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Thursday, January 4, 2001

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Mac Deus Ex Multiplayer Still Undecided
10:08 AM | Charles George | Comment on this story

About a month ago, Ion Storm released a small patch to bring multiplayer support to their amazing (and previously solo-only) sci-fi shooter Deus Ex . Unfortunately only PC users got to play, as this patch must be ported to the Mac OS version of this title. As is normal procedure for Westlake interactive, the team which brought Deus Ex to the Mac in the first place, the decision on whether this patch would be made depended on receiving the code from Ion Storm and evaluating whether the project was practical. Last night we contacted Westlake to find out the status of Mac Deus Ex multiplayer. Suellen Adams, the business director of Westlake, had this to say:

There is no word as yet. We were to have received the code at some point before Christmas, but as far as I know we have not received it as yet. (Unless one of the programmers has and I just missed it with the holiday etc.) In any case, there has been no final decision one way or the other.
The response to the PC version seems fairly positive, as long as the game is played by teams rather than as a deathmatch. Hopefully Westlake will make a final decision soon, and when they do we'll be sure to bring you the news.

Westlake Interactive
Download the Deus Ex Demo from MacGameFiles
Ion Storm
Westlake Interactive
Aspyr Media
Deus Ex

Myth III Announcment at Macworld
2:01 PM | Andy Largent | Comment on this story

Bluesnews and Stomped have done a little tag-team investigating to reveal an announcement for Myth III will be coming at Macworld Expo next week. Subtitled "The Wolf Age", Myth III will actually be a prequel to the first two games. The series' rights are now owned by Gathering of Developers, as Bungie released both Myth and Oni during their move to Microsoft. Here's a description of the game straight from Blues:

Myth III: The Wolf Age allows you to do just that. The game is the highly anticipated prequel to the two original Myth games from Bungie Software. It takes place 1000 years before the start of Myth: The Fallen Lords and follows the life of Connacht - the legendary hero who saved humanity from the insidious Myrkindia and the oppressive Trow, eventually becoming the emperor of all human lands. Myth III explores the daunting past before the Great War and the destructive clashes between the races.

In 1421 AE, the world is in sheer chaos. The nightmare, Myrkindia, runs rampant over the lands. The Trow enslave the Ogre to build titanic temples to their god. A new Leveler, claiming to be Moagim reborn, has just risen and swears to smash the empire of Cath Bruig. Most of humanity has been scattered for hundreds of years, existing in war tribes who hide in fear of the evil creatures who stalk the night. Myth III: The Wolf Age will live up to even the most critical Myth fan's expectations, yet is immediately engaging and easy-to-learn for the first time strategy player.

You can expect to hear much more about Myth III after the official Macworld announcement. Stay tuned as the IMG prepares to cover all the excitement surrounding the expo.

Gathering of Developers Web Site

Monster Hunter 1.0 Released
11:15 AM | Michael Eilers | Comment on this story

In December we brought you the news that Contraband Entertainment had disbanded, the remnants of this company being absorbed into MacPlay/United Developers. Contraband itself was an offshoot of now-defunct porting house Logicware. While Contraband's time in the spotlight was short, they did manage to produce an original title: Monster Hunter, a charming game of strategy and action.

This title is available for Mac and PC, and is being published by Monkey Byte Development. Sporting nifty pre-rendered graphics and very low processor requirements, this should be a fine addition to any gamer's catalog when high-powered 3D shooters lose their charm. Here is the official description of the game:

Be one with the Monster Hunter! You are he, the saviour of all that is not drooly, squirmy, or has a name that is proceeded by the word monster. Enjoy strategy at its' finest!

Play through level after level of fiendish monster destroying (yet, bloodless-for the kids) entertainment. This top view game blends the best in strategy with hand eye coordnation and vivid graphics. Good, clean fun for all the family.


PowerPC 604


32 RAM

200 HD

Grab the demo of this game from Macgamefiles.com for a glimpse of Contraband's handiwork.

Monster Hunter Demo (20 MB)
Monkey Byte
Contraband Disbans?

Alliance 2.1 Released for Q3
10:22 AM | Andy Largent | Comment on this story

A huge new Quake 3: Arena modification is now available for download called Alliance. The Alliance team actually call it a 'mission pack' instead of just a mod, as it includes three new gametypes, 26 CTF maps, new weapons and effects. At nearly 120MB, it's only for those with beastly internet connections. Immediately following its release this week, a small 2.1 patch was just posted yesterday which fixes some server issues, so be sure to grab that as well. Here's an excerpt from the Alliance feature page with more:

  • Alliance in it's purest form is enhanced CTF and DM with an offhanded grapple. Weapons, items, health and armor are picked up in the maps the traditional way, by running over them.
  • Combat is a game which closely resembles Expert Q2. Players spawn with all weapons plus health and ammo regenerate. The weapons balance is slightly different as well as the physics and style of the grappling hook.
  • Instagib is a game some may already be familiar with. Players spawn with an enhanced rail gun. Health and ammo is not an issue because when you shoot your enemy, they are instantly gibbed (killed big time).

