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macdude22

Member Since 05 Apr 2006
Offline Last Active Jul 15 2018 07:22 PM
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Posts I've Made

In Topic: Civ VI released for iPads!

02 July 2018 - 03:41 PM

Still playing this around the house. Plays exceptionally well by fingers or by stylus. I have a really nice pen/stylus that I got on amazon. Convenient for precision poking in Civ VI

https://www.amazon.c...ifti pen stylus

In Topic: Metal Gear Rising: Revengeance released for Mac

27 June 2018 - 09:16 AM

Have to something when you sell all your technology assets to NVIDIA. But ya, transgaming was always smarmy. They basically stole all the good work codeweavers did on wine and provided nothing back but slick marketing.

apropos of nothing really but McDonalds are the kings of sketchy real estate deals.

https://qz.com/96577...estate-company/

In Topic: What games are people playing these days!?

12 June 2018 - 02:58 PM

This would have been v1 or maybe 2, I don't remember. It would have been fall/winter 95-96 when I played them the most and the inter web says 3.0 came out in 97.

In Topic: What games are people playing these days!?

12 June 2018 - 01:49 PM

I vaguely recall it looking worse than FA-18 Hornet but it playing a lot better when I was a kid. Played it a lot more than Hornet anyway.

In Topic: MacOS 10.14 - Mojave

12 June 2018 - 01:22 PM

View PostJanichsan, on 12 June 2018 - 11:36 AM, said:

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And as I said before: removing OpenGL will break many non-game applications for which platform specific, proprietary graphics APIs are no alternative.

I am intimately aware of this fact. We have many folks doing work that relies on GPU acceleration, both locally and in our high performance GPU cluster. I don't expect the bulk of tools we are using to be updated to support Metal natively. It's more probably we will see increased investment in tools like MoltenGL to act as an intermediary layer between tools targeting OpenGL and the OS native metal tools.