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WWDC 2017 iOS and macOS Games and Graphics Thread


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#1 Irishman

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Posted 06 June 2017 - 10:02 AM

#1

So, last year was transformative in a disruptive way for Metal in iOS and macOS. So far, based on the WWDC Keynote, it seems that this year is going to be one of refinement and expansion.

Some things that Apple shared during the keynote were:

Metal 2 (with performance gains of up to 10x over Metal 1)
AR Kit
VR support via Steam and Vive VR
Plug-and-Play support for e-GPU solutions
(for Metal, OpenGL and OpenCL)

Also, we can peek into the full schedule for the conference (either via the WWDC app on iOS or the developer page here https://developer.ap...wdc/schedule/#/ ), so we can see what's coming for the week ahead.

(All times are PDT)

Tuesday, June 6, from 1:50pm to 2:50pm there is the "Introducing Metal 2" session.

Tuesday, June 6, at 3:00pm there is the "
Metal 2 Lab"

Tuesday, June 6, from 5:10 to 6:10 there is the "Introducing ARKit: Augmented Reality for iOS" session.

Wednesday, June 7, from 10:00am to 10:40am there is the "VR with Metal 2" session.

Wednesday, June 7, from 1:00pm to 3:10pm there is the "ARKit Lab
"

Wednesday, June 7, from 3:10pm to 6:00pm there is the "VR with Metal 2 Lab"

Wednesday, June 7, from 6:30pm to 7:45pm there is the "
AR/VR Get-Together"

Wednesday, June 7, from 6:30pm to 7:45pm there is the "
Games Get-Together"

Thursday, June 8, from 12:00pm to 3:00pm there is the "
ARKit Lab"

Thursday, June 8, from1:50pm to 2:50pm there is the "
Advances in Core Image: Filters, Metal, Vision, and More"

Thursday, June 8, from 3:10pm to 3:50pm there is the "
Metal 2 Optimization and Debugging" session.

Friday, June 9, from 9:00am to 12:00pm there is the "
Metal 2 Lab"


I'm hoping that we can use this thread to keep track of any useful news coming out of these sessions and labs.

Thoughts so far?


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#2 Sneaky Snake

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Posted 06 June 2017 - 12:12 PM

One thought that I have been having regarding Mac gaming and Metal is that we may be approaching a point where Mac ports (true ports from Feral/Aspyr) are going to get to the point where they are performance comparable, or perhaps even better performance than their Windows counterpart. This would be due to Metal being a much higher performance API compared to DX11 (which many games still use) and being more comparable to DX12 and Vulkan.

In the past, Mac games had to be ported from DirectX to OpenGL, and OpenGL wasn't really any better then DX in terms of performance (it was often worse due to Apple never really supporting the most modern versions of OpenGL), so a port of a DX game to Mac (which 99% of them were) would be automatically handicapped by just having to move to OpenGL. With Metal that handicap is no longer there in terms of max performance.

IMG forum user ikir reported higher framerates for Deus Ex: Mankind Divided in macOS compared to Windows with his eGPU MBP setup in this thread.

Obviously not all games will be great ports and some will even still be terrible ports (looking at your League of Legends), but for games that take the time to be ported properly and fully optimized for Metal, it could be some great times ahead for Mac gaming.
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#3 Matt Diamond

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Posted 06 June 2017 - 07:25 PM

View PostSneaky Snake, on 06 June 2017 - 12:12 PM, said:

IMG forum user ikir reported higher framerates for Deus Ex: Mankind Divided in macOS compared to Windows with his eGPU MBP setup in this thread.

Correction, the game wasn't Mankind Divided (which isn't out yet), it was F1 2016.
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