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elowel

Member Since 09 Feb 2017
Offline Last Active Jul 11 2018 03:56 PM
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Posts I've Made

In Topic: Feral's upcoming project?

01 June 2018 - 05:23 AM

They're working on a 64-bit and Metal update to Tomb Raider, according to the latest newsletter!

Awesome.

In Topic: Pillars of Eternity II: Deadfire

10 May 2018 - 05:54 AM

Considering the original was only released in 2015, and they did an expansion (or two?) afterwards, the presentation of this game is amazingly improved on the previous.

View PostThain Esh Kelch, on 09 May 2018 - 12:24 AM, said:

I still have to finish the first one. Some time when I have plenty of time, I'll restart it. I have no idea what the story is about now.

There's a nice recap of major plot points from the previous game at the start of this one. Nothing super detailed, but a good rundown of where you are and how you got there.

In Topic: Rise of The Tomb Raider™ announced for macOS, Linux!

27 April 2018 - 05:14 PM

Pretty much. 10.13.4 fixed (like most point releases these days) a lot of driver and API bugs, assumedly making is finally feasible to release the game.

In Topic: Rise of The Tomb Raider™ announced for macOS, Linux!

27 April 2018 - 03:49 AM

Again, that's probably more to do with differences in how Metal handles tessellation and the nature of porting an engine built around another platform/API.

In Topic: Rise of The Tomb Raider™ announced for macOS, Linux!

26 April 2018 - 10:25 PM

More than likely just differences in how Metal tessellation works not being compatible with RoTRs engine.