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mossy_11

Member Since 03 Mar 2010
Offline Last Active Jun 20 2018 09:36 PM
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Posts I've Made

In Topic: Mac Game Headlines of Yesteryear

03 June 2018 - 09:48 PM

When I was writing my book I occasionally did the same random old Mac gaming news thing, but not just on IMG. I also did it with the Mac Gamer's Ledge archives. It was a great way to keep myself immersed in the era and to remember the excitement of each little scrap of gaming news that came our way.

You start here: https://web.archive....s/archives.html then pick a random week, like for instance "9/22/97 - 9/30/97".

A few highlights from that week:

September 29: "Bungie lowers Marathon Trilogy price"

The trilogy box set, which includes all three games plus cheats/maps/etc plus Pathways plus old betas AND the Marathon Scrapbook, on sale for just $29 for a limited time! Better hop in your time machines.

September 24: "MacSPORT announces second on-line tournament...for bowlers!"

A virtual bowling tournament! All the fun of bowling minus the uncomfortable shoes. We should bring this back.

September 22: "Harry's out! Ambrosia Software releases its latest shareware game:"

I'm psyched. Time to save the world with a stapler and excellent lumbar support.

"New Mac OS Game Development Company Formed; familar faces abound"

Who could it be? Love the undetected spelling mistake.

In Topic: The Secret History of Mac Gaming

10 May 2018 - 08:13 PM

View PostCougar, on 10 May 2018 - 01:48 PM, said:

Richard, I plugged your book in my question for Rand Miller's Myst Kickstarter AMA. He had good things to say, though he didn't really answer my question (lol). It's at 55:44. https://live.kicksta...ith-rand-miller

The whole AMA was really great, and I learned a lot even as a crazy Myst fan. (The Miller's dad was originally going to be Atrus!)

Thanks! I'll watch the whole thing later, but I jumped straight to your question to hear what he had to say about it. Rand gave an interesting answer, even if it wasn't quite for the question you asked.

View PostMatt Diamond, on 10 May 2018 - 03:20 PM, said:

I finally finished the book. As usual, I learned something on every page, even on topics I thought I knew well.

[comments and stuff, omitted for readability]

Erratum:
The Ferezel's Wand pics didn't come out in the print edition- too dark and illegible. They are ok in the eBook though.
The Nanosaur screenshot is labelled "Bloodsuckers".
The Escape Velocity screenshots - I don't know what game these 3d computer-generated landscapes are from, actually..

Yeah, I was a bit bummed when I saw the Ferazel's Wand screenshots and had to kinda squint to make out the details. Something to do with the paper used, I think, and probably the images needed to be edited to make them brighter to compensate. The EV screenshots were all from the planet landings. I don't know why Darren used those rather than the gameplay shots I had in our shared folder; I'd guess because they are visually very interesting and intriguing, whereas the 2D space environment isn't. But I never asked him, and I kind of liked the way he highlighted some easily-ignored but beautiful part of the game.

Here's the full set of EV screenshots I took for Darren to draw from. You can find the source for each one used in the book there: https://www.dropbox....JfC6hcwLoa?dl=0
And since I'm all about preserving this history, here's the official EV press kit: https://www.dropbox....Irg23bs-ha?dl=0

In Topic: The Secret History of Mac Gaming

26 April 2018 - 08:26 PM

Thanks for the commentary! I really appreciate all this feedback, both the good stuff and the not so good stuff (definitely a couple of big oopsies there, although I will note that SHFF didn't technically make Return to Dark Castle — a couple of fans did, very very slowly, under a publishing deal with Delta Tao that got switched over to SHFF when Mark bought the Dark Castle rights back [not that that excuses its omission]). Everything people say about the book gets filed away in my head, ready to be referenced when needed.

I never finished The Fool and his Money, either, and for the same reasons. I hope to go back to it one day, too, as I found it fascinating, though I don't know if it'll ever make it back to the top of my pile. (Too many games and nowhere near enough time to play them all!)

On the "someone not already familiar with Mac games" note, I've not yet heard much from people. But the book did get lovely things said about it in Retro Gamer and GamesTM (both named it their pick of the month for new games-themed books!), seemingly in both cases written from the perspective of an outsider who missed out on the era. And there have been bits and pieces of other positive feedback from people not familiar with the games, including my girlfriend (who's read four or five chapters so far).

I expect they'd probably get a bit lost during the denser descriptive parts that pop up here and there, but it sounds like most of the stories — which I tried to use as the thrust of each chapter — are engaging for a general audience.

I think this is my favourite review of the book so far.

In Topic: The Secret History of Mac Gaming

11 April 2018 - 08:38 PM

I'm going to do a livestream on Twitch of some Mac games from the 1980s on Monday morning my time/Sunday evening for most of you.

Full details here. I'll start around 10:30am my time on Monday, which is 5:30pm Sunday in Pacific Time and 8:30pm Sunday in US Eastern Time. I expect I'll be at it for a couple of hours.

I'll mostly be playing and talking about my favourite games from the era, sharing a mix of trivia and personal stories, but will also explore some of the cool games I had missed out on until I started writing the book. And I'll be ready to answer questions from the chat as well.

I hope to see some of you there.

In Topic: Night Dive Studios release source code for System Shock, MacOS 9

11 April 2018 - 08:10 AM

Now the whole world can see some of the ridiculous coding practices of Looking Glass programmers that Phil Sulak was complaining about in my book, and a bit of the temporary insanity it repeatedly caused the poor programmers of their Mac ports. (It was probably somewhat worse, actually, given what Phil said about CodeWarrior throwing up compile errors on many of the multi-line statements.)