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Blizzard Drops WoW Trade Skills for 'Professions'
Friday, September 10, 2004 8:58 AM | Eddie Park
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Level dependant
GWB September 10 - 2:11 PM

"This entire system is going to hinder lower level characters who don't have a lot of money, and as presented, will begin the WoW:Age of the Mule saga."

If you want to level your "mule" to 35 in order to get an artisan skill, be my guest. Mules are suppose to be level 1 and nekkid, cause it's funny looking :)

So glad this is coming. Can't wait for the patch now myself, woot!


FAQ
ΔNAG September 10 - 11:34 AM

Read this:

http://www.worldofwarcraft.com/thread.aspx?fn=wow-general&t=294407&p=1#post294407

It answers a lot of questions and confusion about the changes.


?
ΔNAG September 10 - 11:23 AM

I often ended up having more money than skill points available to me at lower levels. I don't think everything about the skills were free either. I like this method better, especially now that fishing and cooking are treated as more of a secondary trait that they are (I won't waste all my resources because I want to fish).


Ugghh
GeneSplicer September 10 - 11:12 AM

This is a bad idea. I enjoy the customization and self-sufficiency that having all the trade skills avaible provides. Also - coin based training?

This entire system is going to hinder lower level characters who don't have a lot of money, and as presented, will begin the WoW:Age of the Mule saga.


Δ - Denotes Inside Mac Games Pro User


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