macdude22, on 26 February 2018 - 10:40 AM, said:
vulkan to metal translation layer sounds nice but is anyone using vulkan over directX 12?
id Software, Egosoft (the X series games), and apparently CIG (Star Citizen). Although probably the only one of these three were a Mac version is at least somewhat likely would be Egosoft.
The usual porting houses feral and aspyr are already adept at natively porting directX to metal and the major engines like Unreal4 already support metal so I’m not sure who this is for unless there is more uptake in vulkan than I realized.
I'd guess it's primarily targeted at developers who want to develop cross-platform titles and who do not use a ready-made engine, like Croteam (Serious Sam, The Talos Principle), Flying Wild Hog (Shadow Warrior 2013), or 4A Games (the Metro series).
I mean, Metal is quite fine and dandy, but having to support some weird, proprietary graphics API that only works on a system with a relatively tiny market share is not necessarily a enticing outlook for small to medium sized developers. Having at least a feasible translation layer for a cross-platform graphics API would increase the likelihood of Mac ports of their games by quite a degree.
In addition as you said, Wine/CrossOver could also profit from being able to support Vulkan.