|Monday, November 27, 2000|
Mac GLHexen 2 Released
9:10 AM | Andy Largent | Comment on this story
A recent update at pOx's Play House has announced the release of Mac GLHexen 2, in demo and full app form. As we reported last week, Westlake's Brad Oliver has teamed up with Frank "pOx" Condello to port this game from the source code, which was recently released by Raven Software.
There are three versions of the game available. The demo, which contains three levels, is about 14MB and will give you a good feel for the unique, RPG-like gameplay this 'non-shooter' has to offer. The retail version needs the data files from the PC game, which can be purchased at many retailers. Finally, the mission pack version needs the Portal of Praevus pack data files as well as the full retail version to play properly. Both of these can be found at the Activision store for $25 total, so it's not a bad buy (and you might even be able to find them cheaper at a local shop).
Like any good open-source project, the full source code is also available for those of you who dabble in the arcane arts. Hexen 2 was originally released in 1997 and is based on the Quake engine, so Oliver has used the Mac GLQuake project as his base for porting the game to the Mac. pOx himself notes he will be abandoning his branch of the Mac GLQuake source code in favor of this improved version Oliver has been working on. Here's the update:
As a result of Brad's involvement, I've scrapped the Mac Vanilla GLQuake project (mentioned two news items below) as it is now obsolete, and will soon be getting back to finishing the enhanced map compiling tools. I hope to have the updated v0.8 Quake system code rolled into the MacNehahra engine within the next two weeks. (Once some feedback is in from MacGLHexen2 / MacGLQuake0.8)Testing on MacGLQuake will continue for at least a week, but you can expect to see that update available for download fairly soon. All of this is great news for the MacGLQuake, as it really breathes new life and energy into this project. Be sure to check out pOx's site for all the latest on MacGLQuake and the associated editing tools. The Hexen 2 demo looks really great for a Quake 1 title, and for those of us who might not yet have that dual G4 with a Voodoo5 installed, its low system requirements are an extra bonus.
IMG News: Mac Hexen 2 on its Way
pOx's Play House
Buy HeXen II
Rune Maps/Mac Update
9:44 AM | Andy Largent | Comment on this story
Stomped's mapping site Z-Axis has recently reviewed several user-made maps for Rune, the 3rd-person Viking adventure game from Human Head. We are sure Mac users wouldn't want to be left behind, so we asked Mark Adams of Westlake Interactive about whether the Mac version would have any problems running these maps. Since the game is based on the Unreal Tournament engine, we didn't think there would be any problem, and Mark seems to confirm this. He was also nice enough to give us a quick update on the game's status:
It shouldn't be any problem running PC mods or maps on the Mac, just likeCheck out the map reviews at Z-Axis for even more reasons on why you'll want this game. Be sure to read through IMG's preview of the title if you are looking for more details on this spectacular title.
Z-Axis Review of DM-Quiver
I think we are almost ready to ship, the second final candidate fixed a
couple show stopping multiplayer bugs. I think we'll know whether its
ready to duplicate in the next couple days.
IMG Preview of Rune
Z-Axis Review of DM-Iceni
Gathering of Developers
Human Head Studios
Harpoon 3 (and Monkey 4) Update
9:14 AM | Andy Largent | Comment on this story
Jesse Spears informed us over the weekend of a new update for Harpoon 3, the classic tactical strategy game of sea combat. The new patch is actually only recompiled under CodeWarrior 6, but he asks for fans of the title to give it a once-over and shake loose any bugs that might have been created in the transition. Here's a clip from the page:
Harpoon3 has been recompiled under CW6. I was expecting the transition to be somewhat tricky (since CW6 was causing a lot of problems with my day job), but the Harpoon3 code compiled without a single warning or error the very first try. That seems a little scary to me because I've always had to modify the code for every previous major release of CodeWarrior Harpoon 3 fans should be sure to get the correct patch for their version of the game. There are three seperate files for those running version 3.2.9 or later, 3.2.0 or later, or all version prior to 3.2.0. They're all fairly small though, and shouldn't be too big of a hit on anyone's modem.
(but then I'm a bit of a pessimist when it comes to software ;-).
