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DirtyHarry50

Member Since 09 Mar 2015
Offline Last Active Yesterday, 09:59 AM
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#447462 Bungie Caught With Their Pants Down by Destiny 2 Players?

Posted DirtyHarry50 on 05 December 2017 - 11:05 PM

View PostTetsuya, on 04 December 2017 - 08:53 PM, said:

Keeping Diablo 3 running is supported by the rest of their cash-cow stable.  If it keeps you opening up the Battle.net app, which might lead to you playing any of their other games... its worth it for them.

You really believe that Diablo III is a loss leader that simply bleeds money and makes none? You think nobody buys the game anymore? The expansion didn't sell? Another one will never happen? Maybe you could explain the recent $15. Necromancer that I'm sure has sold like hotcakes across multiple platforms and which I bought myself. Also, Activision is calling the plays ultimately now and they are not in the habit of giving away anything. In short, Diablo III makes money and no doubt more money making is planned or Diablo III would not exist because no matter what Blizzard might want, Activision is calling the plays now. When I see Destiny using Battle.net and being wedged in with Blizzard's titles I am inclined to think Battle.net is an asset at Activision's disposal even without reading a bunch of stuff I don't care about related to all of that. If Battle.net is at Activision's disposal, it follows that everything Blizzard is as well so far as top management is concerned.

Diablo III is just another example of a popular game many people like that is sustained by that and nothing else. Need more money? Give them a new class they want, some virtual toys to go with them and watch the profits come rolling in 15 bucks at a time over a huge number of players.

Edit: cut out the EQ and John Smedley story. I'll save that for another time but it is related to this discussion.


#447422 Bungie Caught With Their Pants Down by Destiny 2 Players?

Posted DirtyHarry50 on 03 December 2017 - 07:30 PM

View PostJanichsan, on 03 December 2017 - 02:18 PM, said:

Popularity is what keeping them alive and supported, and what drives the still existing sales of these in part decades old games. Not a massive number of expansions, not DLC, and certainly not microtransactions.

On the other hand, microtransaction and DLC haven't saved a single game that wasn't popular "enough" (which seems to be mostly depending on the distributors expectations).


Bingo. I completely agree with this in particular along with your other points regarding servers cost, etc.

View PostSpike, on 03 December 2017 - 07:02 PM, said:

Obviously the main reason for game shut down is unpopularity. Let me put this another way. Assume there are two games that are exactly identical and so have same popularity - one with and one does not have microtransactions. The one with microtransactions would be more likely to receive updates for a longer time.

Your example above misses the point that if both games faded in popularity, the game with micro-transactions would see its revenue dry up and be no better off than the game without them because once the audience dies off so does the money. So most of the time it isn't going to make any difference. This brings us back to the idea that games ought to sink or swim based on their quality and appeal, nothing more and nothing less. If they don't meet that criteria, too bad then. Make something better, something worth consumers money and time.


#447400 Bungie Caught With Their Pants Down by Destiny 2 Players?

Posted DirtyHarry50 on 01 December 2017 - 03:39 PM

I don't mind paying for quality entertainment. I just want to be treated fairly and not have the quality of said entertainment compromised by the insertion of systems into a game or alterations to a game put in purely to extract more money from me. I consider that to be disingenuous to put it mildly.

Does poor, struggling EA for example need loot boxes in SWBF2 to feed the staff's hungry children? Fine then. I am not a bad guy. Tell us how much is needed to make that game profitable, to make it worth publishing. Be honest. Be transparent. Do you want $150. for it? Okay. Put it out there for that then in unadulterated form. See how that flies. And here you have the reason for all the BS being discussed here. That won't fly so deceit becomes the way for those lacking in character. That's just the way it is.

By the way, if you watch the Angry Joe review of SWBF2 he quotes some rather astonishing numbers about how much money it would take someone to buy everything on offer and save themselves astronomical hours of grind. Somebody totaled it all up at over two grand I think it was. I can see why EA probably does not want to offer it for two grand outright. It is much better to suck in people who are mentally vulnerable to stuff like this and will actually spend ridiculous amounts of money because they just have to have the stuff. That is deliberate. That is predatory. That is wrong.


#447394 Deus Ex: Mankind Divided for macOS now in final stages of development

Posted DirtyHarry50 on 01 December 2017 - 02:03 AM

View Postipickert55, on 30 November 2017 - 06:24 PM, said:

You're probably right, I was talking out of my ass :)

That's what that was. I thought I heard ducks quackin'.


#447393 Bungie Caught With Their Pants Down by Destiny 2 Players?

Posted DirtyHarry50 on 01 December 2017 - 01:56 AM

What I have a problem with is game design being affected by money aside of the obvious need to create a product that will sell on the basis of its quality and appeal. The games suffer for this. Games that could and should be much better than they are, are not because top management dictates money extraction must be a core component of the game's design. I think that is wrong, plain and simple.

