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Member Since 03 Mar 2010
Offline Last Active Yesterday, 08:36 PM

Posts I've Made

In Topic: The Secret History of Mac Gaming

22 January 2018 - 06:54 PM

As far as I know, yes — March 22.

I posted exterior photos of the trade edition on Twitter a few days ago. I think it looks almost as beautiful as the special edition. Inside, the differences I noticed are lower paper stock and lower-quality binding — which makes it feel like a well-designed mass market product rather than bespoke like the special edition.

In Topic: The Secret History of Mac Gaming

10 October 2017 - 05:15 PM

Oh, I hadn't noticed that trailer was out. *goes to look it up*

Darren has done a marvellous job on the design and visual direction. I'm delighted with how good the proofs are looking.

In Topic: The Secret History of Mac Gaming

10 October 2017 - 06:09 AM

Just to let everyone here know, Unbound just put the book on Kickstarter -- solely for the purposes of giving people one last chance to order the special edition.

Kickstarter backers do not get access to my Unbound "shed" updates, and they do not get their name in the book. It's purely a chance for them to order a copy of the special edition. (Trade edition will have the same content, but it won't be as fancy with the design flourishes. Definitely no blue page edges unless you get the special edition, for instance.)

Speaking of which, we are on the final checking stage of the design. It's all done -- images and text and everything in place -- and we're just looking over it to check for any remaining issues before it goes off to "repro", which is when the printer does a few copies for us to look over to check for accuracy (in case they messed something up or the file wasn't configured right).

Anyway, here's the Kickstarter link. Campaign page shows some of the design. (So don't look if you already backed and you're wanting to be surprised when the book arrives at your door.)

In Topic: Audio documentary on early App Store price wars

10 September 2017 - 06:58 AM

That's my favourite part of the episode, too. He told the story so well.

It's a shame he retired from game dev (more info on that here, by the way), but also completely understandable. The App Store today isn't a welcoming place for small indie creators, and Pangea had been struggling to stand out with their new releases in recent years.

My fondest Pangea memories are of playing Otto Matic on my family's then-new eMac, totally amused by this quirky 3D action-adventure game with aliens that turn vegetables into giant monsters.