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Benchmarks: iPhone 6S vs Mac


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#1 Sneaky Snake

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Posted 27 October 2015 - 10:47 AM

Has anyone read this bare feats article: http://barefeats.com/ipadpro1.html

I found its conclusions quite surprising:
  • iPhone 6S has the same single thread performance as the 2015 12" Macbook
  • The iPhone 6S and iPad Pro score higher graphically then all Mac laptops below the top end 13" retina

Quote

CPU SPEED IS KNOCKING ON THE DOOR
The single core CPU performance of the iPhone 6s and 6s Plus is roughly comparable to that of the 12" MacBook Retina. The multi-core CPU performance is 'knocking on the door.'

GPU SPEED MATCHES OR EXCEEDS 13" APPLE LAPTOPS
The iPhone 6s and 6s Plus blow away all the dual-core laptops in the Manhattan OpenGL 3D animation. And they beat all but the 13" MacBook Pro in the T-Rex 3D animation.

THE IPAD PRO'S PERFORMANCE MAY ROCK THE 'LIGHT LAPTOP' WORLD
If the iPhone 6s and 6s Plus impress you, just think what the iPad Pro with the A9X will be able to do in both CPU and GPU benchmarks!


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#2 Thain Esh Kelch

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Posted 27 October 2015 - 11:26 AM

Yeah, kind of knew that already. I do expect Apple to go with their own chips for the low end models soon (3-5 years).
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#3 Sneaky Snake

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Posted 27 October 2015 - 12:34 PM

View PostThain Esh Kelch, on 27 October 2015 - 11:26 AM, said:

Yeah, kind of knew that already. I do expect Apple to go with their own chips for the low end models soon (3-5 years).

Wouldn't that cause huge incompatibility problems for software? It would be similar to when the Mac changed from PowerPC to x86 architecture.
2015 13" rMBP: i5 5257U @ 2.7 GHz || Intel Iris 6100 || 8 GB LPDDR3 1866 || 256 GB SSD || macOS Sierra
Gaming Build: R5 1600 @ 3.9 GHz || Asus GTX 1070 8 GB || 16 GB DDR4 3000 || 960 Evo NVMe, 1 TB FireCuda || Win10 Pro
Other: Dell OptiPlex 3040 as VMware host || QNAP TS-228 NAS || iPhone 6S 64GB

#4 macdude22

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Posted 27 October 2015 - 12:44 PM

Probably. But Apple has gotten really good at these sorts of transitions over the years. Apple II->Macintosh 68k->PPC PPC->Intel

That said I'm not entirely sure we'll see them drop Intel on the desktop. They may hold the option over Intel's head to encourage them to build faster more energy efficient chips.

But stranger things have happened. If you told me in 2004 Apple would dump PPC in a couple years I would have laughed at you.
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#5 Sneaky Snake

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Posted 27 October 2015 - 12:49 PM

View Postmacdude22, on 27 October 2015 - 12:44 PM, said:

Probably. But Apple has gotten really good at these sorts of transitions over the years. Apple II->Macintosh 68k->PPC PPC->Intel

That said I'm not entirely sure we'll see them drop Intel on the desktop. They may hold the option over Intel's head to encourage them to build faster more energy efficient chips.

But stranger things have happened. If you told me in 2004 Apple would dump PPC in a couple years I would have laughed at you.

I guess Apple is in the best possible position to do it, since its relatively easy for them to make total architecture changes compared to Microsoft. The whole WindowsRT vs Windows x86 was a really big blunder by Microsoft.
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#6 Thain Esh Kelch

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Posted 27 October 2015 - 02:07 PM

View PostSneaky Snake, on 27 October 2015 - 12:34 PM, said:



Wouldn't that cause huge incompatibility problems for software? It would be similar to when the Mac changed from PowerPC to x86 architecture.
Not really. Software would need a simple recompile, and OSX already runs on them, as it shares most of its codebase with iOS.
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#7 Sneaky Snake

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Posted 27 October 2015 - 02:15 PM

View PostThain Esh Kelch, on 27 October 2015 - 02:07 PM, said:

Not really. Software would need a simple recompile, and OSX already runs on them, as it shares most of its codebase with iOS.

I'm thinking of the larger apps though. Like MS Office, Adobe software, games (especially older ones). There's also the issue of older software not getting an update due to the dev going out of business or not caring anymore.
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#8 Thain Esh Kelch

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Posted 30 October 2015 - 07:07 AM

Yeah, for those ones specifically they would require more time. Adobe and MS has some kind of allergy against using Apple provided APIs, preferring to write their own code, which in many cases is not better or behaves strangely.

For the games it wouldn't really be a problem, as they could always run Windows games in a wrapper, just like we have them now.
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