Irishman, on 14 September 2015 - 02:09 PM, said:
Have you done a formal compare and contrast between running DI on Windows and on OS X? I ask because I just discovered Steam Overlay today, and it overlays frame rate data over Steam games, among other things (Shift-Tab folks). In OS X, I notice DI getting about 40-45 FPS on my late 2012 iMac. I'm starting to wonder if I have been too hard on Virtual Programming about this title. Maybe the "problems" I'm noticing at level 9 in the game, aren't framerate related at all, but rather related to the physics and manner in which characters move within the game.
I have steam overlay turned off on OS X, it seems to cause problems with several games. I haven't formally checked the FPS but my eyes tell me that under OS X on a 2008 Mac Pro the game jittered so bad I wanted to vomit and under windows on the same hardware it didn't. The game itself tends to have some bugs, but for me those have mostly been zombie pathing and collision detection (physics I suppose).
DirtyHarry50, on 14 September 2015 - 02:55 PM, said:
I messed around with Dead Island just briefly the other night and was getting a fairly steady 60 FPS. I think had v-sync on. I forget now. I usually turn that on unless I notice something consistently running in the mid 50s or less because screen tearing bugs me. It seems fine here. I'm wondering if it was poorly optimized and that hurt it on current hardware at release and it is less of an issue now depending on what you run it on. I do need to play it more before I'd feel comfortable saying it really runs well though, though some hectic fighting, etc.
That certainly is plausible. Not sure that is cause for celebration though. Just wait long enough and you can power through the poor game performance on OS X.
I sometimes speculated that the DDR2 RAM and relatively poor (by 2014-2015 standards) single core performance on my 2008 Mac Pro caused some issues, but nearly everything that has issues under OS X when booted to windows runs great.