    All three game styles in Alliance can be played as CTF, Tourney, FFA or Team DM which really makes a total of 12 possible game types. CTF is our specialty though and we've made most of the following features with CTF in mind.

  • There are many other enhancements as well, so have a look through the features page for a rundown of each. Alliance 2.1 seems to work well with the Mac version of Q3:A, so head over to Macgamefiles now to download it. Keep in mind, this patch requires you be running the latest (1.27) version of Quake 3.

    Download Alliance 2.0 (120MB)
    Download Alliance 2.1 Patch (368k)
    Alliance Web Site

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    id Update on Q3, Team Arena for OS X
    10:15 AM | IMG News | Comment on this story

    id programmer Graeme Devine contacted MacGamer last night with some very encouraging news regarding the status of Quake 3: Arena and Team Arena for MacOS X Public Beta. According to Graeme, the OMNI Group did an excellent job porting the 1.17 code to the Macintosh, but it appears they decided to move OS X development in-house. Here is the e-mail the he sent to MacGamer:

    I've got the OS X version up and running in OS X PB, I'll probably
    release the point release application in the immediate future. This
    version is built upon the solid foundation Omni wrote for the 1.17
    point release and includes numerous new optimizations for the
    Macintosh. At the same time I release the OS X public beta, I'll
    probably release the Classic version as final, which runs much faster
    than the debug code out there right now.
    The most notable bug that users have come across in the 1.27g beta point release, is the echoing sounds when browsing the menu and during the game. Hopefully, this will be remedied in the final point release.

    Devine also updated his .plan with a little clarification of his above statement:

    I didn't yank, pull, grab or drop Omni's excellent work on Q3A to this platform. They are my friends, peers, and fine people. My reason for working on the OS X build in house is that I simply like OS X and I like working in it. I'll still share the code with Omni so they can help make the OS X build the best. In fact, I'd like to get more of the tools ported across to OS X as soon as possible so levels, and mod compiling can happen on this platform (see above for time crunch).
    We'd be very excited to see Quake 3 tools on OS X, as that could be one of the 'killer apps' which may motivate Mac gamers to switch to the new system. On a side note, Graeme Devine has set a very good example for game companies that do cross platform development. He has demonstrated that taking time to write platform-specific code can go a long way. Maybe he should write a how-to guide on optimizing games for the Macintosh... We're hoping to see Quake 3 run even more quickly after the debugging code is gone.

    Grame Devine's .plan Update
    Macgamer Report on id and OS X
    id Software
    Quake III Team Arena
    Buy Quake III Team Arena

    Mac Doom Legacy Update
    10:12 AM | Andy Largent | Comment on this story

    An update to the Mac DoomLegacy page brings word of a new 0.4a revision for this OpenGL-enhanced version of the Doom application, which is now open-source. Sound and sprites will both work much better in this new version, and the author is still looking for Mac DoomLegacy icons/logos if you're artistically inclined. The page may be slightly difficult to read right now, so here's the update in full:

    First of all, Mac Legacy now has stereo sound! Plug it in to your hi-fi and enjoy. What's really annoying is that it only took about 10 minutes to sit and look through the Heretic and Quake sources before I could make the changes to the DooM source, which took another 5 minutes (and to think I have been thinking about doing it for months!).

    I have also updated Mac Legacy to include the most recent changes to the Win/Linux versions. Its faster, and sprites look alot better. I was disappointed that it didn't fix the missing polys though :(. Still no software rendering/network stuff yet, but networking may come next if I can get GUSI working properly - it always seems to have missing definitions in the header files. Until I can get this working, there will be no network support.

    I am still looking for icons and logos to go with Mac DooMLegacy. I have had a few sent to me, but I haven't decided on one yet.

    Some users have sent me reports that tell me that Legacy may not work with the Plutonia and TNT wad files. For the moment, stick to DOOM1.WAD and DOOM2.WAD.

    If you don't have the full retail version of Doom, you can still use the shareware/demo WADs to try out DoomLegacy. Download the new 0.4a update now, as it's a fairly small application, if you're feeling nostalgic.

    Mac DoomLegacy Web Site
    Download Mac DoomLegacy 0.4a (384k)

    Mac Games News for Wednesday, January 3, 2001

    CNET Gamecenter Alliance Dissolves1:10 PM
    Escape from Monkey Island Preview, Status12:09 PM
    Mac Rune Future10:43 AM
    Mac Diablo 2 Demo Coming Soon9:16 AM
    3dfx PR Managers Interviewed7:48 AM
    Rune Update7:17 AM
    Clan Mac Gaming Website Redesigned6:00 AM
    Mark Allender on Mac vs PS2 Summoner6:00 AM
    Oni Declared Golden Master6:00 AM
    Shortcut to Oni Level 26:00 AM
    View all of the Mac games news for Wednesday, January 3, 2001 on one page

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