Jump to content


Combat Mission: Red Thunder V1.01 Released


  • Please log in to reply
No replies to this topic

#1 IMG News

IMG News

    Pimpbot 4000

  • IMG Writers
  • 8622 posts
  • Pro Member:Yes

Posted 14 November 2014 - 06:58 PM

Battlefront.com has announced the release of a new patch for Combat Mission: Red Thunder. Version 1.01 includes a number of improvements and fixes, including more stable internet play. The standalone game returns to the Eastern Front for Operation Bagration in 1944. Red Thunder's game engine features include backpack and vehicle flamethrowers, tank riders, and hit decals.

What's new in the patch:
  • Building entry no longer problematic for some systems
  • Infantry flamethrowers have slightly longer range
  • Troops spot immediately nearby mines better (esp. engineers)
  • Ricocheting APHE will not explode where it finally lands (the fuse is considered damaged)
  • Fixed a bug that sometimes caused buttoned-up tank crew to be suppressed by external explosions
  • Squads position their teams better along walls, fences and hedges
  • Artillery usually requires another spotting round or two before acquiring the target
  • Corrected some TacAI problems with crewmen positioning themselves around a heavy weapon
  • Improved TacAI logic for placing teams along walls
  • Improved coordination between tank hull and turret rotation
  • Better logic selecting the two men for scout teams
  • Improved long-range optics for JPz IV, Jagdpanther
  • Very heavily-laden soldiers cannot use Fast or sometimes even Quick moves
  • Mouse text for targeting: too close or out of range
  • Towed guns look better as vehicle turns
  • Improved damage modeling for external systems on tanks
  • Improved QuickBattle choices
  • Improved TCP/IP play


Check out the page below for more information.
Return to Full Article - InsideMacGames News