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Epic Confirms In-House Port of Mac UT2003
Monday, September 9, 2002 1:00 PM | Andy Largent
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Barry July 08 - 4:27 PM


unreal* os x
red September 21 - 2:57 PM

I'm not holding my breath, I wish that guy would update the p3 version of ut it's been my experience that it won't connect to 80% of the servers either from umenu vers mistmatch, it reporting a compromised client, or just sitting there for ever with "connecting" on the screen.

This is what I expect to see from 2003 as well

ben boffey September 10 - 4:29 AM

Actually the Linux client and server is likely to be released at the same time as the Windows version, possibly even in the same box. Mac version won't be at the same time but is hoped to be out before xmas. Marks comments about the OpenGL work for the Mac making a Linux port easier are very interesting.

not going to be hybrid or simultaneous release
rob. September 10 - 12:34 AM

The original post to the message boards stated that the Mac version would be coming sometime after the Windows version. They are not aiming for a hybrid release. The Linux version should be released shortly after the Windows version, but not in a box. They will just release the executables.

Great news ... or is it?
el-d September 09 - 6:14 PM

While I'm really happy to see the sequel to one of my favorite games coming to the Mac I just hope Epic can offer the same level of commitment to making the best port they can as Westlake have in the past.

jrogers September 09 - 4:51 PM

I think that epic has taken notice to what Blizzard has done recently, which is, IMO the best idea possible, that of releasing one package containing both versions for PC and Mac and saving the cost of having two seperate boxes, and having it ready for both platforms on the same day. The save money on production costs, and make more money by opening themselves up to more markets. Blizzard isn't stupid, and that's why they are who they are.

J@ffa- good Q...
UmarOMC September 09 - 2:58 PM

I'm wondering if maybe because of licensing that Digital Extremes/Epic/"other related" has access to Westlake's Unreal/Unreal Tournament porting libraries because I can only assume that if they start from scratch in-house it's going to take a LOONG time... :P I hope they're making a good decision (maybe it's because Westlake's plate is full?) or at least they call up Glenda Adams if they need any help. I was also unaware of the lack of texture compression abilities with the ATi cards... I assume that's OpenGL's ST3 compression they're referring to?

blah blah blah

UmarOMC September 09 - 1:31 PM

All your UT titles are belong on Mac! lol

J@ffa September 09 - 1:08 PM

Good news! In-house hmm. Does anyone know if this is better than if, say, westlake ported the PC version? One advantage i could see is that they would have to release updates in tandem with the PC version, unlike what happened with Return To Castle Wolfenstein.

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News Headlines for Monday, September 9, 2002

Epic Confirms In-House Port of Mac UT2003 1:00 PM
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Icewind Dale Ready for 10.2 6:00 AM
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