You know what is probably the worst thing about all of this? Gamers are paying for the work done to screw them. A lot of people spend a lot of time calculating how to hit management goals for revenue based on known and projected information, etc. What to sell and at what prices has to be figured out. How to make people want to buy the stuff has to be figured out and implemented such as carefully tuned grind as just one example. Systems to measure consumer response to various items, changes, etc. have to be created. A lot of data needs to be analyzed as a part of this process from start to finish. This new way of making money costs money to implement and consumers pay for it.

I'm glad there are lots of really great games that don't do this stuff. I'd rather play those and give my money to the people who make them.


#447377 Bungie Caught With Their Pants Down by Destiny 2 Players?

Posted DirtyHarry50 on 29 November 2017 - 09:43 PM

Well, well, well, what have we here?

https://arstechnica....h-in-destiny-2/

The only surprise to me is no hint about any role Activision may have in this stuff. I don't know how all of that is structured but I actually hope they are to blame rather than Bungie.

The above issue points out very clearly the biggest problem with micro-transactions in games which is that game design is deliberately and directly impacted by them with the obvious goal of extracting more money from players. The trick is to be subtle enough in this deceit so as to promote some feeling they are optional and therefore grind is okay while still causing a large number of players to part with more money, sometimes lots of it, to spare themselves the grind which is carefully tuned to maximize overall profits. XP tuning in a game like this is not driven by concerns for the player experience beyond being careful not to lose the cheapskate fodder needed to keep the servers busy for the premium customers to enjoy.

Micro-transactions are poison and have no redeeming value, none whatsoever including cosmetics.

This strikes me as being something like art that must first be designed to maximize profit and then whatever art can still survive this process is what winds up being available to the public. If you come to the museum enough times on double XP weekends, you can see Mona Lisa's eyes sooner! Otherwise, if you don't want to wait we have Mona Loot Boxes you can buy for a random chance to get one or maybe even both eyeballs revealed. Check the in-museum store for specials on cosmetics such as a wide array of eye colors, costumes, hair styles, hats, an EPIC bloody dagger complete with the otherwise unavailable big smile mod, a mount for Mona and more! Personally, I think Mona without eyes is fine. I mean, they are optional. Nobody is making me buy them and it isn't like she needs them. I could level up over a ridiculous number of museum visits and get to see them anyway so I am cool with that. I might buy the optional sunglasses though early on where they are cheap. The empty eye sockets are kinda creepy and while I liked it the first time, it gets old after a while. I swear they did this just so I'd buy the eyes but I refuse to do it. Besides, I don't know a damned thing about art anyway so whatever. For all I know, Mona never had eyes to begin with but they stuck some in when they designed her so they could yank them back out and then sell chances to get them back in loot boxes that take forever to get unless you basically move into the museum and never go home again.

I miss the days when you could just buy a nice print of "American Gothic" and not have to shell out extra just to get the damned pitchfork too. Yeah, yeah, I know the stupid thing is optional but I want it.

Oops, could some power mod please fix my title spelling for me. I am too stupid to spell Destiny right the first time.


#447356 Neverwinter Nights: Enhanced Edition

Posted DirtyHarry50 on 28 November 2017 - 10:40 AM

View Postnick68k, on 26 November 2017 - 09:07 AM, said:

Completely MIA from what I understand. That said, GoG sell a wrapped version of IWD2 for the Mac that works without issue. It's not an EE, but hey.

Yeah, I own the GOG version. I wonder if they ever got around to wrapping it up for Linux. I'm sure I can do that myself though if need be. Since I am well behind in the games I want to play, I'm content to wait and hope on this one but if it never happens I'll get to it one way or another assuming I live long enough.

Just checked. I don't think GOG's in any hurry to do it up for Linux. If I do, maybe I'll send it to them. Maybe... you know what they say about the best laid plans.


#447353 Deus Ex: Mankind Divided™ – Announcement trailer

Posted DirtyHarry50 on 28 November 2017 - 03:20 AM

View Postipickert55, on 27 November 2017 - 01:10 PM, said:

My parents love me and I love them. Top that suckers.

Who says we don't love them? I was afraid of my ex-wife too but I still loved her. I wonder if there is some hidden meaning to this pattern in my life of fear/love relationships or is it love/fear? I think I need counseling...

After writing the above it dawned on me that this thread is probably about some computer game isn't it? In all this excitement, I forget now.


#447332 Deus Ex: Mankind Divided™ – Announcement trailer

Posted DirtyHarry50 on 25 November 2017 - 04:47 PM

View Postmacdude22, on 22 November 2017 - 11:18 AM, said:

Pick up the phone and call someone. Are you from the past? *ring ring* Yes gov'na, I'd like to place a party line call to jan #7 down the road.

I'm old dammit! I hate texting, email, television remotes and most people! How about that? lol

View Postipickert55, on 22 November 2017 - 08:05 PM, said:

Team Snowflake vs Team Business Major

Bring it motherfraker

Yeah! Tell it like it is man! Snowflakes ftw!!!

