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NVIDIA Geforce 2 MX Review
Friday, July 28, 2000 12:07 PM | Andy Largent
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Factual error in article
Ben July 29 - 10:51 AM

Clipping has nothing to do with the intersection of 3D objects. That is handled by the Z-buffer. Clipping restricts drawing to the screen area by recalculating and/or splitting triangles that extend partially onto the screen and partially off.


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