F.A.K.K. 2 For Mac Update
8:25 AM | Toby Allen | Comment on this story
IMG recently brought you the news that Ritual is trying to finish their upcoming game Heavy Metal: F.A.K.K. 2 by this Friday. We contacted Andrew Meggs of Contraband Entertainment, the programmer working on the Mac port of FAKK 2, and asked him for an update. Here is Meggs' response:
Well, I'll probably have their final code base merged with the Mac version within 48 hours. Then it's up to G.O.D. (Gathering of Developers) to set up a QA team to test the Mac version for any bugs that crept in during the port -- the project wasn't even signed until about a week ago, so stuff on At present it looks like FAKK 2 might be released simultaneously, but only time will tell. Stay tuned!
Ritual web site
their end may take time.
Contraband web site
Gathering of Developers
Heavy Metal F.A.K.K. 2
UT Rocket Arena Update
4:38 PM | Michael Eilers | Comment on this story
Rocket Arena for Unreal Tournament has to be one of our favorite mods for this first-person shooter; with blazing action and some of the best maps we have ever seen in any game, period. With heated one-on-one and team-on-team action, this is a great mod for a quick deathmatch fix, and the fact that you start with all weapons and ammo makes it a battle of pure aiming skill, not map knowledge or hogging powerups.
Unfortunately, the initial release of this mod was buggy; so buggy, in fact, that it was pulled from servers. Then, the major Epic team member behind this mod left to work for 3D Realms on Duke Nukem Forever. RAUT has been in a state of limbo since that time. Until today, that is, when the following update was made to the RAUT page:
Time for another status update, I suppose. Here's the state of RA:UT right now. Well, this seems more a list of qualifications than an update, but we will take this morsel over no update at all. Unlike RA:Q3A, RAUT is compatible across platforms, so Mac players should get to enjoy this mod the instant it is released. Check out the Rocket Arena UT pages for more information.
Rocket Arena Unreal Tournament
Maps: The new maps are coming along quite well. While there's still tweaks and adjustments that need to be made, the next release of RA:UT will have at least four new maps created by the community. These maps come courtesy of DavidM, BigBird, Shinigami, and Pagan Pete. And if four new maps weren't enough, I'm hoping to get Faceless and Willhaven to complete their nearly-done maps, to stick them into this next release as well. And finally, if you've created an RA:UT map that you believe is of high enough quality to be included in the next release, please send me mail at firstname.lastname@example.org, including a URL of where I can get your map. Please, don't send large files to my account, as there is a space limit.
Code: Yeah, since this is the one that's been taking the longest, this is probably the one you are more interested in, right? :) I recently went on a trip for two weeks, and sent off a version of the code for beta testing just before I left. Unfortunately, I have not yet received the bug reports for that version, leaving me unable to fix bugs in the code. Don't worry, as I should be getting these bug reports within the next day or so, allowing me to proceed working at full speed again. Once I've seen the bug list, I'll be able to determine whether I can fix them up quickly and release within the week (to meet that end-of-July promise), or I'll realize that there are still too many major bugs that would require me to delay the release into August. Don't worry, a bug-free RA:UT with four to six extra maps WILL be worth the wait. And to help me rationalize the situation more, it wouldn't really be nice to go and interfere with RA:Q3's popularity right now. It's much more polite to wait a small period of time before stealing their players. For all of you humor-impaired people, that was a joke, so please no flames. :) Anyways, I'll be sure to keep you updated on what the plan is for RA:UT as soon as I know myself.
Terminus Update to 1.6.1
2:53 PM | Michael Eilers | Comment on this story
The dedicated coders at Vicarious Visions have once again updated their space sim Terminus, this time fixing a few small bugs that cropped up after the tremendous number of changes in the 1.6 update.
Terminus Patches at MGF
It is important to note that there are several patches to choose from; check your current version of Terminus by doing a Get Info on the application before you download a patch, as this may save you considerable downloading time. There is a large patch which updates all the way from 1.1 to 1.6.1, and a smaller version which will allow you to go from 1.5 to 1.6.1. As always, all of these patches can be found at Macgamefiles.com.
