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Member Since 09 Feb 2017
Offline Last Active Today, 04:54 PM

Posts I've Made

In Topic: Vulkan Officially Released - No Mac Support

27 February 2018 - 01:32 AM

Vulkan on the PC is really going nowhere fast (this long since release and I think only four or five things support it, with nothing exclusively), so I would assumedly the real benefits of this are more likely to be felt by cross-platform developers currently working with OpenGL code on macOS and wanting to move to something of higher performance without taking on the burden of supporting Vulkan/DX12 on PC and Metal on Mac.

Big Mac developers have little use for it.

In Topic: Rise of The Tomb Raider™ announced for macOS, Linux!

14 February 2018 - 05:34 AM

Given the frequent and drastic improvements Apple have been making to Metal in terms of fixing driver bugs of late, I would be surprised if it ran on anything below High Sierra (we should be beta testing 10.14 by the time the game releases). Like recent titles, I would suspect AMD-only as well until nVidia can get their popsnizzle together.

In Topic: Feral's upcoming project?

14 February 2018 - 05:30 AM

Apart from the name recognition, I think modern Tomb Raider is in part Square's answer to the popularity of Uncharted. A narrative heavy third-person action "Indiana Jones"-style game.

Old school Tomb Raider was great, but let's be reasonable. It had an incredibly weak storyline.

But RotTR had more "tombs" than the 2013 game, so I think as Lara develops as a character she'll grow closer to classic Lara in that respect.

In Topic: Neverwinter Nights: Enhanced Edition

25 December 2017 - 02:24 AM

View Postclocknova, on 24 December 2017 - 05:08 PM, said:

Why the hell, after all these years, can't they just make a simple port of the toolset to Mac?  It would probably take someone half an hour.  If the game runs, the toolset will.  This is just silly.  Just hit the Mac switch in the compiler and do it.

The toolset was originally written using a Borland IDE, which only targets Windows. Releasing on Mac/Linux would involve rebuilding the entire toolset in a new cross-platform IDE, which is outside of the scope of the Enhanced Edition.

In Topic: Deus Ex: Mankind Divided for macOS now in final stages of development

15 December 2017 - 02:56 PM

Is it possible to cap Mankind Divided FPS at 30? Wildly fluctuating numbers are not a totally enjoyable experience.