Freespace 2 for OS X
Posted 18 March 2003 - 02:12 PM
Posted 18 March 2003 - 02:15 PM
Posted 18 March 2003 - 02:26 PM
Posted 19 March 2003 - 11:19 AM
(Sounds like it's not the WHOLE game that's been freely released though, so most won't be able to play it. Maybe someone can be convinced to SELL FS2 for X though! Even via download.)
Posted 21 July 2003 - 01:29 PM
...before I get anymore deaththreats ;-), I'm going to put out a call for beta testers...I need about 10 people to do an initial test of the freespace2demo, and if that goes well, I'll put up the full builds for all four applications (freespace 1 and demo, freespace 2 and demo)...
...things that still aren't working: streaming/looped sounds (ie. no ambient sounds, but explosions, engines, voices and guns are working!), and crossplatform networking (ie. we can ppc vs ppc but can't yet hook up to pc games or viceversa)...this last point is what I'm actively trying to work on, but I'm having troubles setting up a linux box to test against :-(
...so, send me a message via this forum, and we'll get going!
Posted 21 July 2003 - 05:03 PM
Posted 21 July 2003 - 06:21 PM
also, I have a question...is this game now freeware?? can we copy the disc and distribute them? I'm not advocating piracy, but if the code is now open source......
anyway, thanks for the all the effort!! The mac community appreciates this!
Posted 21 July 2003 - 06:29 PM
Posted 21 July 2003 - 06:40 PM
God i love freespace2, its like, #3 on my list of favorite games ever. Ive never had a game make me spill coke all over, i was taking a drink right as the last optional mission started...Well anyone whos played the game will know how THAT starts off...
Posted 21 July 2003 - 06:41 PM
Keep me posted.
Posted 21 July 2003 - 08:07 PM
Posted 22 July 2003 - 11:19 AM
given the pc specs of the original (I think they were pretty low) I would assume a g3 900 w/640 ram should be able to handle it....I'm really curious how it will run on my 867 PB w/ 512 memory....hopefully we will here something soon!!!!!
Posted 22 July 2003 - 10:34 PM
Freespace was pretty damn advanced for its time on the PC, I think I ran it on an K6-300 and it nicely filled the void that Wing Commander left when it decided to be a B-Rated movie as opposed to a space flight-sim.
I'm sure it'll fly on the PB. It's a good thing they juiced the VRAM in these new iBooks tho, that's for sure.
*drools in anticipation*
Posted 25 July 2003 - 06:39 PM
Posted 26 July 2003 - 06:06 PM
It runs very, very well. Smooth performance on my GeForce 3 / G4 867 mhz. It still only runs in window mode, but it looks identical to the PC version. Most of the missions can be completed and the scripting is working.
audio is still a little finicky. Some sounds don't seem to play when they should, music isn't working (I'm not sure if it's because it's the demo version). It also defaults to the Mac's internal audio chip even though my Revolution 7.1 is set as the sound output device.
It's looking quite good. I hope to start testing the retail game soon.
Meanwhile, all you guys - go look for a copy of FS2 before it's released to the public! :-)
Posted 26 July 2003 - 06:10 PM
Open the Freespace2Demo.ini file in a text editor and set the resolution to 1024x768
Posted 26 July 2003 - 09:08 PM
Posted 26 July 2003 - 11:45 PM
64 MB VRAM