Chat with a Human Head
10:24 AM | Andy Largent | Comment on this story
Our CGA partner site Stomped has recently taken a minute to talk with Human Head's Tim Gerritson. He discusses topics surrounding their upcoming Viking adventure game RUNE, though he also talks about their other title, a Blair Witch game based on the Nocturne engine. Here's an interesting excerpt:
I guess the best moment for me personally with the game, though, was at Macworld where after three days of playing the same three levels over and over and over one of the 3dfx people came up to me and asked if I was getting bored playing the same thing over again yet. I realized that I hadn't. After playing Thorstadt map 3 over again practically 1000 times since E3, I still enjoy completely the thrill of facing off and jockeying for position with the enemy Dark Vikings as they do the same. I can't say that about many other games I've worked on or played.We were very impressed with this game as well, and with Westlake Interactives' rapid progress on the port. Thanks to their hard work we should see this game shortly after the PC version is released this Fall, somewhere around Halloween.
Stomped Talks To Tim Gerritson
Human Head Studios
Gathering of Developers
Human Head Studios
10:14 AM | Andy Largent | Comment on this story
GameSpy recently visited the Canadian company Bioware and lived to write a story about it. Bioware is currently working on the amazing 3D RPG Neverwinter Nights for Mac and PC, as well as trying to finish up Baldur's Gate II. Now that the Mac version of the original Baldur's Gate is finished, we might hope that the sequel might also make its way to the Mac, though nothing official has been announced. Here's a clip from the article, with more about Neverwinter Nights:
Some new details about the game are that the game will feature approximately two hundred spells, primarily from the 3rd edition rules. Around sixty skeletal models can be used to create 250 monsters from the 3rd edition Monster Manual. Each monster can be given special powers like chickens that cast spells or explode. Characters will be able to triple class according to the new rules and the number of party members is theoretically unlimited.As you can tell, Neverwinter Nights is looking to accurately emulate pen-and-paper AD&D, so expect to be able to play DM for a group of your friends (or strangers) over the net. Neverwinter Nights is set to be released sometime next year, though nothing firm is known at this point; it is tentatively expected for Summer 2001.
GameSpy Bioware Visit
Buy Neverwinter Nights
FAKK2 Chat, Preview
9:18 AM | Andy Largent | Comment on this story
3D Action Planet has posted a transcript from a recent chat with a few of Ritual's employees about their upcoming third-person shooter, Heavy Metal: F.A.K.K. 2. They cover a variety of topics on this Quake3 engine-based game, including this question about multiplayer capabilities:
Although FAKK2 won't include multiplayer play out of the box, I've heard that the Q3 network code is being left in. Are you going to create a multiplayer mode yourselves? If not, will mod-makers get help from Ritual in producing one?In addition, a new preview of the game at the French site Actu Jeus.com of FAKK2 gives more of a rundown of the game, in case you're wondering what it's going to be like. Here's a clip about the controls:
Net code is all intact. we actually spawned a couple of Julies in a net game and it all worked. We'll see about a multi add on once we ship. Most people here want to do one. We always help the mod makers.
Players raised on Tomb Raider and its clones will soon be able to perform all the necessary moves. Run, climb, jump, fight, crouch, leap, pull a lever, take an object... everything can be done quickly from the keyboard. You can control Julie with a deceptive simplicity. To choose weapons, it's a bit more complex but is just as practical (itís not Flight Sim guys !). You select the category (swords, shields, firearms, explosives, heavy weapons, health), then with the mouse wheel you choose one of the weapons in the category. Then, a left click to take the weapon with the left hand, or a right click for the right. It is as simple as that, and with a little practice, you can do it very quickly. The developers have dissociated the two hands so, you guessed it, you can use two weapons at the same time!The Mac version is currently being developed by Contraband Entertainment and is expected to be released within the next month or so.
