Jump to content


henryfakesmile

Member Since 29 Mar 2014
Offline Last Active May 17 2017 01:34 AM
-----

Posts I've Made

In Topic: Aspyr's upcoming projects

16 May 2017 - 03:19 AM

View Postelowel, on 12 May 2017 - 11:07 PM, said:

Driver instability - albeit strange - is at least plausible, considering they're still happy to list it as playable on the el crapo M370X from the MBP.

I own Mafia 3 on PC. I'll download it (41GB *sadface*) and give it a shot on my 780M GTX. Not expecting much, but I'll report back.

Update:

I played for about 45 minutes before having unrecoverable graphics issues, it was impossible to save or even switch to another application, needed to Command + Q to quit. The game also looks absolutely horrendous at 1080p on Low. FPS was about what I expected, 30fps at said settings. This is demanding game.

lol i am not gonna hurt my eyes by playing it on LOW

In Topic: Shadow of Mordor Benchmark Videos

16 May 2017 - 03:16 AM

View Postspaceman, on 18 November 2015 - 06:36 AM, said:

Ok, an update: these settings work well:
Windowed mode (important!)
Lowest resolution (720p)
All other settings can be set to medium. It runs smoothly and looks good.

Need to play more to see if I can find settings to play it in full screen mode.

@Mr. Pink, those resolutions are really heavy to run. But I think you can get good performance with lower resolutions.

lol i am not gonna compromise any graphical quality when gaming on my mac, all settings to ultra as usual

In Topic: MMORPGs feel like Pinball machines

11 May 2017 - 12:38 AM

anyone here remember the East commonland tunnel in everquest? @G_player


the "EC Tunnel" was a really interesting dynamic in the original EQ1. It absolutely created an economic microcosm in which its own rules of engagment developed and evolved over time. It was a bit exciting to make the trek there with a big bag of "stuff" to sell or trade in the hopes of procuring something you needed, whether it be cash or something else shiny and new.

also what get me wont get over EQ1 is I really like dungeons that are far from civilization!. god! nowdays 's games are just retarded !

Sometimes the journey to the dungeon is just as much, if not more memorable than the dungeon itself. It also makes you think ahead about not only your destination, but also about the path to get there and make sure you have enough supplies to last the whole trip. Hopefully it's a two-way trip, because once you do arrive, you really feel the need to avoid death even more, as it would take you so long just to get back to your corpse. But of course with great risk comes great reward, so those dungeons also usually hold the best loot!

watching the livestream of Pantheon: rise of the fallen playthrough in the tower of the reckless magician.   I can imagine it being something like a mix between the Plane of Mischief and the Tower of Frozen Shadow in EverQuest. It's so much fun to explore zones where it feels like the dungeon itself is actively trying to trick you and kill you. Memories are made when you have no idea what might happen next and it may take weeks or months to learn the area.

anyone here remember the East commonland tunnel in everquest? the "EC Tunnel" was a really interesting dynamic in the original EQ1. It absolutely created an economic microcosm in which its own rules of engagment developed and evolved over time. It was a bit exciting to make the trek there with a big bag of "stuff" to sell or trade in the hopes of procuring something you needed, whether it be cash or something else shiny and new. also what get me wont get over EQ1 is I really like dungeons that are far from civilization!. god! nowdays 's games are just retarded ! Sometimes the journey to the dungeon is just as much, if not more memorable than the dungeon itself. It also makes you think ahead about not only your destination, but also about the path to get there and make sure you have enough supplies to last the whole trip. Hopefully it's a two-way trip, because once you do arrive, you really feel the need to avoid death even more, as it would take you so long just to get back to your corpse. But of course with great risk comes great reward, so those dungeons also usually hold the best loot! watching the livestream of Pantheon: rise of the fallen playthrough in the tower of the reckless magician I can imagine it being something like a mix between the Plane of Mischief and the Tower of Frozen Shadow in EverQuest. It's so much fun to explore zones where it feels like the dungeon itself is actively trying to trick you and kill you. Memories are made when you have no idea what might happen next and it may take weeks or months to learn the area.

In Topic: "The Witness" lands on Mac, uses METAL

10 May 2017 - 10:46 PM

View PostMr Pink, on 19 March 2017 - 04:44 AM, said:

The iOS port might be released on March 20th.
I really don't know which one to get.

View PostCougar, on 19 March 2017 - 10:03 AM, said:

I say Mac, because the game is gorgeous and it will look better there. And you'll have a bigger screen. You can also pick it up fairly cheap via trades because it was in the Humble Freedom Bundle. That said, the UI is *perfect* for your finger.

Apple should really have a cross-buy option for Mac-iOS apps. It'd make more people use the damn MAS.

x2

In Topic: Virtual Programming's Upcoming Projects

10 May 2017 - 10:40 PM

View PostMr Pink, on 28 July 2016 - 04:08 AM, said:

Overlord II for Mac is now out on Steam, but not on the Mac App Store.
Saints Row II & III are also out on Steam for Linux, not for Mac (yet).

Bohemia Interactive has outsourced the development on the Mac & Linux ports of ARMA III and
VP has landed the job, as they list ARMA III as 'In Development' on their website now.

i wonder how many years is it gonna take for saint row series could FINALLLY be release on mac os