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ozzy

Member Since 16 Aug 2002
Offline Last Active Today, 08:46 AM
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Posts I've Made

In Topic: Most missed hardware feature

14 January 2018 - 01:47 PM

Haha, it was the Honda Accord I think. Saw the same thing. I’m sure they will charge $1000 for that option when you buy the car

In Topic: Deus Ex: Mankind Divided for macOS now in final stages of development

17 December 2017 - 10:33 AM

View Postmarksatt, on 16 December 2017 - 04:19 PM, said:

Crikey. I know that Nvidia are a bit behind as they aren't shipping new hardware in Macs and so the WebDriver is more a labour of love unsupported by Apple, but I wonder what is going on there. It looks more like the game is running on the internal NV 650 GPU and just feeding the frame-buffer to the eGPU rather than actually rendering on the 1070.

So I dug into this a little bit more and you might be right. It almost looks like in 10.13 anything using Metal is being rendered on the 650m, while anything using OpenGL is being rendered on the eGPU. Would help explain why Hitman performance tanked when I upgraded (to less than 5 FPS). Here's a post I wrote on the eGPU.io forums after doing a little sleuthing in case anyone is interested here:

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I’m beginning to think Metal games are not rendering on the nVidia eGPU in 10.13 the way they did in 10.12. This is on my 2012 15″ MBP Retina with nVidia 650. I have an Akitio Node with GTX 1070 as my eGPU.

The reason for my original suspicion is that Hitman (which uses metal) ran flawlessly on my eGPU at 1440p in 10.12, but now in 10.13 it’s unplayable (under 5 FPS). I just bought and installed Deus Ex, which also uses Metal, and am seeing the same thing – the benchmark in OS X is ~3 FPS while in Windows it is ~40 FPS (see results below). The strange thing is after quitting the game and checking the iStat menu it shows the 1070 as the one with all the processing power and memory usage, not the 650m. However, things that use OpenGL still work great in 10.13 (e.g. Heaven benchmark, Civ VI).

I’ve also used the GFX OpenGL and GFX Metal benchmarks today. Interestingly, after running the Metal benchmarks the results are not really any different than my 650m when I did it back in February in 10.12.x, and the iStat menu shows the 650m as the one being used. But on the OpenGL benchmark the results are significantly higher, and the iState menu shows the 1070 being used.

Has anyone else noticed this? Or can anyone else check? I’m thinking the Kext to enable nVidia eGPU may not actually work as well as the script from Goalque in 10.12. Any thoughts?

Benchmark results:

Deus Ex:
  • Mac OS X 10.13.2:
    • 1440p High Settings – Average 3.6 FPS Minimum 2.8 FPS Maximum 6.3 FPS
  • Windows 10 DirectX 12:
    • 1440p High Settings – Average 42.4 FPS Minimum 31.0 FPS Maximum 57.1 FPS
    • 1440p Very High Settings (what I play it in) – Average 37.8 FPS Minimum 25.8 FPS Maximum 50.5 FPS
    • 1440p Ultra Settings – Average 34.1 FPS Minimum 24.6 FPS Maximum 44.8 FPS
    • 1080p High Settings – Average 45.3 FPS Minimum 31.3 FPS Maximum 66.4 FPS
    • 1080p Very High Settings – Average 42.4 FPS Minimum 26.4 FPS Maximum 67.6 FPS

GFX OpenGL:
  • 1070 eGPU (10.13.2) Manhattan Onscreen: 58.915 FPS, Manhattan Offscreen 128.06 FPS, T-Rex Onscreen 59.53 FPS, T-Rex Offscreen 672.81 FPS
  • 650m (10.12.x) Manhattan Onscreen: 23.91 FPS, Manhattan Offscreen 56.09 FPS, T-Rex Onscreen 49.19 FPS, T-Rex Offscreen 153.1 FPS

GFX Metal:
  • 1070 eGPU (10.13.2) Manhattan Onscreen: 36.01 FPS, Manhattan Offscreen 67.91 FPS, T-Rex Onscreen 43.69 FPS, T-Rex Offscreen 124.46 FPS
  • 650m (10.12.x) Manhattan Onscreen: 22.70 FPS, Manhattan Offscreen 67.95 FPS, T-Rex Onscreen 44.82 FPS, T-Rex Offscreen 125.62 FPS

In Topic: Deus Ex: Mankind Divided for macOS now in final stages of development

16 December 2017 - 04:47 PM

Yea, I’ve been wondering that too. Especially since Hitman suffers the same fate in 10.13 (e.g. under 5 FPS) but worked flawlessly in 10.12. I checked iStat menus though and it showed al activity happening on the 1070 not the 650m. It seems to be that either metal in 10.13 is hugely problematic on nVidia or that metal doesn’t render on an eGPU in 10.13 for some reason. OpenGL games and benchmarks seem to be fine in 10.13 though.

In Topic: Deus Ex: Mankind Divided for macOS now in final stages of development

16 December 2017 - 02:53 PM

I bought the game through MGS so Feral will get the money, but looks like I will be playing in Windows. It's amazing the nVidia drivers are this horrific in OS X :(.  Here are some FPS numbers from the benchmark on my 2012 15" Retina MBP with a GTX 1070 eGPU:

Mac OS X 10.13.2:
1440p High Settings - Average 3.6 FPS Minimum 2.8 FPS Maximum 6.3 FPS

Windows 10 DirectX 12:
1440p High Settings - Average 42.4 FPS Minimum 31.0 FPS Maximum 57.1 FPS
1440p Very High Settings (what I play it in) - Average 37.8 FPS Minimum 25.8 FPS Maximum 50.5 FPS
1440p Ultra Settings - Average 34.1 FPS Minimum 24.6 FPS Maximum 44.8 FPS
1080p High Settings - Average 45.3 FPS Minimum 31.3 FPS Maximum 66.4 FPS
1080p Very High Settings - Average 42.4 FPS Minimum 26.4 FPS Maximum 67.6 FPS

In Topic: Deus Ex: Mankind Divided for macOS now in final stages of development

13 December 2017 - 01:15 PM

View PostUmarOMC1, on 12 December 2017 - 09:35 PM, said:

While not silky smooth on my setup it's certainly playable at Medium settings at 1920x1080... and holy cow it was like a 75GB install, initial launch took around eight minutes, a lot shorter after that. I think I spent about 1 hour between playing and trying different graphic settings. I like it so far although I wish I could toggle Aim Down Sight.

Emphasis on 'cow.'

And this is on a GTX1070 if I'm reading your signature right? Excellent news - maybe there is hope for me playing in OS X then.