I'm calling the new version 3.3.0. There weren't any code changes, just the new compiler version. I haven't done extensive testing. I've run a few scenarios, and tried out DB2000 v4.4.8, and I didn't notice any problems, but as with any ".0" update, keep an eye open for problems :-)
Jesse's "day job" just happens to be working for Westlake Interactive on the cartoonish 3D adventure game Escape from Monkey Island, which he is porting to the Mac OS. He also gives a quick status check on this game in his update:
For those of you that are interested, I made it to the First Playable Milestone [of Monkey Island 4] last week. The game runs pretty well, the graphics look good, but there's no sound, and there's lots of little minor things that need to be worked on before I can get to Alpha.We're glad to hear things are progressing well on this LucasArts title. Aspyr Media will publish the game once it is completed early next year.
Harpoon 3 Web Site
Westlake Interactive Web Site
Escape From Monkey Island
Buy Escape From Monkey Island
UT Assault Bonus Pack Updated
8:48 AM | Lucian Fong | Comment on this story
The team behind the Assault Bonus Pack have made a significant update to their 'mod' for Unreal Tournament. This time around, they added many new gameplay options to Assault, the play mode from UT in which one team defends a base while the other team attacks. Here is a clip from their website:
It's done, here it is, the Assault Bonuspack Update. The code has more than doubled since last version, and importance of features has grown exponentially, it's a must-have upgrade for Assault. With the update, I've managed to pull off the impossible, making client-side enhancements through a server-side-only mutator. The package also includes two more custom maps worthy of becoming standard levels. It's available both as a patch for users of the last release and a full download for newbies who don't have the Assault Bonus Pack yet.The bonus pack provides many more maps and options than the original Assault offered, and is even endorsed by many from Epic's design team. Be sure and grab this map and packs if you're a fan of that mode of play.
Download Assault Bonus Pack (22.2 MB)
Download Assault Bonus Pack Patch (3.5 MB)
Assault Bonue Pack Website
8:10 AM | Andy Largent | Comment on this story
GameSpot has posted an article concerning Shadowbane, the upcoming Massively Multiplayer Online RPG from Wolfpack Studios. The piece is both a preview of the game and an interview with Wolfpack's Todd Coleman, and it offers a detailed overview of most all of the title's features. Shadowbane will be different from other MMORPG's in many aspects (including the fact that it will have a Mac port). This game will include the always-controversial Player vs. Player killing, and in fact it will focus specifically on this aspect -- though the team has taken the balancing of this type of play into consideration. Here's more of an explanation:
The game's combat will include a number of checks and balances, especially measures to prevent high-level characters from preying on weaker, low-level characters. As in other games, your character's death will incur an experience penalty, but this penalty will be extremely small if you were defeated by a character that was of a much higher level than you; and if you attack and defeat a character that's much lower in level than your own, you'll gain even fewer experience points than your victim lost. In addition, Shadowbane will include a "reputation" system that will clearly mark "grief players" that regularly target characters of much lower level.Check out the rest of the piece for much more information on this exciting new RPG. An interesting side-note is that much of the game's development is being done on Macs, so we shouldn't have to worry about the Mac OS version being cancelled any time soon...
IMG Visits Shadowbane Creators
GameSpot Shadowbane Preview
GameSpot Shadowbane Interview with Todd Coleman
Icons.cx Releases New Game Icons
6:00 AM | Jason Sims | Comment on this story
A set of new game icons rendered in beautiful 32-bit color has been released as part of the new Spiffy Apps IV icon set by Icons.cx, one of the top Mac interface enhancement sites on the web. The set is the fourth release in a series of icon replacements for popular programs from Icons.cx, and, like the previous sets, is available for Mac OS 8.5 and up, Mac OS X, and as a pack for IconDropper (the number one Mac icon utility from IconFactory).
Spiffy Icons IV includes icons for Unreal Tournament, Deus Ex, Bugdom and even Cro-Mag Rally, as well as several others. Icons for Quake, Quake III Arena, and Virtual Game Station are included in the first Spiffy Apps set. All of the interface enhancements at Icons.cx are freeware, so download and enjoy!
Huge X-Plane Update
6:00 AM | Lucian Fong | Comment on this story
Laminar Research released version 5.53b3 of X-Plane over the long weekend, which contains massive updates to the game's network play, visuals, flight model and frame rate. Here is a short list of some of the changes:
Multiplayer support addedX-Plane is a realistic flight simulator which features real planes, airports and flight conditions. The game can be expanded through downloads from Laminar Research's website.
Download X-Plane 5.53b3 (25 MB)
Night lite panels
Visible afterburners and shadows
Better flight physics for helicoptors and VTOLS
Frame rate increased by up to 35%
X-Plane Beta Website
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