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Member Since 21 May 2002
Offline Last Active Sep 16 2018 01:08 PM

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Feedback Request: Summer Book Group

17 April 2018 - 09:26 AM

I'm sponsoring a summer book group for our school, among many others by teachers and/or students. There is a schoolwide book all students are required to read. Along with that they have to choose two other books or join a sponsored book group. A sponsored book group can be (1) 2 themed books or (2) a themed book & activity. The activity occurs over the summer and has to be something day and boarding students can take part in.

My offering is below.

Posting this here for any advice you guys might have regarding the summer activity component, which is a real/virtual scavenger hunt. The virtual element is for any boarders who might be in my book group, some of which live in other countries. Now, depending on who signs up for my book group, the activity can be tweaked. Additionally, I intend on having a medium for the book group members to post their findings and interact with one another throughout the summer. I'm thinking about using an app, like Viber Messenger, Whatsapp, SnapChat, GroupMe, etc.

Okay, for the scavenger hunt, what do you think would be some cool things to include and how would you integrate them to encourage discussion among the book group members? What medium would you recommend for the interactive component? One item I'm considering is having them find in the real/virtual world a vintage ad. Something like the one attached of a Nintendo ad posted on Reddit I came across.

The Ultimate History of Video Games
Steven Kent
ISBN: 978-0761536437

With all the whiz, bang, pop, and shimmer of a glowing arcade. The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. From the arcade to television and from the PC to the handheld device, video games have entranced kids at heart for nearly 30 years. And author and gaming historian Steven L. Kent has been there to record the craze from the very beginning. This engrossing book tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, you'll read firsthand accounts of how yesterday's games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today's empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games.

The “plus” component will be an interactive, part virtual, part real scavenger hunt based on a list sent to book group members in late May. Other instructions will follow. Additionally, after school starts next year, book group members will take part in an outing to a local coin-op arcade.