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Matt Diamond

Member Since 30 Jul 2001
Offline Last Active Today, 07:39 AM
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Posts I've Made

In Topic: Casual Play as Therapy

Yesterday, 07:32 PM

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I’ve had many one on one encounters while exploring, fishing, etc. and they are some of the best experiences in those settings. I’ve also invested time counseling and building up some young people I’ve met along the way in areas that pertained to their real lives. They thought I gave them a lot but I let them know they gave me more.

I only tried a dial-up MUD once or twice, but I definitely got a taste of the social aspect. In my case two high-level players teleported me, clearly a newbie who hadn't mastered the commands yet, into a room they'd made and asked me to settle a bet. Then they just watched me wander a bit before losing interest.

Text-based MUDs lacked the sensory impact G_Player yearns for, but if a person had a good turn of phrase and you were the kind of person who gets lost in a good book, I think that feelings of immersion could and did happen.

In Topic: Casual Play as Therapy

15 January 2018 - 10:01 PM

It's a nice vision.

Certainly there are single-player games that try to scratch that itch. I remember an old one which was vector graphics and generated new levels every day- can't remember the name. Recently I saw a cool-looking underwater game where you'd restore ecological balance somehow to an area and then could enjoy hanging out (Windows only though). Some adventure games, between the puzzles, had some scenery and moments of zen.

I'm struggling to think of an MMORPG that qualifies. Certainly there are some that foremost communities- Second Life, the old MUDs, some Minecraft servers. But none seem quite what you were describing.

It's also interesting (to me) that you seek therapy in the MMORPG much as someone might do by going into a park or other wilderness. But with like minded people around. Whereas tBC needed catharsis in the form of FPS games. His need at least is being met by the current market. :-)

I wonder if Richard Moss has some thoughts on this topic. He has one podcast about reinventing play as adults(included shows about an international hide and seek tourney for adults, and an interview with Cyan about The Manhole.) His other podcast is called the Life and Times of Video Games. I'll forward him a link to this discussion; if nothing else it might give him ideas for future shows.

In Topic: Most missed hardware feature

13 January 2018 - 03:23 PM

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Sure, you bought a pair of 1000$ headphones, then use the adapter and it will work as before.

In my car I sometimes need to charge the phone and have it plugged in to the sound system at the same time. Dongle doesn't solve that problem. Very happy with my iPhone SE, not looking forward to getting one without a jack one day. I'll deal with it one way or another, but I can understand the outcry.

In Topic: Xbox, PlayStation, and Switch News

13 January 2018 - 03:17 PM

View PostDirtyHarry50, on 12 January 2018 - 09:31 PM, said:

When I see IAPs for iOS anything, I immediately move on unless I know it is likely to be something reasonable like a game expansion, etc. Then I will look at them. If I see gems, coins or whatever my game over screen comes up instantly.
I'd like to understand your distinctions. If there's IAP you won't play the game, or you'll play but ignore the purchases?
How do you feel about ads?

In Topic: Most missed hardware feature

10 January 2018 - 09:19 PM

iMac target display mode, which allowed you to use some iMacs as an external monitor.

If I could get a shiny new iMac AND use it as an external monitor for those days when I have to work from home, I'd probably ditch my Mac Pro 2008. As it is I'm waiting to see what the next Mac Pro looks like.