3D Action Planet FAKK2 Chatlog
Actu Jeux FAKK2 Preview
Gathering of Developers
Heavy Metal F.A.K.K. 2
DS9: The Fallen PC Demo Released
9:15 AM | Andy Largent | Comment on this story
Simon & Schuster has released a demo for PC of their upcoming Star Trek title, Deep Space Nine: The Fallen. The game uses the impressive Unreal Tournament engine, and is expected to be released simultaneously for Mac and PC.
Exclusive: The Fallen Screenshots
We visted S&S office's while attending Macworld New York and were very impressed with this game. When asked about a Mac demo, Simon & Schuster said they currently had no plans for this, but we are lobbying hard to change their mind on this subject. Watch IMG for a preview of this game very soon, and expect the final version in September.
S&S The Fallen Web Site
Simon & Schuster
DS9: The Fallen
Buy DS9: The Fallen
Connecting to Bungie.net
8:32 AM | Andy Largent | Comment on this story
The Bungie.net web page has been updated with more information on how to connect to their Myth: The Fallen Lords and Myth II: Soulblighter servers. Apparently most people shouldn't have problem if they have the latest patch, although you should read on if you are:
I know there's been a great deal of confusion about the patch situation and what's needed to connect to the relocated bungie.net Myth II server. This should help clear things up... So head over to their downloads page to grab the latest patch if you don't already have it. A few of the features on their web page are still not working properly, though expect to see those fixed shortly.
Myth/MythII Downloads Page
PC users should be running version 1.3, which doesn't require the bungie.net DNS plugin. If you're on a PC, you've updated to version 1.3, and you're still having trouble connecting try removing Myth, performing a clean install, and upgrading to 1.3.
Mac users, on the other hand, should be running version 1.3.1, which requires (and comes with) the bungie.net DNS plugin. Likewise, if you're having problems perform a clean install and upgrade to 1.3.1.
One note. If you're using the Total Codex on either platform you should be fine, no upgrades needed. Whew!
Bungie.net Web Site
Rune Hits CrunchTime
8:23 AM | Tuncer Deniz | Comment on this story
Chris Rhinehart of Human Head Studios has updated his Voodoo Extreme developer diary with info that RUNE is officially in crunch time. Rhinehart explains:
Yes, it's that time of the project for RUNE: We're getting close to finally finishing. Oh, don't take this as a "Rune is going to be out next week" because that isn't gonna happen. We're still a bit off from completion, but we are in the final stretch. That dreaded part of the project known as CrunchTime.Run is a 3D action game of heroic fantasy action based on the mythology of the Vikings and is being ported to the Mac by Westlake Interactive. Be sure to stay tuned to IMG for a preview of RUNE in the coming weeks.
RUNE Screenshot Gallery
Human Head web site
RUNE Developer's Diary at Voodoo Extreme
Gathering of Developers
Human Head Studios
IMG's Voodoo 5 Preview, Giveaway!
8:16 AM | Tuncer Deniz | Comment on this story
In a few short week Voodoo 5 5500 will be available to purchase, and preorders will begin to ship. What can we expect of these cards, so praised on the PC side? How will we stack up as hardcore gamers? Check out IMG's preview of this hot new card.
IMG's Voodoo 5 5500 Preview
After you've read our preview, be sure to enter the Voodoo 5 5500 giveaway (the link is at the end of page 7 of the preview). One lucky winner will win one Voodoo 5 5500 courtesy of IMG and 3dfx!
Combat Mission 1.0.3 Released
8:15 AM | Tuncer Deniz | Comment on this story
Battlefront.com has released Combat Mission 1.0.3, an update to the turn-based, simultaneous-execution 3D simulation of WWII tactical warfare. Version 1.0.3 fixes play-by-email features and the computer AI, and includes many, many other improvements/fixes.
Battlefront.com web site
To download the latest patch for Combat Mission, head over to Macgamefiles.com.
Download Combat Mission 1.0.3 from MGF
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