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Member Since 18 May 2014
Offline Last Active Jun 08 2018 06:19 PM

Posts I've Made

In Topic: GeForce NOW for Mac - Beta Invite

06 June 2018 - 07:22 AM

Hey , guys,

I'm finished enjoying the free beta for the GeForce NOW app, and would like to stop using it without any concern about being billed for anything in the future, if/when it goes paid.

Is it as simple as deleting the app on my Mac? Has anyone done it?

BTW, I've sent a note with this same question in the app itself this morning, using the "feedback" tool.

Thanks for reading this. :)

In Topic: GeForce NOW for Mac - Beta Invite

24 January 2018 - 12:31 PM

View Postmacdude22, on 24 January 2018 - 11:31 AM, said:

Games are not bought through GeforceNow, but there are only specific games that are fully supported. I.E. I can sign into steam and run any game (well try to run) but it will have to reinstall on the cloud computer every session (and if they don't have steam cloud your games aren't saved) . Supported games are instantly available from any session with save support.

Hey, thanks for he swift reply, man! There are some specific games that I'm really interested in: Destiny 2, Overwatch, Doom, Wolfenstein (the new ones), DEMD, the Metro Redux games, Rise of the Tomb Raider, Dying Light, Borderlands 2 and Borderlands TPS.

Do you know which of these are supported?

In Topic: GeForce NOW for Mac - Beta Invite

24 January 2018 - 09:18 AM

View Postmacdude22, on 09 August 2017 - 02:25 PM, said:

Mind you if you are willing to spend the time, money, and effort to spin up a windows box this is a non starter. I'm done with that. I don't have any time to frak around with windows anymore. I barely get 4 winks a night as it is. Win10 deleting steam and ALL installed games was the last straw there. I'm back to mac+console like the cat in the sky intended.

So, as a follow-up post, is GeForce Now able to sync your Steam purchases, or do you have to buy games all over again? BTW, I just put my name on the waiting list. :)

In Topic: Some Performance observations re: Fortnite Battle Royale in macOS and Win10

19 January 2018 - 12:15 PM

View Postmarksatt, on 17 January 2018 - 12:39 PM, said:

It is a bit more complicated than that. You can optimise D3D12 by changing D3D12-specific code, which won't benefit Metal, or by changing the common, higher-level code, which might. If we change high-level code to benefit D3D12 or Vulkan it could help Metal but it very much depends on what we are changing and how. What I will say is that performance will continue to improve incrementally in future releases but I can't promise how that will translate to individual games nor will I promise any radical improvements.

Thanks, Mark, for putting our experience into some context other than "Macs suck for gaming! What did you expect?"


In Topic: Windows 10 on Mac

12 July 2017 - 03:15 PM

View PostJanichsan, on 12 July 2017 - 02:10 PM, said:

That hasn't much to do with the amount of VRAM, it's just how the idTech 4 engine works. It's notorious for the texture pop-in.

Have you watched Youtube playthroughs of games based on idTech 4? PCs and Macs using more than 512MB of VRAM (which is what my Mac is limited to) show much, much less visible texture pop-in.