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ozzy

Member Since 16 Aug 2002
Online Last Active Today, 11:04 AM
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Posts I've Made

In Topic: Razer releases entry-level eGPU $299 eGPU enclosure with macOS support

25 May 2018 - 05:22 AM

View PostDirtyHarry50, on 25 May 2018 - 02:18 AM, said:

Wasn't this thread about an eGPU enclosure?

Anyway, I don't get the appeal of these for gaming on a Mac. For all the expense, you cannot even achieve maximal performance.

Why not spend the money on either a gaming laptop or desktop just for PC gaming instead? You get your Windows install included, whatever GPU you want and it really isn't that much more money is it?

This strikes me as a cool thing to do from a geek point of view just because you can rather than being all that practical or economical at this point.

The appeal is I can now play any game that has come out on my almost 6 year old 2012 Retina MBP. Could I have spent $600 on a Desktop PC and been able to do that, maybe (I don’t keep track of component prices or build prices). But I don’t want a desktop PC. And I want to be able to use a Mac as my main computer and to game on too. Now I have a 6 year old Mac that does everything great except game, and by spending $600 it games 3x better than the newest $3000 MBP. That is a bigger appeal than almost anything that has happened gaming related to Mac since the switch to Intel 12 years ago

In Topic: macOS 10.13 - High Sierra

25 April 2018 - 03:10 PM

View PostSneaky Snake, on 25 April 2018 - 11:24 AM, said:

Here is a good video showcasing a 15" MBP running fortnite with a Gigabyte eGPU box with an RX 580. Pretty crazy performance gains over the 560 inside the MBP. One thing that the youtuber notes is that you have to use an external monitor hooked up to the GPU in order to actually use the GPU it seems.

If my work buys me a newer MBP with TB3 I'm definitely going to get a chassis like the Akito Node and try running my Vega 56 on the Macbook Pro.

https://www.youtube....h?v=dgFday9MrmA

You can do this now with a simple enabler script to enable eGPU support on TB1/2 macs if you want. Performance slippage vs. TB3 isn't that much too be honest. No guarantee it will continue to work in future OS revisions, but this community is pretty good about updating patches to create work-arounds. Worth reading up here: https://egpu.io/foru...macos-10-13-4/. Note also, that this works fairly seamlessly for AMD eGPUs. Getting nVidia ones to work is much more problematic (although still possible) at the moment.

In Topic: macOS 10.13 - High Sierra

01 April 2018 - 03:42 PM

Also only if you have a Thunderbolt 3 mac. No dice for TB1 or TB2 macs, which kind of sucks :(

In Topic: Most missed hardware feature

14 January 2018 - 01:47 PM

Haha, it was the Honda Accord I think. Saw the same thing. I’m sure they will charge $1000 for that option when you buy the car

In Topic: Deus Ex: Mankind Divided for macOS now in final stages of development

17 December 2017 - 10:33 AM

View Postmarksatt, on 16 December 2017 - 04:19 PM, said:

Crikey. I know that Nvidia are a bit behind as they aren't shipping new hardware in Macs and so the WebDriver is more a labour of love unsupported by Apple, but I wonder what is going on there. It looks more like the game is running on the internal NV 650 GPU and just feeding the frame-buffer to the eGPU rather than actually rendering on the 1070.

So I dug into this a little bit more and you might be right. It almost looks like in 10.13 anything using Metal is being rendered on the 650m, while anything using OpenGL is being rendered on the eGPU. Would help explain why Hitman performance tanked when I upgraded (to less than 5 FPS). Here's a post I wrote on the eGPU.io forums after doing a little sleuthing in case anyone is interested here:

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I’m beginning to think Metal games are not rendering on the nVidia eGPU in 10.13 the way they did in 10.12. This is on my 2012 15″ MBP Retina with nVidia 650. I have an Akitio Node with GTX 1070 as my eGPU.

The reason for my original suspicion is that Hitman (which uses metal) ran flawlessly on my eGPU at 1440p in 10.12, but now in 10.13 it’s unplayable (under 5 FPS). I just bought and installed Deus Ex, which also uses Metal, and am seeing the same thing – the benchmark in OS X is ~3 FPS while in Windows it is ~40 FPS (see results below). The strange thing is after quitting the game and checking the iStat menu it shows the 1070 as the one with all the processing power and memory usage, not the 650m. However, things that use OpenGL still work great in 10.13 (e.g. Heaven benchmark, Civ VI).

I’ve also used the GFX OpenGL and GFX Metal benchmarks today. Interestingly, after running the Metal benchmarks the results are not really any different than my 650m when I did it back in February in 10.12.x, and the iStat menu shows the 650m as the one being used. But on the OpenGL benchmark the results are significantly higher, and the iState menu shows the 1070 being used.

Has anyone else noticed this? Or can anyone else check? I’m thinking the Kext to enable nVidia eGPU may not actually work as well as the script from Goalque in 10.12. Any thoughts?

Benchmark results:

Deus Ex:
  • Mac OS X 10.13.2:
    • 1440p High Settings – Average 3.6 FPS Minimum 2.8 FPS Maximum 6.3 FPS
  • Windows 10 DirectX 12:
    • 1440p High Settings – Average 42.4 FPS Minimum 31.0 FPS Maximum 57.1 FPS
    • 1440p Very High Settings (what I play it in) – Average 37.8 FPS Minimum 25.8 FPS Maximum 50.5 FPS
    • 1440p Ultra Settings – Average 34.1 FPS Minimum 24.6 FPS Maximum 44.8 FPS
    • 1080p High Settings – Average 45.3 FPS Minimum 31.3 FPS Maximum 66.4 FPS
    • 1080p Very High Settings – Average 42.4 FPS Minimum 26.4 FPS Maximum 67.6 FPS

GFX OpenGL:
  • 1070 eGPU (10.13.2) Manhattan Onscreen: 58.915 FPS, Manhattan Offscreen 128.06 FPS, T-Rex Onscreen 59.53 FPS, T-Rex Offscreen 672.81 FPS
  • 650m (10.12.x) Manhattan Onscreen: 23.91 FPS, Manhattan Offscreen 56.09 FPS, T-Rex Onscreen 49.19 FPS, T-Rex Offscreen 153.1 FPS

GFX Metal:
  • 1070 eGPU (10.13.2) Manhattan Onscreen: 36.01 FPS, Manhattan Offscreen 67.91 FPS, T-Rex Onscreen 43.69 FPS, T-Rex Offscreen 124.46 FPS
  • 650m (10.12.x) Manhattan Onscreen: 22.70 FPS, Manhattan Offscreen 67.95 FPS, T-Rex Onscreen 44.82 FPS, T-Rex Offscreen 125.62 FPS