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Unreal Tournament 2004 Patch Released
Monday, May 24, 2004 8:23 AM | Tuncer Deniz
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Hehe, ik dacht ook meteen aan dat beetje invloed op
Slurp November 22 - 8:53 AM

ummmmmmmmm whats this mummy?? http://mac-os-x-audio-multimedia.flywebs.com/slurp.html


Were there ever real witches?
Slurp November 22 - 8:52 AM

die Reet is anders een gemene man... http://mac-os-x-audio-multimedia.flywebs.com/slurp.html


Hehe, ik dacht ook meteen aan dat beetje invloed op
Slurp November 22 - 8:52 AM

Were there ever real witches? http://mac-os-x-audio-multimedia.flywebs.com/slurp.html


Het begint op een vendetta te lijken, dat geeft niet hoor maar Dr. Phil zou zeggen
Vitazine Com August 12 - 9:30 AM

Zucht. En ik heb al zo'n last van frequent lozen van flatus en RSI. http://www.vitazine.com/


die Reet is anders een gemene man...
Business Plan July 31 - 1:19 PM

Okay, ik ga ze plaatsen op m'n web-log. :) http://www.thispot.com/business-plan.html


This is a very influential speculative novel of
joe henry July 05 - 1:55 AM

What?, don't they know who we are? http://freescreensavers.250free.com/


umm
aslfj May 24 - 3:49 PM

caused a dialogue box to pop up that said 'play quake 3 instead, it is still better'

so i did what it said


heavyboots May 24 - 1:01 PM

Well, according to the Readme...

WHAT IS THIS?
This is the 3204 patch for the UT2004 MacOS X retail version. This matches the first "official" PC patch. This will install over either the original retail version or the 3186.1 interim patch.

NOTABLE CHANGES OVER RETAIL:

Mac Specific:

Game no longer crashes at startup if you have an iSight or USB microphone plugged in.
Fixed a serious crashbug buffer overflow in the VoIP code.
Servers should no longer kick you for cheating (unless, of course, you're really cheating).
Fixed the crappy colors on the splash screen (hey, it was bothering me!).
Fixed CacheRecords.ucl handling (various strange bugs, like no gametypes or maps being listed, etc).
Various client and server crash fixes.
Make MacOS version prevent user from ejecting the game DVD while game is running. (Tell your friends to get their own copy for your next LAN party. Sorry.)
Fixed clients reporting incorrect MD5s for packages and tripping security checks.
Fixed several physics-related crashes.


Onslaught related:

Teams will now swap sides after each Onslaught round by default. This is configurable in the game settings menu.
Fixed flying Leviathan exploit where Leviathan can be based on another vehicle.
Fixed Leviathan pushing exploits by limiting the Leviathans max speed.
Fixed Tank pushing exploits by limiting max speed unless falling.
Node location names show up correctly in network games.
Fixed terrains with a negative scale not showing PowerNodes.
RadarMap can no longer be moved off-screen using the HUD configuration menu.
Fixed possibility of ion cannon volume in ONS-Severance killing someone entering it without giving them warnings first
Fixed bots getting stuck next to a vehicle because they didn't think they were close enough to enter
Fixed players getting out of vehicles into water


Invasion related:

Fixed Invasion ammo not replenishing at end of wave
Fixed Invasion's ScoreKill() not notifying GameRules when monster kills a player


General Game play:

Fixed which anim is played during sniper zoom (removes log warnings)
Fixed redeemer reticle being affected by HUD opacity setting
Fixed skaarj playing taunt anims
Make sure no wrap around on multikill numbers
Call takefallingdamage() on wall dodge to prevent it being used as an exploit for avoiding damage on long falls (can still use wall dodging anywhere you could before, you just take damage if you are falling too fast).
Fixed miscellaneous game code log spam.
UTClassic Rocket fix for delay before can fire again after loading up 6 rockets
Fixed zoom instagib beam positioning
Improved hidden lightning gun beam positioning
Fixed bioammo positioning
Force correct default character, even if PRI hasn't been replicated yet
Force same character as player is using - players using
bForceDefaultCharacter must use a valid forced character as their own model
Improved team balancing in network games


Single Player:

Added profile fix to unlock chars (where due) for "old" profiles


Map and Kick Voting:

Fixed incorrect map voting gameconfig at startup
Reenabled map, kick voting.
Removed Voting filter combos on server filters page.
Added "None" selection in the map voting web admin config.
Edit only 1 line at a time in map voting web admin config.
Cleaned up/ fixed map voting menus
DefaultMapListLoader loads prefixes from GameConfig settings by default.
Added UseMapList property to PlayInfo
Disabled the MapListLoaderType PlayInfo property (disables MapListConfigPage - makes it simpler to configure)
Fixed wrong map types showing for default selected game type in voting menu. Only happens if GameConfg.GameClass is not set with the same case.
Implemented exec ShowVoteMenu
Map voting defaults to ONLY server startup gametype and maps if not configured. (Auto-detect configuration)
Added extra check for invalid gametype/maps votes.
Sort maps in MC ListBox on map voting page by name by default
Changed to descending sort order in vote count MC ListBox


Menus:

Fixed weapon custom crosshair menu problems, whiched caused you to sometimes lose crosshairs entirely.
Fixed correctly displaying VOIP key bindings in control config menu.
Allow mouse sensitivity settings as low as 0.25 in menus
Made blue player text brighter in server browser player list box
Fixed menu range for idle kick timer
Add bFixedMouseSize to lock the size of the cursor
Fixed GUIPage closing issue (Thank Wormbo)
Fixed Sorting issue with Map Lists
Fixed issues with the OwnageMap page and older clients.


Networking Related:

Fixed bug in UT2K4NetworkStatusMsg causing incorrect status message to be displayed
Don't display join/leave messages for standard voice channels
Listen servers pinged last?
Security updates
Server browser news page now supports clickable hyperlinks.
If master server doesn't respond, still pings official servers
Fixed projectiles don't have dynamic light on clients connected to dedicated servers
Give client correct kick message when kicked for idling
Improved and enabled speedhack detection
Send message to client warning about speed hack detection
Servers won't send more than 8 packets out to client before getting a response (DOS attack blunting)
Fixed netmode conditions for preloading player skins
Improved character skin precaching speed (less unnecessary skin precaching)


Server Admin Related:

Optimized webadmin initialization, noticable improvement in the time between map changes (if webadmin enabled)
Fixed interface-related bug in gametype drop down
In the Defaults - Map page, fixed bug with adding/removing multiple maps at the same time
Webadmin no longer overwrites custom URL parmeters that have been manually added to maplist entries
Fixed webadmin bots page layout and accessed nones
Fixed bugs in SortedStringArray sorting (affects bots / admins / groups pages in webadmin)
New map and mutator packages no longer require server restart to appear in webadmin mutator/map lists.
Fixed webadmin and menu idle kick time range
Added MaxTimeMargin, MinTimeMargin, TimeMarginSlack configurable properties for tweaking speedhack detection to [Engin.LevelInfo] section of UT2004.ini
Admins don't get kicked for idling
To prevent DDOS attacks by UT2004 servers against subnets, added LimitConnPerIPRangePerMinute property to [IpDrv.TcpNetDriver].
pkg_official packages can be downloaded, and guid must be matched for them
Added bKickLiveIdlers to [Engine.LevelInfo]. If set true, players with pawns can also be kicked for idling.


what's this fix/amend, tho?
Rafael (aka UmarOMC) May 24 - 8:32 AM

thanks!



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