So, last year was transformative in a disruptive way for Metal in iOS and macOS. So far, based on the WWDC Keynote, it seems that this year is going to be one of refinement and expansion.
Some things that Apple shared during the keynote were:
Metal 2 (with performance gains of up to 10x over Metal 1)
VR support via Steam and Vive VR
Plug-and-Play support for e-GPU solutions (for Metal, OpenGL and OpenCL)
Also, we can peek into the full schedule for the conference (either via the WWDC app on iOS or the developer page here https://developer.ap...wdc/schedule/#/ ), so we can see what's coming for the week ahead.
(All times are PDT)
Tuesday, June 6, from 1:50pm to 2:50pm there is the "Introducing Metal 2" session.
Tuesday, June 6, at 3:00pm there is the "Metal 2 Lab"
Tuesday, June 6, from 5:10 to 6:10 there is the "Introducing ARKit: Augmented Reality for iOS" session.
Wednesday, June 7, from 10:00am to 10:40am there is the "VR with Metal 2" session.
Wednesday, June 7, from 1:00pm to 3:10pm there is the "ARKit Lab"
Wednesday, June 7, from 3:10pm to 6:00pm there is the "VR with Metal 2 Lab"
Wednesday, June 7, from 6:30pm to 7:45pm there is the "AR/VR Get-Together"
Wednesday, June 7, from 6:30pm to 7:45pm there is the "Games Get-Together"
Thursday, June 8, from 12:00pm to 3:00pm there is the "ARKit Lab"
Thursday, June 8, from1:50pm to 2:50pm there is the "Advances in Core Image: Filters, Metal, Vision, and More"
Thursday, June 8, from 3:10pm to 3:50pm there is the "Metal 2 Optimization and Debugging" session.
Friday, June 9, from 9:00am to 12:00pm there is the "Metal 2 Lab"
I'm hoping that we can use this thread to keep track of any useful news coming out of these sessions and labs.
Thoughts so far?
IrishmanMember Since 18 May 2014
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