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Smoke_Tetsu

Member Since 04 Aug 2005
Offline Last Active Today, 05:48 PM
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Posts I've Made

In Topic: Xbox One

22 May 2013 - 07:35 AM

View PostThain Esh Kelch, on 22 May 2013 - 12:12 AM, said:

Next up, Xbox 3.

No, 3 is too high.. they are going backwards... More like Xbox 0, am I right?

In Topic: Using my 24" iMac as a monitor?

14 October 2012 - 04:08 PM

Well even when you are running them wrapped they are still PC versions they are just running via a compatibility layer rather than in Windows. I'm just saying that running them via windows 7 in parallels or bootcamp is an alternative which some find acceptable (I don't do either of those personally).

But yeah that's what I do. Also I don't see how you could be running Cider and Crossover at the same time unless you are running the same copy at the same time in each which I don't see why you should need to since it'd be two completely different instances of the game. Yeah, don't do that. It's unnecessary. You can't run a game having them both support it at the same time like hitching up two horses to a buggy. I can see why running the game twice would slow it down though. ;) Just having crossover running in the background but not running a copy of the game shouldn't slow it down though... and cider shouldn't run without a game.

I use wineskin to run Rayman Origins btw... I had a bit of trouble with it but someone at portingteam.com configured a wrapper and I downloaded that and have been keeping it upgraded since then. I usually do things totally myself but I felt lazy at the time. :P

In Topic: Using my 24" iMac as a monitor?

14 October 2012 - 03:44 PM

You don't need rosetta for those games in fact there are better versions (more configurable at least) for most of them elsewhere like playing the PC version in Windows 7 or Crossover or Parallels or WINEskin.

Especially if one of the games you want to run is Deus Ex or any of the original Unreal games. The Mac versions are buggier than the PC versions and some of them lack sound and detail texturing options and Mac versions don't seem to like having custom resolutions set and tend to overwrite their .ini files with the standard resolutions of the time.. also the PC versions have received tons of bug fixes and renderers to run on newer operating systems that the Mac versions never received.

Just trying to get across that you have alternatives. I have been keeping up with the intel patches and or switching my old games to wrapped versions since before Lion came out so once it did and rosetta was dropped I didn't feel any loss.

Also even if you choose to hang onto snow leopard for playing all those old games some of them do have UB or Intel patches such as Alice. Games like that need a workaround applied though if you have an ATIAMD card and are running LionMt. Lion. Also Aspyr has fixed Jedi Knight II (so it doesn't need a workaround like that) and released it on the Mac app store but they need to fix up and rerelease some of the other Quake 3 Arena engine games too.

BTW, Parallels is just fine for many games I suppose.. lots of people around here seem to use it and are satisfied especially for older games. I choose not to run an entire other OS on top of my main OS to run a game at the moment though. I mostly use wineskin and cider for those games and some newer ones as well.

In Topic: The state of mac gaming

14 October 2012 - 03:35 PM

There are more choices than you think especially when you go beyond noob status. I have 137 items in my Mac games folder right now and last time I did a tally half of them are official versions that I bought from various sources (steam, amazon, MGS, humble bundles, indie, third party source ports like eduke32) and the other half use software such as wineskin to run. There are many alternatives outside of bootcamp depending on what you are up for.

In Topic: Half Life 3 Announced... in Portal 2 Easter Egg

14 October 2012 - 02:31 AM

Yeah I'm keeping a skeptical mind about Half-Life 3 or 2: Episode 3 here until further notice until they make an official announcement. Also, if easter egg was empirical evidence I'd think it'd be much of a bigger deal than it is. It was pretty neat although yeah the tile walking seemed pretty absurdshady. There's nothing to stop people from making custom levels that do that as well as BS'ing us about the way to activate it.