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| From the Mac Planeshift Dev Team |
| Gregory Lightyear |
March 11 - 7:19 AM |
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I'm the Mac PlaneShift porter, and I'm the one working on the port of PlaneShift to MacOS/X.
I've updated the thread linked to by this article with further information on what the current state of PlaneShift on the Mac is.
Currently, I need more help from the community in solving performance problems under MacOS/X of the CrystalSpace rendering engine that PlaneShift uses for its client; if anyone would like to assist in this development effort, and has experience using Apple's GL implementation on NVidia and ATI hardware, please contact me at gblock@ctoforaday.com. |
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