 MB)
* Fixed copy-protection for various CD, DVD and CD-R drives.
* Fixed a problem where character avatars were left in the list after that character had left a channel.
* Fixed several visual glitches with the character select screen.
Diablo II Patch Information
Riddle of the Sphinx Review
12:21 PM | IMG News | Comment on this story
CGOnline has posted a brief review of Riddle of the Sphinx, an adventure title by Omni Group published by Dreamcatcher Interactive. This point-and-click adventure might seem exiled to an antiquated genre, but the reviewer feels this title has much to offer not only to adventure game fans, but to those who are interested in Ancient Egypt's mythology, culture and architecture. Here is an excerpt:
Riddle is the product of over five years of effort by Jeff and Karen Tobler—a husband and wife team whose shared passion for Egypt is evident in every moment of this adventure. Their depiction of ancient chambers and temples (real and imagined) is remarkable—hieroglyphics cover the walls and richly detailed treasures lie strewn about in various stages of disrepair. A visit to any Egyptian web site with pictures will confirm the accuracy with which they have recreated the inside of the Great Pyramid and the site around the Sphinx. The Toblers' commitment to this game is most obvious when you read the credits—the pair is responsible for the game's design, direction, animation, and programming.Sphinx has the added attraction of very low system requirements, as is common with most adventure games. Visit CGonline for the rest of the review; the game itself can be purchased on the Dreamcatcher web site.
Riddle of the Sphinx Review at CGOnline
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PetRave 'Petey' Goes Alpha
10:39 AM | Michael Eilers | Comment on this story
Monkey Byte's community site MyMonkey has announced that an Alpha version of 'Petey,' their first PetRave virtual pet, is available for download if you are a registered member. Alpha of course means still in early development, so you should expect some instability and problems with this version -- it is just intended to give those intererested a glimpse of what is to come. Here are details from the Monkey Byte newsletter:
Monkey Byte Development announces the Alpha Release of PetRave™ : Petey. Visit the MyMonkey site and register if you wish to preview this product in Alpha form.
This new game alpha is designed to provide a fun and interactive virtual
friend that anyone can train, feed, love, punish, and provide for.
PetRave™ : Petey allows users to have their virtual pet ever-present on
their desktop for instant interaction or long-term care taking. A robust
artificial intelligence has been woven together with fun animations to
bring the your pet to life.
Monkey Byte Development
In related news, Monkey Byte has posted their photo gallery from last month's Macworld Expo San Francisco. If you couldn't attend this event or just missed the Monkey Byte booth, this collection of photos seems worth viewing. Jump to the Monkey Byte web site for more details.
Neverwinter Nights Q&A
10:14 AM | Michael Eilers | Comment on this story
While extremely short, this Q&A between GA-RPG and Bioware designer Rob Bartel is an interesting read for those anticipating Neverwinter Nights, a realtime 3D RPG with a unique online component. This ambitious title will attempt to re-create the engrossing environment of pen-and-paper role-playing games by bringing the Dungeon Master back into the fold and allowing players to create, host and DM their own online dungeons.
One of the problems facing NWN, however, has been its extremely long development time; it was announced at E3 1999, and RPG fans have been begging for it ever since. Here's an excerpt with information on the delay, and the current status of the game:
The last time we had a chance to ask you about Neverwinter Nights it was late 1999, so have you made any progress on the game since then ;)? Seriously though, how far off do you feel Neverwinter is from reaching beta status, and would you consider the game at Alpha now?It sounds to us like an early 2002 release may not be out of the question, if Bartel isn't even willing to confirm Alpha status. Alas. In any case, expect more details about this game to arrive at this year's E3 in May. NWN will be cross-platform for Mac and PC, and should be a simultaneous release.
Neverwinter Nights is progressing steadily but we’ve certainly come to recognize the sheer amount of effort it takes to pull off a project of this scope. As for where we’re at right now, the system itself is almost in place. We have a graphics engine, we have most of the underlying system in place for a rules engine, we have a solid networking layer, our interface is becoming increasingly present and functional, the basic art content is almost complete, and the Neverwinter Toolset will soon reach a point where the Design Team can start making final game content.
