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Cougar

Member Since 27 Dec 2001
Offline Last Active Yesterday, 05:50 PM
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Posts I've Made

In Topic: Life is Strange: Before the Storm coming to the Mac this spring

16 September 2018 - 08:19 PM

View Postipickert55, on 16 September 2018 - 07:43 PM, said:

Good save.

The series looks interesting to me. Is it just a straight up adventure game?

They're like better looking Telltale games: interactive stories with dialogue choices. The first game is a bit more game-y in that you have a limited power to travel back in time (especially with dialogue options) and there are some (simple)  puzzles based around that.

LiS is the better game but I think BtS gets a bad rap because it was made by a different developer. I still enjoyed it quite a bit and makes something that happens in LiS all the more devastating (BtS is a prequel).

In Topic: The Secret History of Mac Gaming

05 September 2018 - 11:42 AM

View Postmossy_11, on 04 September 2018 - 09:55 PM, said:

Neither Welch nor Spees wanted to talk about their falling out when I interviewed them, but they gave the impression that it's water under a bridge now. I think Spees has the rights to both Ferazel and Harry nowadays. He was talking about bringing them back for iOS last I heard from him, but that was a while ago so not sure what the status is on those now.

Wow, that is great to hear! Crossing fingers it turns into something. I never got into Harry and it would be nice to try it out.

In Topic: The Secret History of Mac Gaming

04 September 2018 - 11:50 AM

Finally finished The Secret of Mac Gaming today. I saved the last few chapters for an appropriate time because I loved the book so much. Now that I know there will be more in the form of a pseudo-sequel, and I am waiting on pins and needles to hear about a job, today was the perfect time.

Some final thoughts:

-Ferazel's Wand is my favorite Mac-only game. I spent many hours making a level set called Orthographic Universe instead of actually finishing the game.

True story: When Welch and Spees had the falling out over Ragnarok, Welch banned him from his forums (he stubbornly kept posting unregistered as his name spelled backwards) and forbade him to finish his OS X port of Ferazel's Wand. My 15-year-old self was so pissed that I wrote Welch an angry email, saying that it was pathetic that his stupid feud was hurting his own customers. Welsh sent me a terse one-liner back saying that I couldn't possibly know what I was talking about. LOL. Well, he wasn't wrong...still, it would be nice if one day he could forgive and forget and rerelease it on macOS and iOS. It's too good of a game to not get preserved.

--Speaking of Ambrosia, its site is looking more and more defunct. It's having trouble loading and the last news update was a SnapzProX update in 2016, and apparently it's partially broken under High Sierra. It's sad if for nothing else that I wish Ambrosia had been able to better maintain their games over the years. Several of them would have made great iOS ports.

--Which reminds me, concerning Shareware Heroes: Richard, how do you plan on addressing the overlap between TSMG and your new book? I think it would be weird to have a book on Shareware not include anything about Ambrosia, for example...will you include a paragraph about it, with a blurb to check out your other book for more info? Or address the omissions in an introduction?

--I was thrilled that Nightfall got a mention. I didn't think anyone else but me had played it. Probably the first 3D game I ever played. I always wondered what happened to the company. They posted a G4 altivec (lol) demo of their new engine and then, their website never got updated again. It's still up today. Despite the 3D apparently it runs well in Sheepshaver. I should give it another go--unlike the Myst series, I've forgotten all the puzzles.

--I had no idea that MacGamer and MacGamer's Ledge was two different websites! I just thought MGL shortened their name. My fondest MG memory was writing an alternative ending to Riven and winning a copy of Myst III: Exile. I wish I could find a copy of that story somewhere...

In Topic: Desperados III

01 September 2018 - 06:09 PM

I got Desperados not too long ago cheap, havenít played it yet. Absolutely loved Shadow Tactics so Iím pretty excited.

In Topic: The Secret History of Mac Gaming

30 August 2018 - 01:03 AM

The only bit of shareware that I'd like to see (that wasn't in The Secret of Mac Gaming) is a blurb on Mac/WinBrickout by Carson Whitsett. It was an amazingly fun Brickout clone with tons of Easter eggs, switches, powerups, and, most importantly, an AMAZING, easy to use level editor. I would spend hours making levels, and applying textures stolen from AppleWorks to make the bricks and levels have a different feel than the original. Carson loved it so much that he polished it up and put it in the game. It was originally made in 1993 for the Mac IIci, and I encountered it at version 4.0 when I was about twelve, probably. I'm not sure if it's "significant" enough to be included in the book, but if you're interested I can shoot him an email. I'm sure it's an interesting story given that the game has been around for so long. And I'm sure he'd love to hear from me after all this time, haha.

And now I've just discovered it's on iOS! And it's been there for SEVEN YEARS! Unfortunately, my level set didn't seem to have made the cut. :(