Freespace 2 for OS X
Posted 28 January 2003 - 05:51 AM
Posted 30 January 2003 - 12:32 PM
...last nite I incorporated Taylor's patch for freespace 1 support, and immediately came across a model loading byteswap problem...this was easily fixed, which allowed me to play the first training mission! Unfortunately, still having problems with primary weapons, so it's back to the drawing board for that :-(
...otoh, I was able to finally test out the mve playing code (used for intros and cutscenes), and it works, but verrrrry slooooowly, and with no sound at present...haven't looked at that code, but we're going in the right direction!
...as far as what minimum requirements will be necessary, I have no idea! OS X for now, but it should be compilable on OS 9, too...we'll just have to see, once I get this bizarre laser problem fixed...
...also, still don't have the fs2 disk, it is rare, and most of the ebay auctions are going for $30-40! Since I have one of the $9.99 dual packs of fs1, and they're readily available, that's where I'll focus development...plus the demo's!
Posted 30 January 2003 - 02:37 PM
Posted 30 January 2003 - 07:05 PM
Posted 30 January 2003 - 07:25 PM
Posted 31 January 2003 - 12:18 AM
Posted 31 January 2003 - 08:30 AM
Posted 01 February 2003 - 01:01 PM
Posted 05 February 2003 - 10:12 AM
Posted 07 February 2003 - 12:35 AM
I have original copies of Descent: Freespace including the Silent Threat expansion as well as FreeSpace 2: Sci-Fi Sim of the Year Edition. Basically I have it all, original copies that work. I would be willing to donate for just a little advertising for my web design company. :-) Contact me and we can arrange mailing.
Posted 07 February 2003 - 08:08 PM
Posted 07 February 2003 - 08:19 PM
Nothing. I was refering to the general thread topic
(or is that general topic thread?).
Posted 07 February 2003 - 08:22 PM
Posted 16 February 2003 - 06:56 PM
Posted 05 March 2003 - 09:53 PM
Posted 17 March 2003 - 02:16 PM
...however, I did want to give a bit of an update on where freespace1/2 is:
- finally solved the mystery problem of primary weapons having no effect, so the game is now PLAYABLE! (btw, after a little playtesting, I have to say the game is quite fun ;-) )
- hacked in a method for determining the applications location on the disk, which allows me to build a standalone that can be installed anywhere on the harddrive (as long as it's in the same folder as the datafiles)...also, the app package includes the SDL and OpenAL frameworks, so they don't need to be installed...
...the main thing's that are holding up a beta release are my schedule over the next week, and a weird sound problem that makes the "main_amb.wav" (which is the "ambient sound" played at the start) sound like white noise, which is very startling, and so far has caused many testers to think that something is horribly wrong...
...so, in the next week, my theatre project opens, which'll give me lotsa open time to address the sound...so hang in there!
ps: thanks for the offer of disks, but I already wrangled a copy
- yes, it should work with German language (and possibly Polish?)
- yes, you can build usable GTkRadiant 1.1 from the stuff on my site, but that is really old, and you shouldn't really waste your time: go ahead a grab the cvs for 1.2/1.3 and build it, it runs very nicely...if ya can't build it, then sit on the edge of your seat while people iron out the issues with install scripts!
Posted 17 March 2003 - 05:44 PM
PS thanks tdigital :)
Posted 18 March 2003 - 01:46 PM
PS thanks tdigital :)
I can just second this. Thanks a lot, actually!
I'll run out pretty soon and look for Freespace 2 and 1 in stores, I'll see if I'll get them somewhere.. do you think that you could post more screenies tdigital?