View Postthe Battle Cat, on 24 November 2017 - 05:39 PM, said:

It's been two days now and still there's no blood on the floor.  Back in the old corps it would have been all over the ceiling and walls.  I blame lenient parents.  Made ya all soft.  My dad would punch me in the mouth to wake me up in the morning then mom would take a belt to me for bleeding on the sheets.</R. Lee Ermey

My father being a marine himself, there was no shortage of character building as he liked to call it when I was a kid! I am still afraid of him and even more afraid of my mother.


#447331 Neverwinter Nights: Enhanced Edition

Posted DirtyHarry50 on 25 November 2017 - 04:25 PM

Wonderful news! I'm glad both macOS and Linux are supported as well.

I still hope they can manage to locate the source code for Icewind Dale 2 but that isn't looking too good.


#447208 GeForce NOW for Mac expands free beta to Europe

Posted DirtyHarry50 on 13 November 2017 - 08:55 AM

Don't you guys know that personal computers were invented in English? Of course an English keyboard is required! Get with the program.

/runs away as fast as he can!


#447108 Mac App Store Vs. Steam?

Posted DirtyHarry50 on 07 November 2017 - 09:53 AM

View PostLaurensvo, on 07 November 2017 - 08:13 AM, said:

Thanks. Is there a game on Steam that is considered to be a 'must have'?

There are plenty of them depending on who you ask. You'll always get what they think is fabulous but unfortunately that might not translate to what you think is fabulous. It would help if you could narrow it down to a favorite genre you really enjoy such as RPGs, Shooters, Turn based or Real Time Strategy, Indies, etc. and from there you can probably get some suggestions of leading titles. Tell us what you really like in gaming and maybe we can come up with some stuff.


#447017 Mac App Store Vs. Steam?

Posted DirtyHarry50 on 29 October 2017 - 04:28 PM

View PostThain Esh Kelch, on 29 October 2017 - 02:32 PM, said:

There are so many games out there that you'll never lack games, no matter what setup/platform you choose..

That is an excellent point. I wound up settling on consoles for AAA and whatever will work that's of interest to me on my cheapo (for now anyway) laptop and my iOS devices.

It's nice to have libraries of games on GOG and Steam now that have plenty of good and older titles that'll run fine on low spec hardware. Even running Linux now on the laptop thanks to Steamplay the titles I was planning to play on this in Windows have linux versions! So that was really cool. That's a nice benefit of both stores, the cross platform support.

As for hearing bad things about Steam, I have never had any issues with Steam at all and I've been using Steam since it was a client to run Valve games and there was no store. That came later. If anything was out of sorts early on and maybe it was, it didn't bother me enough to remember it and I loved multiplayer back then with all the Half-life mods and whatnot. Fast forward to now, I recently finished Planescape Torment on Steam and I had zero issues with Steam as usual. I think some people maybe have problems with the bloat, the store, the UI, whatever but in terms of functionality the thing works and has worked for many years. Millions of people play games on that platform all the time 24/7/365 year after year. Ignore the noise because it is mostly just noise. I've used Steam on Windows, macOS and now Linux and it just works fine.

I set my Steam client to open to my Library view so I can go about the business of playing something. I think that beats the default of opening to the store by a long shot. I can go wade through that when I have some reason to want to. There's no need of being confronted with it every time you just want to play something but to their credit they let you customize your experience. Also, you can do that a great deal in the store so as to filter out a lot of noise you don't care about. It's not perfect but it is a step in the right direction. I give them good marks for effort with stuff like that.


#446958 Mac App Store Vs. Steam?

Posted DirtyHarry50 on 25 October 2017 - 09:41 AM

Why the need for a decision? You ought to install Steam, GOG Galaxy and the MacGameStore clients. Then you can see for yourself which you like the best as well as have easy access to each major store's sales, etc. I used them all for Mac games personally.

For anything multiplayer if that is important to you, certain titles on Steam would be the way to go with a much larger pool of online players when the game works for both Mac and Windows online play. Never assume this though. Always, always read everything in detail on any store page and make yourself aware of how any return policy works in detail when this applies as it does on Steam and GOG that I know of. This is a plus also where you can be sure a game works properly on your system and does not obviously suck right out of the box.

So, I'd install the other three clients and do a little window shopping and see how they work, what the rules for each store are regarding returns, etc.


#446949 Apple Photos App Confusion

Posted DirtyHarry50 on 24 October 2017 - 10:33 PM

Deep Thoughts by DirtyHarry...

Social media is the internet plague. Facebook is the evil one. Twitter is too. They all are. Now those, I avoid like the plague. Those places literally kill human brain cells at incalculable levels every hour of every day globally.

We are all tribal. We can't handle social media. No person can go there and come away from it not having been negatively impacted in some way and yet they return for more every single day and many will even complain about how much it sucks. Here we are thinking ourselves so smart and civilized but look at the things humanity as a whole will do.