GA-RPG Talks to Rob Bartel
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e.p.i.c. Interactive Interview
10:05 AM | Michael Eilers | Comment on this story
German site Macelodeon has posted a brief but detailed interview with Thomas Steidling of e.p.i.c Interactive, the company behind the Mac port of Earth 2140 and future ports of Earth 2150, Simon the Sorcerer 3D and Gorky 17. The recent release of the demo for Earth 2140 was a great success for the small company, and they have aggressive plans for the future as well. Here is an excerpt:
Macelodeon: How do you choose the games you port?It is no coincidence that all of the titles e.p.i.c. plans to port are of European origin. Read through the rest of the interview for more details on the company's workforce, plans and even Thomas' perspective on the console market.
Steiding: Well, this is always a question of size and possibilities. A small company like ours can hardly go to Westwood, EA or Lucas Arts and ask to port C&C3, Star Wars or FIFA 200x. Of course we are checking the port lists on the Internet. If we find an interesting title, we try to speak to the people involved.
On the other hand: We invite all Mac Users to send requests so we can see what you really want and try to get something going. Maybe we can do something...
Earth 2140 Demo (12.2 MB)
Macelodeon Interviews Thomas Steidling
Oni Key Configurator
9:28 AM | Andy Largent | Comment on this story
Tired of having to manually configure all of your keys in Oni by hacking that text file? Well Oni Central has created a web-based solution for you, in the form of a simple cgi script that takes your input on which keys you want to use for what actions, and outputs a text file you can save as your config. It's a great idea, especially for those that are a little daunted by the lack of a friendly key config from within the game itself. Here's the scoop on the program and more from Bungie.net:
Lots of things going on this week, not the least of which is the relaunch and subsequent issues with the Bungie Store. Fortunately we've gotten most ironed out: we now accept Canadian addresses, and all items are no longer listed as backordered. The invalid ship estimates should disappear tomorrow, and we're crossing our fingers hoping MS gets the Mac issues sorted out soon. Thanks for your patience. Head to Oni Central now to give the utility a try. And be sure to read through our review of Oni, and post your own mini-review while you're at it.
Here's a little something to cheer you up. Oni.bungie.org has offered themselves as a permanent home for the Oni Key Configuration Utility, a little tool Stefan and I worked up. Thanks Claude and Harry. Enjoy!
IMG Review of Oni
Oni Key Configuration Utility
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New Myst III: Exile Release Date, Requirements
9:09 AM | Andy Largent | Comment on this story
The official Myst III: Exile web site has been updated to announce the game will now be ready on April 16, of this year. It was earlier thought the game would be ready on April 9, so this is not much of a delay. Their excellent Myst III FAQ has also been updated with new system requirements for both Mac and PC versions of the game. Here's a list of what you'll need for the Mac version of this adventure title:
233 MHzG3 Processor or fasterThe site also notes the DVD version of Exile won't be available until Quarter 3 of this year. Check out the rest of the FAQ for much more information on the game. Myst III should be a simultaneous release on April 16th; we'll keep you posted if this changes again. IMG has posted a preview of the game with many screen shots, if you'd like more details.
Myst III: Exile Web Site
MacOS 8.1 or higher
64 MB RAM
200 MB Available Hard Disk Space 4X CD-ROM or faster
640x480 display, thousand of colors or better
Supports optional 3D hardware acceleration
IMG Preview of Myst III: Exile
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Blizzard Transcript, Founder Q&A
8:37 AM | Andy Largent | Comment on this story
Two interesting Blizzard-related items have appeared recently on the Web. The first is a transcript from a chat hosted last night concerning Warcraft III: Reign of Chaos, the sequel to the popular series now in development. As expected many of the questions focused on their announcement yesterday of only having four races in the game, rather than the five originally promised. Here's a clip:
Why were the Demons removed as a playable race?Many other topics are asked about as well, like Heroes, a beta test (which is likely PC-only), and much more, so head over and give it a read.
We have been reviewing all the units and races in the game. During that process we felt that using the Demons as an ultra powerful NPC race would be a better option for the game, and allow us to make the other races have cooler, more concentrated spells and abilities.
