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WWDC 2016 iOS and macOS Games and Graphics Thread


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#1 Irishman

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Posted 14 June 2016 - 09:30 AM


So, after peeking into the WWDC app for this year, it's become clear that there are a lot of sessions regarding Metal and OpenGL all week long, certainly more than last year.


The implications for gaming on macOS are obvious, so I thought to myself "Self? Why not start a thread to discuss this?"


So, I am. styles/default/xenforo/clear.png


Some of these sessions are entitled with iOS in mind, but I'm sure will have relevance for macOS, too.


Tuesday the 14th, from 3:00PM to 6:00PM PT, there is "iOS Graphics and Games Lab"


Tuesday the 14th from 4:40PM to 5:40PM, there is a "Adopting Metal, Part 1"


Tuesday the 14th from 6:00PM to 6:40PM, there is "Adopting Metal, Part 2"


Tuesday the 14th, from 7:00PM to 9:00PM, there is "Metal Lab"


Tuesday the 14th, from 7:00PM to 9:00PM, there is "OpenGL and OpenGL ES Lab"



Wednesday the 15th, from 2:00PM to 3:00PM, there is "What's New in Metal, Part 1"


Wednesday the 15th, from 4:40PM to 5:40PM, there is "What's New in Metal, Part 2"


Wednesday the 15th, from 6:00PM to 6:40PM, there is "Advanced Metal Shader Optimization"



Thursday the 16th, from 12:00PM to 12:40PM, there is "What's New in GameplayKit"


Thursday the 16th, from 1:00PM to3:00PM, there is "GameplayKit Lab"


Thursday the 16th, from 2:00PM to 3:00PM, there is "Advances in SceneKit Rendering"


Thursday the 16th, from 3:00PM to 6:00PM, there is "Metal Lab"


Thursday the 16th, from 3:00PM to 6:00PM, there is "macOS Graphics and Games Lab"



If Apple keeps to their history with these, they will upload videos to their WWDC dev page for the sessions (not the labs), where they're presenting new information, as the week goes on. https://developer.ap...wdc/schedule/#/


Since most of us don't live in the Pacific Time Zone, some of these will show up overnight or while we're at work. If I see it, I'll post it in this thread to share.


If you see it, post it up. It should present many opportunities for discussion. :)

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#2 Irishman

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Posted 14 June 2016 - 03:04 PM

So, Adopting Metal, Part 1 is streaming live now. Apparently, the times are not in PT.
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#3 Irishman

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Posted 14 June 2016 - 03:54 PM

This stuff is going over my head, not being a coder. Anyone seeing anything interesting?

Pt 2 is coming up in about 6 minutes.
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#4 the Battle Cat

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Posted 14 June 2016 - 06:36 PM

That stuff is so far over my head that I'd need a desk chair with warp drive to get there within my lifetime.
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#5 Sneaky Snake

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Posted 14 June 2016 - 07:33 PM

I wish they they would support Vulkan, but this is a very good start. This stuff is way over my head, but I'm happy to see Apple make the push for it towards devs
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#6 DirtyHarry50

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Posted 15 June 2016 - 04:44 AM

I fell asleep before it was over. I wish they would get down to brass tacks and start talking about some more complex topics of interest.
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#7 Irishman

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Posted 15 June 2016 - 08:39 AM

I'm really looking forward to "Advanced Metal Shader Optimization" at 6 tonight.
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#8 Irishman

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Posted 15 June 2016 - 09:16 AM

Come to find out, Apple does have a graphics and games technologies evangelist!

He's listed at the end of one of the Metal sessions.

Allan Schaffer is his name and you can reach him here: aschaffer@apple.com
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#9 Thain Esh Kelch

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Posted 15 June 2016 - 12:06 PM

View PostIrishman, on 15 June 2016 - 09:16 AM, said:

Come to find out, Apple does have a graphics and games technologies evangelist!

He's listed at the end of one of the Metal sessions.

Allan Schaffer is his name and you can reach him here: aschaffer@apple.com
Oh yeah, that guy has a very nice broom closet office, furthest away from where Tim sits.
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#10 the Battle Cat

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Posted 15 June 2016 - 01:57 PM

View PostThain Esh Kelch, on 15 June 2016 - 12:06 PM, said:

Oh yeah, that guy has a very nice broom closet office, furthest away from where Tim sits.

His parking spot at Apple is beside the dumpster.  Also I hear he eats lunch alone and that people tape paper signs to his back.
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#11 Irishman

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Posted 15 June 2016 - 04:03 PM

Advanced Metal Shader Optimization is on now.
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#12 macdude22

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Posted 15 June 2016 - 05:14 PM

View PostIrishman, on 15 June 2016 - 04:03 PM, said:

Advanced Metal Shader Optimization is on now.

We gunna need you to dumb it down fur us cats and explain if this helps us get Horizons and Overwatch. :teehee:
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#13 DirtyHarry50

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Posted 15 June 2016 - 09:15 PM

View Postthe Battle Cat, on 15 June 2016 - 01:57 PM, said:

His parking spot at Apple is beside the dumpster.  Also I hear he eats lunch alone and that people tape paper signs to his back.

That makes sense because I heard he's the only guy that isn't going to be allowed to park underground at the new campus, something about being a contractor or something. I forget now.
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#14 the Battle Cat

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Posted 16 June 2016 - 12:54 PM

I heard that Allan made a big stink about that so Apple moved a couple dumpsters into the underground parking lot for him to park between.
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#15 Irishman

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Posted 16 June 2016 - 07:19 PM

View Postthe Battle Cat, on 16 June 2016 - 12:54 PM, said:

I heard that Allan made a big stink about that so Apple moved a couple dumpsters into the underground parking lot for him to park between.

That's how you win the respect of your peers - one dumpster at a time. :)
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