|Monday, December 11, 2000|
Sin Gold Now Shipping
9:07 AM | Tuncer Deniz | Comment on this story
Over the weekend, Ritual's 'Levelord' announced that Sin for the Macintosh, the first-person shooter featuring the Quake II engine, is now shipping. However, he was late to press, as this game has already been sighted on store shelves! Here's Levelord's .plan:
SiN Gold is out for the Macintosh. It has the original version, as well as the Wages of SiN add-on pack, ...what a deal! ...it even has that ground-setting level called "Paradox" done by some guy called Tom, ...that's it, ...just Tom.A few IMG readers have confirmed that Sin is available through CompUSA for about $20. A demo of this classic first-person shooter should be available sometime later this week, so be sure to stay tuned for details.
We'll be posting a review of Sin shortly. In the meantime, be sure to check out our preview of Sin for details on this "better late than never" port to the Mac OS.
Buy Sin Gold
Deus Fortress interview
3:56 PM | IMG News | Comment on this story
Mods Outpost recently posted an interview with Chris Fnord (EternalSpark) of Deus Ex Fortress. DXF, an upcoming mod for Deus Ex, will be based on the very popular Team Fortress mod for Unreal Tournament. DXF has a higher goal then TF, to go beyond and make something much greater. Here is a snippet of the interview:
spyro: Tell us a bit about Deus Ex Fortress.
EternalSpark: Deus Fortress is the newest in the long line of unofficial TF mods out there, which seem to pop up a lot lately :). Deus Fortress (or DXF, or Deus Ex Fortress, whatever ;) ), unlike some unofficial TF mods, will improve and add to what is Team Fortress, using all the goodies in Deus Ex. For example, every time you play, a class can be played differently, due to the player's choice in choosing augmentations (super-human modifications to the body, allowing for cloak, targeting aid, increased speed, etc.) and weapon loadout (choose the allocation between 2 types of ammo). DXF has an interesting story whose game modes are focus around -- no mere flags to capture this time! The motto of DXF is "beyond TF and Beyond DX" -- some people might consider this an impossible goal, but I consider it the natural marriage of Deus Ex and Team Fortress.
The DXF mod will depend heavily upon the multiplayer patch that was recently posted by Ion Storm. Now that it is available for PC users, things are starting to heat up in the mod community, new mods like DXF are appearing left and right. Macintosh users are still waiting for an update from Westlake Interactive for more information about a Macintosh version.
Deus Fortress interview
3:55 PM | IMG News | Comment on this story
MacDeusEx, a member of the Inside Mac Games network, has been busy converting numerous maps and mods to work with the Macintosh version of Deus Ex. "ISP Office" is the latest map to be made available, here is some more information from MacDeusEx webmaster Robert Baird:
ISP Office (Internet Service Provider) is a small map created by "Your
Superior". It features a very nice and cozy reception area, computer
workstations, a break room, and... a server room!
The "Experimental Weapons" mod was recently converted to work on the Macintosh side also. This mod allows the use of 3 new weapons including "Stun Grenades" and "Poison Throwing Knives". On a lighter note, the "Toilet Mod" was also recently ported . This mod allows NPCs (non playing characters) to actually sit on the toilets inside Deus Ex!
RedHerring.com Q&A with Warren Spector
MacDeusEx would also like to remind everyone of the upcoming Q&A session with Warren Spector later today. Warren Spector, a developer and board member of Ion Storm, will be chatting about the gaming industry and what the future holds. The chat will be hosted by RedHerring.com on a "Palace" server, so make sure you have the client installed before you attempt to join.
Westlake to Revamp Space Rogue?
2:33 PM | Matt Diamond | Comment on this story
Subscribers to the Apple Mag Games "devlist" noted the following post by Mark Adams. The president of Westlake Interactive, Mark has in the past indicated a desire to bring some older games that didn't make the leap from the 680x days to PPC. These games fail to work on current Macs primarily because 2-bit (black and white) and 4-bit (16-color) graphics modes were discontinued, but there are also System software and input issues.
Mark expressed an interest in porting Space Rogue, a classic Mac game from the 512k (Fat) Mac days. Here is his post:
Speaking of Space Rogue, I'm working on an updated version that will workSpace Rogue was a classic b/w game that ran on Mac
on latest OS'es & Mac's, to hopefully be released as freeware. I might
even make it Carbon, which I think would be the first OS X native Apple
II game ever :) Maybe I'd get it in the keynote :)
Plus series; the storyline portion was a top-down game like Ultima III. The
game also included some simple space combat using 3D wireframe graphics.
It's an early, classic title in a genre that includes popular titles like
Tie Fighter, Terminus, and Freespace.
There may of course be copyright issues involved in such a port, but we'll see how it turns out. Keep watching for more details.
New Myst III: Exile Movie
1:24 PM | Toby Allen | Comment on this story
Presto Studios and Cyan has released a new movie which reveals more scenes from the upcoming Myst III: Exile. This adventure game, due in Spring of 2001, is a sequel to the Myst series that will attempt to capture the depth and atmosphere of that series while bringing the latest technological advances to the genre.
Myst III: Exile Web Site
This short trailer is only a small download (11 MB) so be sure and grab it for a preview of what is to come. It can be found as a link on the What's New page of the Myst III web site.