A related article has been posted by PC.IGN, celebrating Blizzard's 10-year anniversary by talking with three of the company's founders: Allen Adham, Michael Morhaime, and Frank Pearce. It's an interesting retrospective on the company that has brought out so many fantastic titles for the Mac. Here's an excerpt from the interview:
IGNPC: So what does the next ten years hold in store for Blizzard? There is some very interesting information to be found, so be sure to check out the interview. Blizzard is set to release the Diablo II expansion for the Mac this summer, with Warcraft III to be completed early next year.
Mike Morhaime: Its a very exciting time to be making software. We're going to be looking at all the new advances going on in the world of technology and keep trying to come up with fun new ways to take advantage of them. I can't tell you what that will mean now, but it probably has something to do with the Internet, wireless devices, multiple platforms, amazing 3D graphics, and is much more immersive than what we can do today. I'd also like to see Blizzard Entertainment become more widely known to people outside hardcore gaming circles. Maybe we will even prove that a feature film based on a game license doesn't have to be bad.
PC.IGN Interview with Blizzard Founders
IMG News: Warcraft III Races, Release Date
Warcraft III Chat Transcript
Starfleet Command II Q&A
8:25 AM | Andy Largent | Comment on this story
An interview posted at Gamer's Pulse with Josh Morris of Talden discusses his latest game Starfleet Command II. In case you don't remember, this is one of the many Interplay titles being brought to the Mac this year from MacPlay. The game was recently released on the PC, and it has met with fairly good reviews (especially for a title from the Star Trek license). Here's an excerpt from the Q&A about that:
Unlike the past when the SFC series was one of the few high quality Star Trek games, there have been many recent or upcoming games that have broken that mold of bad Trek games. How do you feel this affects Starfleet Command and it's future? We agree whole-heartedly with a statement like that. Even non-Trekkies should be able to get excited about good games such as Elite Force or Starfleet Command II. Right now, there's no official word on when SCII will be released for the Mac other than sometime in 2001. We'll be sure to pass on any more specific info that we receive.
Official Starfleet Command II Web Site
Do you think this added competition will be good for the franchise or burn it out?
JM: I think its great for the franchise. It will be nice not to have to read a couple paragraphs about the Star Trek curse every time you read about a new game. I have a lot of respect for the current Star Trek developers, and I look forward to playing there games. Good games are like Jell-o, there is always room for more.
Gamer's Pulse Starfleet Command II Interview
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New Summoner Site Opens
8:14 AM | Andy Largent | Comment on this story
GraphSim, publishers of the Mac version of the 3D RPG Summoner, have opened the doors to their official web site for the game. The section of their site includes a description of Summoner, a rundown of features and characters, and a number of screen shots. There is also a section of Frequently Asked Questions, covering the game in general and some Mac-specific issues. Here's a clip:
Does Summoner support multiplayer?Check out the rest of the site for much more on Summoner from a Mac point of view. Also, in case you missed it, yesterday we posted nine new screen shots sent over from GraphSim, so be sure to have a look at those too. Summoner is expected to be released for the Mac and PC later this spring.
GraphSim Summoner Web Site
On the Mac, yes. The Playstation 2 version is single-player only.
How does the multiplayer mode work?
It's a party-based hack-and-slash-type mode. The players can travel from level to level, killing monsters and collecting items & experience. There will also be relatively short quests they can perform. There won't be an encompassing storyline for multiplayer, however.
IMG: Mac Screen Shots of Summoner
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Oni for Playstation 2 Review
6:00 AM | Jay Swartzfeger | Comment on this story
IMG affiliate Inside PS2 Games has just posted a review of Oni for the Playstation 2. As the port to the PS2 was part of the reason behind the delay of the release of this game for Mac, PC and PS2, even those without consoles might be interested in how it turned out on this next-gen console. Here is an excerpt:
I’ve played all three versions of Oni, and the Playstation 2 version is clearly superior to Oni on the PC and Mac. For starters, controlling Oni with the PS2’s Dual Shock 2 is simply incredible once you get a hang of the controls. Playing on a keyboard just doesn’t compare to a controller. Graphically the game looks better on a PS2, and the action and gameplay certainly feels more at home on a 32" TV than it does on a cramped computer monitor. If you have a choice between the computer and Playstation 2 version of Oni, I’d say the PS2 version is the clear choice.Head to Inside PS2 Games to read the rest of the review.
Inside PS2 Games
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