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Sword Coast Legends announced


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#1 Thain Esh Kelch

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Posted 15 February 2015 - 04:01 AM

And it looks pretty darn good IMO.

And you can play as a dungeons master in real time apparently, very interesting. I'll keep my eye on this one.
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#2 Hansi

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Posted 15 February 2015 - 06:55 AM

I think it's pretty unlikely that this will come out on Mac.

#3 Thain Esh Kelch

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Posted 15 February 2015 - 10:27 AM

Unfortunately yes. :(
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#4 Zeppin

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Posted 15 February 2015 - 11:38 AM

The Dragon Age: Origins connection is enough to sell me, though it has been quite some time since I played a Baldur's Gate style RPG.

#5 Janichsan

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Posted 08 June 2015 - 01:44 AM

View PostHansi, on 15 February 2015 - 06:55 AM, said:

I think it's pretty unlikely that this will come out on Mac.
Nope.

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#6 Vader

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Posted 08 June 2015 - 04:01 PM

This looks awesome. Will be buying for sure.

#7 nick68k

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Posted 09 June 2015 - 09:52 AM

To quote Ludwig Wittgenstein*: 'HELL YES!'








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#8 DirtyHarry50

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Posted 09 June 2015 - 12:27 PM

I hope this turns out well. I saw some video and it looks great.
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#9 Cougar

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Posted 10 June 2015 - 10:43 PM

Cautiously optimistic. I just hope the emphasis isn't too much on the multiplayer, which I have zero interest in.

Also, I hope the story isn't another "save the world" kind of plot. I liked DA:O's character writing and many of the side quests but the main plot was a snoozefest. I'm scared Pillars of Eternity spoiled me.

#10 DirtyHarry50

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Posted 12 June 2015 - 01:52 AM

View PostCougar, on 10 June 2015 - 10:43 PM, said:

Cautiously optimistic. I just hope the emphasis isn't too much on the multiplayer, which I have zero interest in.

Also, I hope the story isn't another "save the world" kind of plot. I liked DA:O's character writing and many of the side quests but the main plot was a snoozefest. I'm scared Pillars of Eternity spoiled me.

I agree completely about the multiplayer, particularly where so often it can be a short lived thing with rare exceptions. It could be fun to try I suppose for me personally but I would want a game that stood tall on its own and that being just a bonus for those who enjoy it.
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#11 Gliniolu

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Posted 13 June 2015 - 02:19 AM

In my opinion Dungeon Master+Players online is a niche market. NWN1 has been huge mainly because of the amount of quality user scenario released but just for single player not really for MP. Persistent world MP is in the same boat, just a niche.

Im' welcoming a D&D CRPG, and it's not pillars of eternity that will make SCL look bad. I didn't felt PoE writing really good, quite a failure on characters writing from companions to NPC. And for combats I ended not fully satisfied. I don't regret have buy it and put a good 80H in it, but not finished a full play and I wonder when I will.

SCL looked at cost reduction, even if graphics are quite nice for me, they choose focus a little more on style and simplify a little in direction of cartoon. I'm totally fine with that, I feel bigger CRPG lost too much money in that area. They alos choose implement only a class subset, that's fair to try lower cost and put more into a single player campaign and in the MP management. So it's a buy for me, but more to support the project than because expectation are very high.

EDIT: I think coop is a better bet, and much less a niche market. I'm not interested at all but feel CRPG coop a fair size market, quite smaller than SP CRPG but still significant. I suppose SCL will include this sort of gameplay and that's probably a plus.

#12 Cougar

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Posted 15 June 2015 - 03:21 PM

View PostGliniolu, on 13 June 2015 - 02:19 AM, said:

In my opinion Dungeon Master+Players online is a niche market. NWN1 has been huge mainly because of the amount of quality user scenario released but just for single player not really for MP. Persistent world MP is in the same boat, just a niche.

Im' welcoming a D&D CRPG, and it's not pillars of eternity that will make SCL look bad. I didn't felt PoE writing really good, quite a failure on characters writing from companions to NPC.

What I liked about the writing was the world building. They explored some interesting philosophical themes which are usually found in science fiction but brought them to a fantasy setting, which I found very refreshing. My major complaint with the writing was the amnesia angle--overdone, especially when what you are trying to remember is more interesting than what is actually happening presently. A lot of RPGs have this problem for some reason.

I admit that the companions weren't the best--I really liked Durance and the Grieving Mother, which were the two that Chris Avellone wrote, and he just left. Hopefully he finished his writing for the expansion. I hope they bring back more party interaction, ala BG2, for it.