Myst III: Exile
Buy Myst III: Exile
Blizzard on Gaming in 2000
10:45 AM | Michael Eilers | Comment on this story
Of all the companies that have changed the face of gaming, Blizzard Entertainment is certainly at the top of any short list. With their string of hit games and household name status, few companies have the "pull" that this company does; their titles are hits on the Mac side as well, and their movement towards simultaneous release of their titles on Mac and PC is a large vote of confidence for our platform.
Our CGA partner Stomped sat down with Blizzard Senior Director Bill Roper to transcribe his thoughts on the year 2000 in gaming. Roper was obviously thrilled with this year, as it saw the release of several smash titles including (of course) Diablo II, which was the fastest-selling non-console title in history. Here is an excerpt from the interview:
Stomped: What, in your opinion, was the single most encouraging trend in gaming that appeared this year and why? Blizzard certainly helped leverage games into the spotlight with their television commercial campaign for Diablo II, one of the first non-console games to receive widespread television (and movie theater) promotion. Read the rest of the interview for more of Roper's thoughts on this year in gaming.
Bill Roper Interview at Stomped
Roper: The most exciting trend in gaming this year for me was not in development, but rather in the way games reached a broader audience. The breakout success of titles like Diablo II and The Sims showed a huge increase in awareness and acceptance of games far beyond the usual core group of gamers. As our products become more widely integrated into the mainstream concept of entertainment, we will see higher quality games with easier interfaces and stronger gameplay step into the spotlight, which is good for our whole industry. We all feel an amazing amount of satisfaction when the person who said, "you make games for a living?" 2 years ago now says, "That game was awesome - can you get me a copy?"
Neverwinter Nights Preview, Images
10:36 AM | Michael Eilers | Comment on this story
GA-RPG has posted a preview of BioWare's upcoming online RPG Neverwinter Nights, complete with two new screen shots. While this game may be at least 6 months from release, it certainly has RPG fans drooling -- and not just from the gorgeous screen shots. NWN seeks to return the community and camaraderie of pen-and-paper Dungeons and Dragons to the RPG genre, by bringing back the Dungeon Master.
Here's an excerpt from the preview:
Where the game really promises to shine in is its multi-player mode. The first impressive feature of the game is the pure server power it can offer: with a fast (cable or DSL) connection, BioWare expects a modern computer to be able to accommodate up to 64 players, perhaps even more! Servers can be linked, meaning that a player can step through a "portal" to go to another server, but enough of the technical jargon. Having lots of players on a server is nice, but what are the possibilities gameplay-wise?For more details on this highly anticipated game -- which will be cross platform between Mac, PC and most likely Linux -- be sure and read the rest of the preview.
Neverwinter Nights Preview at GA-RPG
One multiplayer mode that Neverwinter Nights will feature is classic competitive gameplay. This includes deathmatches, but also less common gameplay variations like castle storming and dungeon races to treasure. However, where I see the main strength of the game is in cooperative gameplay. NWN will feature modules that players can simple download and begin playing. This in itself isn't anything new. Other games published by Black Isle featured a cooperative mode (the Baldur's Gate series and Icewind Dale). The main problem with these games was that the multiplayer mode didn't really add to the single-player experience, it just seemed tacked on. Once you finished the game, it was pretty much over unless you knew some friends with the game. In order to maintain NWN's longevity, BioWare has decided to give us the option to create our own...
Neverwinter Nights Web Site
Buy Neverwinter Nights
X-Plane on Sale
9:11 AM | Tuncer Deniz | Comment on this story
Laminar Research has slashed the price of their popular flight simulation game, X-Plane to $39.99 + shipping.
X-Plane is a comprehensive flight simulator featuring props, jets, single- and multi-engine airplanes as well as gliders, helicopters and more. You can fly planes such as the AV8-B Harrier, the Concorde, and even the Space Shuttle.
X-Plane also comes with scenery for the entire United States, Hawaii, Alaska, Europe, Australia, Canada, and Japan allowing you to land at any of over 7,000 airports, as well as test your mettle on aircraft carriers, helipads on building tops, frigates that pitch and roll in the waves, and oil rigs.
The X-Plane CD includes both X-Plane 5.x and Classic for both Mac AND Windows as well as Part-Maker and Plane-Maker for creating your own
aircraft, and World-Maker for creating your own scenery.
Purchase of an X-Plane CD also entitles you to free downloads
through version 5.99, which come out every month on average, and you can download at no charge from the X-Plane site. For a first-hand look at the game, be sure and download the demo.
Double Exposure on NMGC
9:03 AM | Toby Allen | Comment on this story
A while back, we reported that the gaming championship that was part of the Macworld Expo for 1999 had been cancelled. Double Exposure has offered an opinion on why Apple and IDG have agreed to end the National Mac Gaming Championship. Here's the details:
As most of you already know, Apple Computer and IDG World ExpoIt's a shame the championship didn't last longer, as now the market is bigger than ever. Double Exposure continues to organize and produce other gaming-related events; check their web site for details.
Management have decided to discontinue the National Macintosh Gaming
Championship at MACWORLD. This decision was based on many factors; one
being the lack of support from the game companies themselves.
While we are saddened to see the event end, we are proud to have
contributed so much to the Macintosh Gaming Industry over the course of
two years. And we are happy to have found so many of you as friends.
Recent Mac Games News
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