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James Ramey of Codeweavers on Game Porting

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#1 tcrown



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Posted 06 March 2016 - 08:24 AM

An interesting read from James Ramey, President of Codeweavers on porting games to Mac/Linux.

When we are talking about low cost, how low can that number actually be? What is the ballpark figure to get the game to work on Linux with WINE/Crossover?

JR: The average cost is about $15,000 USD. About a month’s worth of work for Mac or Linux. The range can be as low as $5,000 USD or as high as $50,000 USD. It really depends. What we tell companies at the start of the process is that we try to figure out what the actual port might be worth to them. For some companies it’s priceless: whatever the cost is the cost that they take. For some other companies there are several options with different price points. At some point, they can just build it themselves. We try to figure out what their price points are, and determine something that makes sense for them. If so, we are very happy to do it, but if not, we are happy to work with them to build their own solutions too. We want them to be happy, but more importantly we want them to be able to move their product to the Mac and Linux market. That ultimately is our goal.

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