Jump to content


Member Since 18 May 2014
Offline Last Active Feb 16 2018 10:49 AM

Posts I've Made

In Topic: GeForce NOW for Mac - Beta Invite

24 January 2018 - 12:31 PM

View Postmacdude22, on 24 January 2018 - 11:31 AM, said:

Games are not bought through GeforceNow, but there are only specific games that are fully supported. I.E. I can sign into steam and run any game (well try to run) but it will have to reinstall on the cloud computer every session (and if they don't have steam cloud your games aren't saved) . Supported games are instantly available from any session with save support.

Hey, thanks for he swift reply, man! There are some specific games that I'm really interested in: Destiny 2, Overwatch, Doom, Wolfenstein (the new ones), DEMD, the Metro Redux games, Rise of the Tomb Raider, Dying Light, Borderlands 2 and Borderlands TPS.

Do you know which of these are supported?

In Topic: GeForce NOW for Mac - Beta Invite

24 January 2018 - 09:18 AM

View Postmacdude22, on 09 August 2017 - 02:25 PM, said:

Mind you if you are willing to spend the time, money, and effort to spin up a windows box this is a non starter. I'm done with that. I don't have any time to frak around with windows anymore. I barely get 4 winks a night as it is. Win10 deleting steam and ALL installed games was the last straw there. I'm back to mac+console like the cat in the sky intended.

So, as a follow-up post, is GeForce Now able to sync your Steam purchases, or do you have to buy games all over again? BTW, I just put my name on the waiting list. :)

In Topic: Some Performance observations re: Fortnite Battle Royale in macOS and Win10

19 January 2018 - 12:15 PM

View Postmarksatt, on 17 January 2018 - 12:39 PM, said:

It is a bit more complicated than that. You can optimise D3D12 by changing D3D12-specific code, which won't benefit Metal, or by changing the common, higher-level code, which might. If we change high-level code to benefit D3D12 or Vulkan it could help Metal but it very much depends on what we are changing and how. What I will say is that performance will continue to improve incrementally in future releases but I can't promise how that will translate to individual games nor will I promise any radical improvements.

Thanks, Mark, for putting our experience into some context other than "Macs suck for gaming! What did you expect?"


In Topic: Windows 10 on Mac

12 July 2017 - 03:15 PM

View PostJanichsan, on 12 July 2017 - 02:10 PM, said:

That hasn't much to do with the amount of VRAM, it's just how the idTech 4 engine works. It's notorious for the texture pop-in.

Have you watched Youtube playthroughs of games based on idTech 4? PCs and Macs using more than 512MB of VRAM (which is what my Mac is limited to) show much, much less visible texture pop-in.


In Topic: Windows 10 on Mac

12 July 2017 - 11:53 AM

Hi, everyone, just a quick update to let you know how things are going on my unactivated Windows 10 install.

Still get the "please activate" watermark on my desktop, and still can't change themes and the like (but who cares, right?)

I am still able to apply Windows updates as they're available, and still able to update Steam and the Epic Games Launcher. In fact, I bought the latest Wolfenstein game and it's fun so far (but my Mac has the same problems in Windows as I did in Rage under OSX (texture pop-in due to not enough VRAM). I also bought Doom 2016 during the Steam Summer Sale, and wow, what a difference a new graphics engine makes!! Guess which game runs better and smoother on my Mac with no texture pop-in? Doom 2016 FTW, baby!!

If any of you were leery as I was about being able to enjoy this cutting edge game at playable frame rate on an aging Mac, don't be! Yes, I'm running everything set to the lowest everything, you'd be surprised to learn just how good the game looks on those settings!

Just my 2 cents.... :)