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| Level dependant |
| GWB |
September 10 - 2:11 PM |
|
"This entire system is going to hinder lower level characters who don't have a lot of money, and as presented, will begin the WoW:Age of the Mule saga."
If you want to level your "mule" to 35 in order to get an artisan skill, be my guest. Mules are suppose to be level 1 and nekkid, cause it's funny looking :)
So glad this is coming. Can't wait for the patch now myself, woot! |
| FAQ |
| ΔNAG |
September 10 - 11:34 AM |
|
Read this:
http://www.worldofwarcraft.com/thread.aspx?fn=wow-general&t=294407&p=1#post294407
It answers a lot of questions and confusion about the changes. |
| ? |
| ΔNAG |
September 10 - 11:23 AM |
|
I often ended up having more money than skill points available to me at lower levels. I don't think everything about the skills were free either. I like this method better, especially now that fishing and cooking are treated as more of a secondary trait that they are (I won't waste all my resources because I want to fish). |
| Ugghh |
| GeneSplicer |
September 10 - 11:12 AM |
|
This is a bad idea. I enjoy the customization and self-sufficiency that having all the trade skills avaible provides. Also - coin based training?
This entire system is going to hinder lower level characters who don't have a lot of money, and as presented, will begin the WoW:Age of the Mule saga. |
| Δ - Denotes Inside Mac Games Pro User |
|
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