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Thursday, October 5, 2000



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DS9: The Fallen Interview
5:41 PM | Toby Allen | Comment on this story

Our CGA partners Stomped have posted a new interview with The Collective's vice president Gary Priest. The Collective is currently finishing Simon and Schuster's upcoming Unreal Tournament powered game, Deep Space Nine: The Fallen. The interview also includes new screenshots showing the latest build of the game, with SSI promising to release more soon.

Stomped: How much more work is needed from your end before the game is completed?


Priest: We're just tying up loose ends now, bug fixing and gameplay balancing / tweaking. We're also making sure that all the cool dialogue is being used effectively and are spending some time getting this perfect. The last of the cut-scenes are being created and linked into the game and we're adding some extra depth to sections of the game that occur on DS9 itself, in the promenade and Ops.

SSI is aiming for a silmultanious release for Mac and PC in later this year. You'll certainly hear more about this great game, so stay tuned!

The Collective
Simon & Schuster
DS9: The Fallen
Stomped's The Fallen interview
Simon & Schuster
The Collective
DS9: The Fallen
Buy DS9: The Fallen


Quick Elite Force Mac Update
6:57 PM | Andy Largent | Comment on this story

Duane Johnson, the programmer currently working on the Mac version of Star Trek Voyager: Elite Force, has given IMG a little update on how the game is progressing. We brought you word a few days ago that it has entered the beta testing phase. Here's what Johnson has to say about his progress:

Well I ran into a nasty bug in the HoloMatch game that prevented
connecting to servers over the internet. But I've just found & fixed it
so it's much better now. There are still a few minor bugs that I'm working
on, but it's "on schedule".
Good to hear things are going well on the title, which is based upon Id's Quake 3 engine. We'll hopefully see it published by Aspyr Media later this year.


You may remember Johnson is also working on the Baldur's Gate multiplayer patch and Tales of the Sword Coast add-on. Apparently he's put those on hold until the BG bug fix is released.

Westlake Interactive
Aspyr Media


UT on OS X?
6:04 PM | Toby Allen | Comment on this story

With the recent release of OS X public beta, gamers have started asking more and more for OS X supported games. Id software has already shown their interest, announcing they will release a version of their upcoming point release for Quake 3: Arena for OS X. What will happen to other games like Unreal Tournament and Deus Ex? We asked Westlake about their plans to carbonize these games, and it looks like they will only be able to do this at the request of the original developers. They had already mentioned that it's up to Epic to make the desicion of a OS X verison of UT. Here's what they had to say:

We haven't made any final decisions, but carbonizing a previous product
may not be cost effective. As for DX and Rune, UT would have to be
ported to OSX first as they are all based on the UT/Unreal Engine.
Yes meaning all you favorite games like Deus Ex, Rune and The Fallen will have to wait a bit before being ported to OS X.




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Red Faction Interview
5:59 PM | Toby Allen | Comment on this story

GameSpy managed to track down Alan Lawrance of Volition to answer some questions on Red Faction. Volition's greatly-anticipated game will feature an impressive new physics engine called Geo-Mod. In this long interview, Lawrance reveals quite a lot of information about the game, especially on the AI, levels, animations and the Geo-Mod engine. Check out this clip:

GameSpy: How will the land, sea, and air vehicles be incorporated into the game? What purpose or functionality will they serve to the player?


Alan Lawrance: The player will be able to commandeer six vehicles throughout the course of the game. We have revealed four vehicles so far: an APC (armored personnel carrier), a submersible, a massive drilling vehicle, and a flying combat craft. All vehicles have their own 3D cockpits, unique weapons, and customized physics. Generally, the player will be able to use a vehicle for a limited amount of time, and then will resume the game on foot.


The vehicles will almost always be necessary for the player to use. The vehicles have much more firepower than the player, and offer protection. Certain vehicles have special abilities (like the drilling ability of the Driller vehicle) that will have to be used to proceed in the game.

As reported yesterday, the Mac version of Red Faction is a bit behind the PC but soon will catch up. The game will be released early next year.

Red Faction
Volition
GameSpy's Red Faction interview
GraphSim
Volition
Red Faction


New MacMAME Released
5:51 PM | Toby Allen | Comment on this story

The popular Mac emulator MacMAME has yet again been updated recently. There were a few bugs fixed, but author Brad Oliver points out it has been compiled with Codewarrior 6. So if you encounter any installation troubles please report them. Also, this version has been carbonized, useful for all thoses OS X beta users. Check the updates:

  • In sync with the DOS 0.37 beta 8 build. [Brad Oliver]
  • Added support for Cabinet Marquee artwork in the front-end. Place a file
    called "marquees.zip" into the 'Cabinet Marquees' folder. [Brad Oliver]
  • Expanded the number of screenshot packs supported. Valid zip package names
    are images.zip, images_0 through 99.zip and images_a through z.zip. [Brad
    Oliver]
  • MacMAME is now built with CodeWarrior Pro 6. Please report any unusual
    issues as they might be compiler optimizer bugs. [Brad Oliver]
  • Many internal fixes for the Carbon target. The Carbon build runs under
    MacOS X, but much work remains before it's acceptable. [Raphael Nabet, Brad
    Oliver]
  • Remember that though it runs under OS X, it's not a perfect version, and a lot of the work is still to be done to gain full compatability.

    Download MacMAME 0.37b8 (2.7MB)
    MacMAME



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    Rune Preview at PC.IGN
    5:42 PM | Lucian Fong | Comment on this story

    PC.IGN sat down with Human Head Studio's Tim Gerritson to talk about their upcoming third person Viking game, Rune. The preview offers an in-depth look at the game's single and multiplayer experience. Here are some of the gory details:

    ...it's possible to remove the limbs of your enemies. Also, amazingly enough, your AI driven foes will react to those events in kind. As Gerritsen tells us, "a goblin that gets its shield arm removed will continue to fight you, but if you cut off it's sword arm, it'll run for the hills." All in all, the best option in any battle is to pick up your favorite bladed weapon and go for the head of your opponent. A well-placed neck shot will send your foe to the great beyond faster than anything else, unless you start messing with Rune Powers...
    The Unreal-engine game is being ported to the the Macintosh by none other than Westlake Interactive. Rune is due out during the Fall.

    Rune Interview at PC.IGN
    Gathering of Developers
    Human Head Studios
    Westlake Interactive
    Rune


    Mac Games News for Wednesday, October 4, 2000

    Shadowbane Updates, Visit3:27 PM
    Adams' Apple on Release Dates1:46 PM
    Fighter Squadron Preview at IMG1:08 PM
    Sin Demo in 2 Weeks11:39 AM
    King of Dragon Pass 1.5 Beta Available10:07 AM
    Epic Interactive's Fall Lineup9:46 AM
    The OS X Philes at MacGamer9:33 AM
    PakRat Version 0.88:59 AM
    Mac Volition Q&A8:46 AM
    Myst III Exile Interview at Adventure Collective7:40 AM
    Lieberman Interviewed on Games7:27 AM
    'Elite' Interviews6:00 AM
    Peter Molyneux Interview6:00 AM
    Red Faction Interview, Screen Shots6:00 AM
     
    View all of the Mac games news for Wednesday, October 4, 2000 on one page


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